Essence of theGodhand
byGroWLiTHeTR
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AI summary
Grants Legendary Grasp, telekinesis rooted in your own legend that expands with every triumph and achievement, and Runic Wards, initially defensive protections whose potential grows unbounded as you study physics and cosmic forces. A benevolent well of energy inside you fuels Divine Restoration, which begins as draining minor healing and grows to restore stamina, regrow limbs, mend traumas and wills, and eventually resurrect the dead, and Construct Conjuring, which shapes that same creative, defensive energy into constructs. Divine Blessing links you to a higher power that even arrogant and war-loving entities instinctively refuse to provoke, and Everlasting Journey makes you biologically immortal with skills immune to decay, so you can only grow stronger — those who try to drain you are drained instead, would-be possessors become trapped inside you, and telepaths are disoriented by the perfect clarity of your undecaying memories; the whole essence is highly personalized and no two drinkers develop identical powers.
Generated précis — the sections below are the author's original text.
Description
Just another rainbow colored essence, though this one has the unique taste of Legends and Holiness though those two epic sounding tastes are overwhelmed by the taste of university level advanced physics books. Godhand, a power rooted in having the tools to adventure safely and securely by granting you, at the start, minor telekinetic abilities that are tied to your legend, an instinctive understanding of the art of ward-making, an internal well of energy that is split between healing and creation.
Effects
131) Legendary Grasp: Tap into your legend and manipulate reality with your glory and pride. Through triumphs and achievements, your telekinetic prowess expands, allowing you to manipulate larger and more complex objects with your will. Your telekinetic abilities grow through victorious endeavors, conquering formidable challenges, and the belief of the population in your power. Your telekinetic abilities can change and grow, based on your accomplishments and the assumptions of others in your power. At the start, being an unknown with no deed to their name, the most you'd be able to do is lift as much as you can physically lift, and have the stamina to match. Depending on your achievements your telekinetic abilities might grow in different areas, using it to augment your strength while having a larger body would see you grow faster than if you were tiny, as people would have a harder time reconciling your appearance with such power, however utilizing your tiny hands to pierce through the flesh of a mighty fighter would increase your 'sharpness' and 'deadliness'.
2) Runic Wards: Unlock the secrets of runic wards, harness their protective properties and manipulate the fabric of reality. Initially excelling in defense, shielding you and others from harm, your wards holds infinite potential. By studying physics, cosmic forces, the intricacies of existence, and much more importantly, Concepts, you can replicate these principles with your wards. Some examples of the rules and conditions you can design would be non-conflict areas, creation of an endless fountain, acellerating the time in an area, manipulating the tempeture of a room, and so much more. In time you will be able to manipulate the workings of existence like a painter to generate whatever you may wish, however that time is far in the future, beyond great many research projects and big thick books that are dryer than a desert planet being orbitted by a thousand suns at once.
3) Divine Restoration: Within you lies a shining well of energy of a benevolent nature that grows through good deeds, particulatly healing the ill, curing the cursed, and restoring the vitality of others. At first you will find it rather draining even to mend even small wounds, however with each use you will get better. The energy itself shall learn and guide you in the ways to channel it better for your benevolent causes.
You will learn how to restore stamina, nourish the hungry, regrow limbs, and eventually, you will move beyond the physical.
You will be able to heal traumas, restore wills, and give people the strength they need to better themselves. Then, only after you master the ability to heal people in mind and soul too, will you start to understand how to ressurect the dead. And by that time you'd have likely learned how to combine your knowledge of concepts from your study of Runic Wards to utilize them in augmenting people's traits, increasing their strength, speed, luck, lifespan, and so much more.
4) Construct Conjuring: The well of energy inside you, though fully benevolent, also heavily contains the natures of creation and defense. You instinctively know how to channel it to create constructs with it. The easiest construct you will find to make will be simple energy barriers, but through experimentation you will learn how to make tools, and with the knowledge that Healing Path gives you, you will learn how to make living constructs. The non-living constructs can be versatile tools that can be enchanted through your knowledge of Runic Wards, giving them abilities beyond being merely energy constructs that you shaped with your mind and can easily manipulate with your telekinetic abilities. Once you make a construct you will find it easier to remake it, though you will always find it even easier to unmake them. Living constructs on the other hand are intelligent, capable of independent thought, and retain their memories between their conjuring. All constructs are loyal to you and your desires, always striving to fullfil them to their best capabilities. The longer a living construct has stayed in existence, and in a singular shape, eating(if a living construct) and basking in the energies of the universe, the lesser the drain you will feel by keeping them conjured until eventually your natural energy regeneration becomes higher than their upkeep, and then at one point the far future, they will stop draining you at all. Your constructs are like iron, all the stress that they face, be it damage from foes or straining past their limits, will see them refined to a higher state. The stronger your constructs get the more energy they will require to stay conjured. You can feel all your constructs, having a certain sixth sense about the people using them if they are a tool, or the people and situations around them if they are a living construct.
