Essence ofKonosuba
byGafgarion
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AI summary
Gives you a one-time body remodel with permanently world-best health, an Adventurer Card granting Konosuba's levelling and skill system, and the Adventurer knack for learning any skill by meeting two of three conditions — seeing it used, knowing its name, or being taught it. You also gain natural affinity for three subjects of your choice, the power of Specialization to restrict one ability in order to greatly boost another, physical, debuff and magic resistance, and freedom to learn opposing skills together. You start with skill points and everything Kazuma knew at the story's end, receive a designed cheat artefact or unique skill (or the Skill I-Shoes that keep granting skill points), may take Konosuba characters as companions, and may self-insert into the setting or a variant of it.
Generated précis — the sections below are the author's original text.
Description
An Essence that tastes like the disappointment of finding an empty treasure chest. It grants you several boons:
Effects
11A one time body remodel and health upgrade. You can make yourself look like anything that is still recognizably human. Your health and fitness will be set to the best in the world once and never downgraded from there, you will have a body compatible with the Konosuba world, knowing the language and having the power to use magic with a mana container within your soul. You can set your age to any point and stop or restart aging whenever you want.
You receive a Adventurer Card, that gives you access to the Konosuba leveling and skill learning system that works by making you receive experience when defeating enemies or eating food, gives you skill points when you level up and the card allows you to spend skill points to learn or enhance your skills. Additionally, this card will work as identification everywhere you go, even other worlds, and will also store your money.
You have the Adventurer ability to learn any skill taught to them: "Witness the skill in action", "Know the skill name", "Have the skill user teach you about it". As long as you clear at least two of the three conditions, then the skill will appear on your adventurer card, this will also work with skill, abilities and powers from other worlds, they will be converted into skills that you can learn and fuel with your mana.
You will be gifted with an affinity to any three things like for example: Water, craft and arts, in these things you will have natural talent, being able to learn at an accelerated rate even without teachers (faster with them) and keep improving without limits as long as you keep practicing. Optionally you no longer need to use a bathroom, just like a goddess.
You will be gifted with the power of Specialization: At any point you can choose to restrict any of your abilities in order to greatly improve any other. Adding or Removing a limitation can only be done with a 24h cooldown. This way you can restrict your abilities to cast spells in order to greatly improve your explosion magic! Additionally you can choose to spend all your MP in one go to improve it even further! Optionally you can choose to have your eyes glow when you experience strong emotions.
You will be gifted with Physical, Debuff and Magic Resistance, which can be further improved with skill points, additionally you will never be restricted in learning or wielding opposite skills or abilities and will not be harmed by them. Having physical resistance will not stop you from learning magic resistance; Having two quirks will not decrease your lifespan; You can have more than one stand or Devil Fruit; You can learn and wield both the dark and light side of the force without being corrupted etc. Optionally you can also convert any pain into pleasure.
You start with a certain amount of skill points depending on your talents (or a random number, just throw a dice or something). Your adventurer card will let you learn all the skills that Kazuma knew at the end of his journey without requiring them to be taught to you.
You receive a cheat! Could be an artifact or unique skill that you design at the same level as those shown in Konosuba. Optionally you can have the cheat: Skill I-Shoes! Those keep gifting you with skill points as you walk around! So if you want to improve your swordsmanship? Skill I-Shoes! Want to learn teleportation? Skill I-Shoes! Want to get social skills? Skill Issues! Err, I mean Skill I-Shoes!
Optionally, you may have any Konosuba characters of your choice become your companions. You may choose what relationships and history you have with each of these characters (being lovers, friends, etc.).
Optionally, you may Self-Insert into Konosuba or a variant (like a fanfic). You may choose when, where, and what world. The specifics are up you; maybe you get dropped in (default), maybe you insert yourself into or replace a certain character, maybe you get reincarnated, maybe you get merged with a local counterpart of yourself, etc.
If you insert yourself into the above via this Essence or other means, you are guaranteed to meet the companions chosen above under positive circumstances and develop whatever relationships are chosen.
- Categories
- utilitymagicsupernaturalknowledgesurvival
- Traits
- companionsdimensional travelskill masterysystem interfacecraftingresurrectionteleportation
- Keywords
- demonwealthgame mechanicsresistance