Essence of theItem/Character Worlder
byGafgarion
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AI summary
Lets you perceive the internal worlds inside anything — objects, people, landmarks, countries, even concepts — and open portals into them or teleport there with whatever you are touching. These worlds assemble themselves from the dreams and desires of you and of those lost between worlds, are inhabited by people content with their place, and are gated by Gatekeepers who set challenges: slaying creatures, solving puzzles, fetching things. Each level cleared improves the host object, from smoothing out crafting flaws into a mundane masterpiece and onward into the extraordinary, with common items holding up to thirty levels and legendary ones a hundred — a maxed common bread knife can outclass an unlevelled Excalibur — while Character Worlds always run a hundred levels through a person's dreams, fears and traumas, with Mystery rooms holding shops and guests appearing between levels.
Generated précis — the sections below are the author's original text.
Description
By consuming the Essence of the Item/Chara Worlder, you gain several boons:
Effects
15You get the ability to perceive internal worlds found in anything: Objects, people, landmarks, countries or even concepts or ideas. You start capable of interacting with item worlds and can quickly learn enough to act in character worlds, but it may take decades of training before you can tackle more complex structures.
You can create portals to and from these worlds. You can also teleport with whatever and/or whoever you are touching to these worlds and back again instead of creating portals. Time spent inside these worlds moves faster at a rate of somewhere between 8 and 12 times, increasing at the same rate if you go inside a world while already inside another world. You can go even deeper but you can always tell if you are in reality or inside one of these worlds. You can also tell if you are inside a fake world or illusion and can instantly escape from these places.
When you first perceive these worlds, they get randomly assembled out of a combination of the dreams, thoughts and desires from you and those lost in the nothingness between worlds. Every world will form into a metaphorical tower, divided in planes called "levels", each level will be at least country-sized with their own atmosphere, biome(s), population, town/cities/kingdoms and contain one or multiple gatekeepers. Except for the gatekeeper, things inside these levels don't respawn if removed or destroyed.
Inhabitants of these worlds are perfectly aware and satisfied with the fact their plane is one of the many inside a world and except for the one in a million individual, none try to go up. The dwellers, places and objects of these levels could be completely unique or expies from fiction with their own special powers and abilities. You can toggle this assembly to only create generics and soulless beings, but this will remove the random chance of one of these worlds generating their own legendary artifacts, blacksmiths, swordsmen, etc.
Gatekeepers are special entities that assign one or more challenges: Slaying creatures, solving puzzles, seeking lost treasures, fetching milk or otherwise just performing several tasks. Each trial finished can grant you various special rewards described later in this essence. Completing all these trials lets you conquer that level and go up to the next.
The number of levels of an object is determined by its rarity. Common objects may have up to thirty levels, while legendary could have up to one hundred levels.
Each level conquered will benefit the being in question. Removing imperfections, smoothing out crafting mistakes and turning it into a mundane masterpiece, after that the object starts advancing into the supernatural. Knives become impossibly sharp, canteens become self-cleaning and start generating liquids ex nihilo, lighters could put out burning buildings or become comparable with flame throwers, personal objects will gain the ability to move by themselves and transport themselves to your pocket if lost or stolen. These examples are just with mundane items, legendary ones will start supernatural and go even further beyond, gaining abilities worthy of being called a cheat (absorbing or copying other weapons, growing stronger with age, bringing conceptual victory, enhancing one's talents, draining magic, gaining sentience etc).
Levels conquered matter much more than rarity, even a maxed common Bread Knife could become objectively superior to a un-leveled Excalibur.
Character Worlds always have one hundred levels. Conquering these levels requires going through all of one individual's dreams, hopes, fears, traumas and facing the worst and best versions of them. Leveling characters will cause them to turn into the best version of themselves, grow supernatural capabilities, manifest unique powers and abilities etc.
It is possible to fail a level or to skip it, in this case the you will have another chance after you conquer the final level. Once you complete the final level, you can teleport to any level in a Item/Character.
Occasionally in between levels of an object you will enter Mystery rooms. These rooms are randomly inhabited by shops and/or guests. Shops contain wares sourced from the worlds inside the item or reality and accept any currency you have, even bartering is possible. Guests can be anyone from anywhere, they either give or teach you something in exchange for a task, they may sometimes ask you to take them out and give them a chance to gain a life in reality (Examples of guests: All Might looking for a successor, a farmer wanting you to find his chickens, a mad scientist wanting a guinea pig for his next serum, old warrior wanting to teach a special sword technique etc). "Mystery rooms are funded in association with Rosen Queen Company, Your patronage is very much appreciated."
Special Rewards are given to you by the gatekeepers for completing their tasks, each level will give at least one special reward. They can be a *Benefit Transfer Ticket (That lets you transfer one supernatural bonus from a leveled item to any other item); *Tier Increasing Ticket (lets you evolve a maxed item or character, adding one hundred unconquered levels to their metaphorical tower); *Artifact Ticket (grants you a copy of a random artifact sourced from the world you're in, be it reality or another world. They can be any kind of legendary object: Sacred gear, cursed gear, teigu, divine key, djinn equipment, kagune, zanpakutto, noble phantasm etc. They bond with you and can be used fully without reservations); *Companion Ticket (summon a random companion from the multiverse, they will be a version of themselves who will harmoniously relate with and never betray you); *Power/Ability Ticket (grant the Power/Ability, if it requires access to some energy source to function, you begin generating that energy source, can train to grow the amount generated without limitations); *Scroll Ticket (grants one year of experience with chosen skill).
Your own personal character world is special, it contains a level zero, a reflection of your desires and personality. Any object or person falls under your authority when brought here or tries to invade your mind or soul, you can impose as many restrictions on them as you wish. You can even contain cursed objects or people here without harm and instead benefit from it if such a thing is possible. This makes you immune to any unwanted mind or soul manipulations. This level zero can also be used as a personal inventory, you can just teleport things to and from here with a thought. When you conquer more of your own chara levels they get the same characteristics.
You have limitless potential, your powers and powers sources are immune to any external factors that may affect them (copying, draining, stealing, corrupting etc.). All your energy sources and powers always work in harmony.
At any time you can adopt Disgaea game logic, granting you immunity to insanity and memetic hazards. Toggleable.
- Categories
- utilitymagicsupernaturalcombatcreation
- Traits
- immunityteleportationcompanionsillusionsportalscraftingdimensional traveldivine power
- Keywords
- curseenhanced sensesdivine magicsummoningwealthfiresoul manipulationteachingweapons