5) Divine Blessing: The essence of the Godhand grants you a connection to a certain higher power that no lesser beings of power wants to mess with due to their instincts warning them against such a move, even the arrogant and the war loving beings will heed that instinct. While your actions against their plans may be viewed as innocent mistakes, direct aggression nullifies this protection. In dire situations or when facing foes above your level, the higher beings might provide subtle divine boons to provide you with a fair chance at victory. Fortuitous encounters and serendipitous events will also align in your favor, aiding your work, romantic life, and overall fortune due to this connection.
6) Everlasting Journey: Due to the nature of the energies in your body you are now biologically immortal, returning to prime form from any and all damage or wound over time. Your skills also likewise protected from the deterioration of time and disuse. Even your mind is blessed, recording all sensations, feelings, and sensory input with perfect clarity, and recalling them with ease each time you need them.
You can only grow stronger, not weaker, and anyone attempting to drain you of your power shall in turn find their own strength drained from them. Similarly anyone attempting to possess you shall find themselves becoming helplessly trapped in your body, their abilities becoming yours to use as you please for as long as you hold them prisoner.
Furthermore, your mind's clarity is incredibly disorienting to any would be telepath trying to read you, making it very hard for them to find their way through what is present and what is past, as none of your memories deteriorate.
Optional Tickets:
Body Resculpting: You get a ticket that only you can see, it is always in your hand whenever you want it to be. Just as the instructions on it says, standing in front of a reflective surface while holding it gives you the ability to alter your appearance by thinking. The changes you make are retroactive, so if you commit a crime and change your appearance, everyone will still know it was you who did it. You can rip apart the ticket by deliberately and of your own will don't want to have it anymore and lose it forever.
Reincarnation: You get a ticket that only you can see, it is always in your hand whenever you want to look at it, once ripped in two you will get a floating menu that lets you customize the life, the world, the universe, and the multiverse of your reincarnation. You will even be able to choose at which age your memories will return. If you die and haven't used the ticket yet you will reincarnate with all the choices you would've picked if you had ripped the ticket yourself, and get another ticket. You can 'cheat' the system by never using the ticket, it won't rip unless you are absolutely certain that you want to end your current life and reincarnate elsewhere without hesitation.
Notes
1) This essence is highly personalized and depends on the drinker's personality, expectations, and more. No two people who drank this essence will have the same powers, there will always be differences. One person's healing might be done through mystically glowing hands, while another's through sensing the injury and accelerating the body's natural healing rate.
2) With time, training, and achievements the gifts this essence grants will grow in unique ways, one person might unlock teleportation through Legendary Grasp while another might gain the ability to tear open portals between locations.
3) The variety of ways to grow will also combine in time, synergizing with each other just as the powers do, and result in personalized forms of growth and new powers.
4) The Legendary Grasp's lifting capacity is your physical lifting capacity, the amount of things it can lift is restricted by the amount you can concentrate on, and the amount of time you can lift things is limited by your physical capacity, at the beginning. Push yourself to lift higher than your maximum and you will see it grow, making lifting lighter things easier, and push again for another increase in power level. There is a soft cap here, if you push yourself too fast without resting in between and you might get headaches, nose bleeds, and, eventually, faint, but any permanent damage this power would've given is removed before it can be a problem by your benevolent internal energy.
5) Your internal energy only grows through doing 'benevolent' deeds, and healing others, or 'restoration', counts as the most benevolent deed you can do. Technically 'healing' and reconstructing your constructs counts as healing too so that is one way to cheese this.
6) One smart idea with the constructs would be to make something with an ability that would allow it to grow stronger but starts out small, and keep it conjured until the drain lessens to the level where you can keep it conjured indefinitely then let it utilize its ability to grow stronger at your internal energy's pace.
7) The biological immortality is due to the energy, it is passively leaking into your body and 'restoring' it to perfect condition, and the more energy you have the greater the regeneration it gives will be, at the start it won't be noticable, you'll need a day's rest to heal minor scabs but in time it is possible to match Deadpool or Lobo.
8) The Legendary Grasp is telekinesis that grows stronger through legends mostly, however achievements also helps it, but exercise doesn't make it grow if it isn't about you pushing past your limit. If you can lift 5KG easily and straing hard to lift 10KG then pushing yourself to the limit to lift 11KG will see your lifting range increasing to 6KG. Similarly if you can normally lift 10KG for 1 minute then your telekinesis can do the same at its most default state, however if you utilized tactile telekinesis to lift 20KG for 1 minute, and a few people in the gym saw you holding it like that, then you will be able to lift 10KG for 4 minutes with your tactile telekinesis due to their expectations. If you utilize telekinesis at the gym to keep your workouts last longer, then the gym dudes might see you as a stamina beast, thus make the telekinesis grow in that line further.
9) The final level of this essence is Genesis, where you know enough, have enough energy, and enough constructs to work as angels/demons, then let loose all your energy at once to generate a new universe of your own, where you control everything because it is your 'construct' and everything is loyal to you because you are their creator.
Yes, the higher power you are connected to is the creator God, with the big G.
- Categories
- utilitymagiccombatsupernaturalpsychic
- Traits
- telekinesiscraftingresurrectionunlimited growthregenerationenhanced intelligenceimmortalityshapeshifting
- Keywords
- growth potentialintelligenceleadershipsummoningsystem interfaceangelcursedemondimensional traveldivine magicportalsteleportationhealing