Essence of theDimensional Shop
byGraymage
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AI summary
Gives you a Dimensional Shop with an attached Workshop and living alcove, whose doors you can place on any solid wall, move over growing distances, or open onto other worlds, plus business cards that summon your shop door when torn in half. The workshop comes equipped for metalwork, alchemy, enchanting, leather and cloth, and general crafting, and you receive the knowledge — though not the experience — to make armors, weapons, accessories and consumables, along with an enchanting ability that grows with practice. You can set enforced shop rules at the cost of mental fatigue, add and expand rooms such as a bar, café or material-gathering dungeon, and use a Merchant's Sense that reads clients' needs and labels them with matching RPG classes, while encounters outside the shop unlock new recipes, materials and potential employees.
Generated précis — the sections below are the author's original text.
Description
By drinking this golden liquid that tastes like copper coins.
Effects
27You gain a Dimensional Shop.
Starts out at 16ft wide by 8.5ft high and 20ft long room with a door in the back.
That door leads to your Workshop.
Your Workshop starts out at 36ft wide by 10ft high and 40ft long room.
You can make the door to your shop or workshop appear on any solid wall.
You can also move the door. Short distances at first but will increase with time and practice.
You can even create doors to other worlds.
You can setup rules for your shop. IE no violence or stealing in the shop.
These rules depending on strength and severity will mentally tire you out.
You can create business cards that when a customer tears it in half will spawn your shop door on a wall for instant access.
The shop starts out with a counter, register, display case and shelves for items to sell.
An attached closet contains cleaning supplies.
The workshop contains several stations.
For metal work a small forge and anvil, smelter and grindstone.
For alchemy a lab with a mortar, a pestle, an alembic and a small cauldron.
For enchanting a small table with easy access shelves and cupboards for your enchanting supplies.
For working hides and cloth a tanning rack, table, a loom and a spinning wheel.
For general purpose a workbench, shelves and a chest for storage.
In a storage cupboard near the door is your cleaning supplies.
Attached is a small alcove with a single bed, work desk, a small kitchenette and a small bathroom. On the desk is a ledger and order booklet to purchase supplies. Your given small amount of starter money, in your workshop your shelves and your storage chest are filled with small supply of basic materials.
You gain the knowledge of creating a myriad of items: armors, weapons, accessories, consumables, etc. This is knowledge, not understanding or experience. Thus you will need to practice to gain your own experience with each skill.
You also gain the ability to enchant items with magical effects. While weak at the start you ability will grow in strength and skill.
You can add new rooms for different functions. IE a Bar for clients to relax, a café or even a dungeon to gather raw materials.
With time you can improve and expand the rooms you have.
You gain a Merchant's Sense, an innate understanding of your clients needs and an interface labeling clients with a rpg class that matches them. With conversation giving you more information about them and what they might need.
While outside your shop you make come across people, things, animals and plants that may unlock new things. Be they recipes, new materials or the ability to hire people to work for you.
Like the Essence of the Home this Essence can gain further functionality from various other Essences.
- Categories
- utilityitemsmagicsupernaturalcrafting
- Traits
- dimensional travelsystem interfacewealth
- Keywords
- base of operationscreation