Essence ofInterdimensional Quester System
byGroWLiTHeTR
- Views
- 0 views
- Favorites
- 0 favorites
AI summary
Gives you a private RPG-style HUD bound to you beyond mind or soul, which issues five achievable quests a day across the multiverse, each with a reward you would genuinely want and scaled to the task's difficulty and the destination world's economy. Completing quests earns System Points for a shop, and because quests run in other worlds you always return to the exact moment you left, restored to full health regardless of whether you succeeded or failed. Dying outside a quest lets you reincarnate in any world you have previously quested on, and a safety clause protects you from divination beyond the mundane eye, mind- and soul-affecting powers, and supernatural corruption.
Generated précis — the sections below are the author's original text.
Description
An Essence for those of you who want a challenge or to earn their power!
Effects
8System HUD: A RPG style Head Up Display that is unseen by all except you. It is connected to you at a level beyond mere mind or soul, to the point that any questions you might have about it you can intuit by thinking about it. It also gives you an accurate display of how you look, your condition, and a constantly changing brief description of what one might think upon seeing you.
Multiverse Quests: Every day you will get five quests. The quests will all be something you can accomplish if you try. Each quest will have a reward you’d like receiving, ranging from mythical familiars to candy. The quests will have an extensive report on their details, ranging from the world they take place in to the person asking for aid to the threat level you might encounter during the quest, to any other question you might think up.
Reward Dynamics: Quest rewards vary according to the difficulty of each task and the value of resources in the specific world. Trash to one person might be treasure to another. The treasure you obtain, whether artifacts, knowledge, or currencies, can range from common to extraordinary based on each world's context, your desires, and the difficulty of the quest.
System Shop: Through successfully completing quests, quest objectives, and/or displaying a satisfactory performance in your quest, you will get System Points. These points can be exchanged in the System Shop for modifications to the world or to your background, for passive abilities, changes to your background and relationships with others and/or groups, and lastly, any item from the world you are in.
Flexible Workhours: Since your quests operate on other worlds the time you left and the time you return are one and the same. Upon completion of your quest, whether through success or failure, you will return a moment after you accepted the quest. Upon your return you are granted a temporary SEP field to smooth any inconsistencies between your apparel, position, and physical condition before and after you went on your quest. Even if you had changed genders, races, and/or species, people won’t notice. After a day though those who don’t know you might notice somethings are different about you.
Health Benefits: Interdimensional Quester System priorities your continued survival first and foremost. Upon completion of a quest(whether through success or failure) you will instantly return to your previous world healed of all status conditions(ranging from ‘bad hygiene’ condition to ‘cancer’…), should you prefer you can also be de-aged to the age you would’ve been if you never went on any quests. Should you die during a quest the same thing will happen.
Life Insurance: Should you die outside of a quest you shall be given the option to reincarnate in any world you previously done a quest on. The only limitation on your future life is that you cannot pick a world that's a Utopia, and the life you pick cannot start out as greater than your power level before death.
Safety Clause: The Essence of Interdimensional Quester System grants protection from any form of divination beyond the mundane eye, powers that affect your mind or soul, supernatural corruption/taint, power manipulation effects, diseases and illnesses(but not poisons), and greater manipulation type of powers(fate, time, reality, etc.).
- Categories
- utilityknowledgecosmicsocialsupernatural
- Traits
- system interfacedimensional travelcompanionsgender changeprecognitionresurrectionsummoningwealth
- Keywords
- game mechanicsresourcessoul manipulation