Essence ofBrave Souls (JRPG Eroge)
byGroWLiTHeTR
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AI summary
Gives you JRPG mechanics as reality: a summonable HUD showing your stats and skills, an infinite weightless inventory that could hold universes but not intelligent beings, and loot drops from every defeated enemy scaled to its difficulty. Adventurer's Guilds appear in every reasonably sized town with quests and appropriate rewards, monster arenas offer endless waves and rematches with defeated foes, dungeons multiply as you complete more quests, and information hubs mean random passers-by tend to point you the right way. Heroic Destiny holds events in place until you are ready for them within limits, there is a House of Creation where the setting's creators gather, and you may optionally isekai into Brave Soul or another world of your choosing.
Generated précis — the sections below are the author's original text.
Description
Once you drink this swirling, gassy, and blue glowing Essence, you will gain powers based on the old JRPG Eroge called Brave Soul.
Effects
14Optional Isekai: You can optionally either go to the world of Brave Soul, either the original or an alternate version with your specific desires, or go to any other Isekai world. You can choose to appear without anything to your name but the clothes on your back, take over the identity of a character that died recently, assimilate a character and gain their knowledge and strength but not their undesirable personality traits, or reincarnate as them(with optionally suppressed knowledge so you don’t live through being a baby), or any other variation.
Game Stats: You have a HUD you can pull up at will to show your capabilities in a game like manner. With your stats showing you your strength in a variety of areas, and skills being listed in an orderly manner. With combat, training, eating healthy, and equipment you can increase your capabilities. You can form a party and share your HUD with your party members.
Game Inventory: You have an infinite inventory space that does not affect your weight. You can fit entire universes in there but still have space left over. You cannot put intelligent beings inside of it, nor containers containing living beings like pokeballs.
Loot Drop: Loots, the life blood of adventurers, now whenever you defeat an enemy you will get equipment and consumables equal to their difficulty, with a few exceptions. Certain types of enemies might give more or less loot, or give loot more useful than other types. A slime for example will tend to give potions more than anything else, while a cat monster is more likely to drop stat boosting consumables. Optionally you can share this ability with other guild adventurers.
Adventurer’s Guild: Every reasonably sized town will have an Adventurer’s Guild, by going to them and asking for quests you will get missions taking you from place to place, and giving rewards appropriate to the difficulty you faced. Through these quests you will also quickly learn the skills you need as an adventurer, and plenty of life lessons to prepare you to live the life of an adventurer even without guild missions. As you complete quests you will quickly find yourself getting quests to rank up, each guild has ranks ranging from F to S, with each rank up you will be able to access more quests, more difficult and more rewarding. Optionally the Adventurer’s Guilds will be recruiting from the world, thus giving you allies and comrades to fight side by side.
Monster Arenas: From time to time you will find places that give you challenges, from fighting as many waves of enemies as you can without end, to allowing you fight the shades of the enemies you vanquished long ago. The rewards you get, aside from the loot, will be additional equipment or money.
Heroic Destiny: Events line up for you and wait until you are ready to take them. There is a limit but what normally would take place in four hours could wait four days for you to get to it. This also massively increases your chances of encountering important people at the right times whenever you venture outside, and the chances of encountering events where you can interfere, both good and bad. From chancing upon the runaway princess of the country in the middle of a random bit of forest to seeing the just right person to join your party on your way to a quest.
Information Hubs: If loot is the life blood of an adventurer then information is their breath. Now you can ask questions to random people on the street and they are likely to point you in the correct direction. This works better if you go to a bar or other place of gathering but just by asking enough people enough questions you are likely to find what you are looking to find.
House Of Creation (also called Staff Room): In the worlds you end up in, somewhere you can easily find if you search for it, there exists a door that leads to where the creators gather. These creators can be expies of the gods from fictional worlds, or the idealized avatars of the people who penned down the settings you know of, but you will recognize them. In this place there are vendors that sell any item from the worlds you’ve been to before, maybe even a few things from places you haven’t been to but know of. They have infinite stock of whatever you wish to buy, and their prices are lower than the vendors outside except for the items from the worlds you aren’t in, they are rather ruinously placed.
Dungeons Everywhere: Adventurer’s Guild quests sends you into dungeons, and the more you quests you do the more dungeons there seems to be, up to a near infinite amount. Even if the structure doesn’t make sense and should be crossing into each other, the only thing important is the entrance really. You also have the option to collapse a dungeon, going on at it on a much higher difficulty level than the first time you went through it, but the rewards will be equally good. Make sure you don’t try to collapse a dungeon without having 100 times the strength needed to clear it on the first time around.
New Game+: Play another game or play the same game. Infinite retry chance. When you achieve a grand accomplishment(on the level of marriage, death from non combat related reasons, becoming a king, or defeating the demon king) you will get three options. Option one, continue your life until you die. Option two, start a new ‘game’ in another world of your choice, and be able to customize the world according to the options from all the other ‘games’ you’ve completed before. Option three, play the same ‘game’ again from the start but this time with new options, the more times you finish the same game the more options you will get, the first options you get will always be to keep your strength from your previous ‘game’, the third time you play the same ‘game’ you will get the option to keep the contents of your inventory.
Decent Strength: Should you wish to get dropped into a random world with your own body, or start a new game in a new world you will get a general boost that gives you enough strength and increased talent to be a decent fighter, not the strongest but you definitely will have the chance to reach that point if you train hard. Also, optionally, you can customize your appearance and physical traits, things such as giving yourself 20/20 eyesight, making yourself ambidextrous or double jointed, are simply a few of the things you can do with this.
Brave Soul Companions: Optionally you can get anyone from the Brave Soul game as a friend, companion, rival, family, familiar, or whatever else you may wish them to be. The relationship between you and them is whatever you want it to be. You can also pick the exact version of them you want, maybe one that is more ambitious, one with the same kinks as you, or one with red hair. Your subconscious will be utilized to fill the blanks.
Optional Game Import: If you ever played the game you may import all the things you earned in it to your life, from all the game characters to all the things you earned by getting all the endings you reached. The things you gain this way solidify as a base for you, becoming immutable, even accepting true death and reincarnating in another life will allow these gains to be lost, with your companions reincarnating alongside you or breathing dimensional barriers to find you when you grow up enough. You may be able to become weaker if that is truly your wish, but you will always be supernaturally quick at regaining your base power level.
- Categories
- utilityknowledgesupernaturalcombatcompanions
- Traits
- system interfaceresurrectioncloningenhanced intelligenceskill masterysummoningwealth
- Keywords
- body modificationdemonintelligencecombat skillsoul manipulationauthoritybase of operationsgame mechanics