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Essence ofJDG's Alucard

byGroWLiTHeTR

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AI summary

Makes you the No-Life King, healing bullet wounds before the smoke clears and regenerating from decapitation, dismemberment and total destruction, your body no longer flesh but magical shadow and blood that can become bats, wolves or a hound of shadows. You wield the Casull, an oversized silver handgun with endless blessed rounds, and the Jackal, a heavier black pistol firing explosive consecrated bullets — and you never miss with any weapon unless you choose to. Every life you drain joins your Legion of Souls as both a spare life to trade the Reaper and a member of your horde, including the Hound of Baskerville, the card-wielding Dandy Man, the bullet-steering Rip Van Winkle and soldiers enough to drown a city in undead.

Generated précis — the sections below are the author's original text.

Description

A vial of black-red ichor, thick as blood but alive with swirling shadows. It tastes like gunpowder, ash, and centuries of hunger. The moment it touches your lips, something deep inside laughs—your voice but deeper and eager for blood. You are no longer human. You are the No-Life King.

Effects

17
  • Vampire King: Bullets rip through you and close before the smoke clears. Blades pierce and leave no scar. You can regenerate from decapitation, dismemberment, and even total body destruction. As long as a single drop of your blood or a fragment of your shadow remains, you return. Ordinary weapons cannot keep you down. Even holy relics or anti-vampire tools can only slow you. As long as you have the will, you are the Undying King. Of course, you also have all the other vampiric abilities at an elevated level, such as self-levitation, immunity to sunlight, high resistance to holy items, and, thanks to getting these powers from an essence, you don't even have that pesky running water weakness or only being able to turn virgins from the opposite sex limitation.

  • Shadow Shape: Your body is no longer mere flesh but magical shadow and blood. Besides the other vampiric powers, you can also take on the shape of a swarm of bats, a pack of wolves, a hound of shadows, or even an intangible metallic tasting red mist. You can easily shift your flesh to form the iconic red coat and hat of the vampire this essence is based on, and shift their size with your shape, which is entirely mutable— you can grow into a colossal titan of flesh, or melt into the shadows. No prison can hold you, and no seal can contain you forever as your very presence drains their power to fuel your coming prison break.

  • Hellsing Irons: In your hands are a copy of Alucard's signature weapons:

  • The Casull: An oversized silver handgun that never runs empty of its blessed silver rounds, powerful enough to mincemeat an elephant in seconds, it is a weapon designed to sweep through hordes of monsters with nonstop firepower.

  • The Jackal: An even heavier, stronger, and blacker handgun, firing consecrated bullets at a less rapid pace than its white brother but each bullet explodes with great force upon hitting their mark, a nightmare for any regenerator, and a legitimate boss killer.

  • Even when not using these pistols you never miss unless you choose to. Firearms, blades, and improvised weapons become natural extensions of your will.

  • The Legion of Souls: Every life you drain dry becomes part of you, another life to exchange with the Reaper for yours whenever a mortal blow lands, and a member of your ever growing horde. You can unleash them as familiars, each manifesting with their favored weapons and following your commands whether they want to or not. You can digest them of their personality, or preserve it as you please. Optionally you can gain original's legion or only the specific members.

  • The Hound of Baskerville: A size shifting black demon-dog made of solid shadow, this one cannot be controlled by others against you even with wires. It simply dissipates if someone tries to use it against you.

  • The Dandy Man: A man with telekinetic connection to cards with a special ability, he can move the cards to slice through steel, move fast as bullets, and shift their trajectory mid-air. The damage inflicted by the cards do not regenerate unless you allow them.

  • Rip Van Winkle: A woman with full telekinetic control over the bullets she shoots from her rifle, allowing her to pierce the same person hundreds of times with a single bullet, or decimate an army with it.

  • Countless Soldiers: The souls of war the original Alucard has absorbed, you'll be able to unleash them at once to drown any major city with a flood of undead.

  • No-Life King's Dreams: As the King of the dead, what your subjects hear, you hear, what their empty lifeless eye sockets sees, you see. Not actively, you need to either meditate, be asleep, or dead for this to happen, but from time to time your gaze goes to the lands too distant to cross via a mere walk. Worlds with new and unique rules, filled with powers and blood you've tasted before. You can direct your gaze towards specific situations and people, after all in an infinite multiverse an infinite variation of events can happen, there is bound to be a situation that draws you in, and once you find the one you can use that specific corpse as a medium to communicate with those near it, and if you get them to give you their blood one way or another you can take over the corpse you are watching from. However, doing so will bind you to the person whose blood you used to cross worlds.

  • Restriction Seals: Your powers are bound with multiple levels of seals restricting you, the only who can remove the seals is the one whose blood you ingested upon entering the world:

  • Level 3: This is the level you'll be at rest. It halves your regeneration, lets you use a quarter of your physical might, and allows you to pull minor tricks like intangibility and pulling the items you've stored in your shadows.

  • Level 2: This is the level you can rise to of your own will. It allows you summon a single member of your legion, lets you pull a third of your physical might, and lets you use more advanced shadow magics, and minor magic such as hypnosis and self-levitation.

  • Level 1: Requires the threatening of something your 'Master' values, such as 'civilian lives at risk' or 'enemy stronger than Level 2'. Allows you unleash all the members of your Legion who has their personality intact, half your physical might, and lets you utilize your shadow magic without restriction and allows you to use your blood magic.

  • Level 0: Requires a specific verbal command with significant importance to you or your 'Master'. Removing this seal breaks the lock, you will be unbound— the entirety of your Legion, all your physical and magical might, and letting you discard your connection to your master.

Categories
supernaturalmagiccombatitemssurvival
Traits
vampirismregenerationflightintangibilitysummoningtelekinesiscompanions
Keywords
leadershipdemondimensional travelgender changeimmortalityimmunitymind controlnecromancysize manipulationdarknessweaponsarmy
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