Essence of theGrowing Item
byGroWLiTHeTR
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AI summary
Reincarnates you as an item capable of growth, with your origin, world and appearance yours to choose, and an item's mind that neither bores nor traumatises no matter how you are used. You gain a game interface cataloguing your abilities, an infinite inventory that accepts anything smaller than you by touch, a Consume Tab of ten slots that devours inventory items so you can shift your body into their materials, and a Shop Tab offering five purchasable abilities a week with unbought ones set aside rather than lost. Idle Growth grants a point a day simply for existing plus more for being used, a gem somewhere on your form generates energy mouldable into anything you need, you acquire some means of moving and manipulating the world around you, and you can grant three boons of your choosing to whoever wields you.
Generated précis — the sections below are the author's original text.
Description
By drinking this metallic materialistic looking Essence, you reincarnate into an item capable of growth.
Effects
16Customizable Origin: You can pick and choose your origin, world(if you wish to reincarnate in a new world) and appearance. Were you made by a legendary blacksmith, formed from the remains of a great beast, conjured into existence, built by a mad scientist, or even all three at once.
Item Mind: You do not get bored or get traumatized by your utilization. If you were a microphone then people singing terribly won’t drive you insane, nor will getting chewed on if you were a pen. It will irritate you, but on some level you will enjoy being utilized, though of course someone competent would be your preferred user to anyone else.
Game Interface: You get a game interface with basic intelligence that catalogs and lists out your abilities and powers, even deactivate or nerf them as you please.
Game Inventory: You get a game inventory with infinite size. You can put anything that is smaller than you inside by touching it, the only exception to this are the things you’ve killed, regardless of their size and distance they will instantly be placed into your inventory at will. Time freezes or speeds by faster depending on the item, you can specify which item gets different time dilation.
Consume Tab: You get 10 slots that can devour any item that is in your inventory. By devouring materials you will be able to shift your body to them, a certain size is needed for the item so you cannot inventory or devour gas unless it is too thick or is pressurized. It takes time to consume a target and find a usable result, if you wish you can select a target in the Consume Tab to not get destroyed, thus keeping the target usable/alive. If you have an idea of what you want to gain from the target then the process will be much, much faster. You can set a time limit and direct Game Interface to experiment on a target, learning the inner workings of it.
Shop Tab: You have a shop that gives 5 purchasable abilities every week, on the next week the abilities that weren’t purchased won’t be lost, they will simply appear in a sub tab in corner with the sign ‘Number Of Week’s Abilities’. It ranges from the cheapest to the super duper expensive.
Idle Growth: Every day you keep existing you gain a point to spend in the Shop Tab. The only other way to gain points is through getting utilized by someone. If you are a computer then having someone play games and enjoy the experience will net you a large amount of points, if you are a firearm then getting used in a range will give you less than getting used in a firefight, and if you are an armor protecting your wearer from harm will net you a lot of points per hit.
Perfect Generation: You have a gem somewhere on your new form, it might be somewhere visible or in your astral form, this gem has the ability to generate an energy that can be molded into anything you know of, from matter to complex machines, however there is a limited amount you can pull at once, over time the gem will be able to generate more of it. At the start it would only be enough to form a cup of water or a golden spoon.
Movement Ability: Despite the possible inflexibility of your new form, you will either wake up with or quickly gain a way to manipulate the world around you. This might be through suddenly gaining an innate psychic ability, the ability to control the material you are made of to create limbs, ghostly manifestations of your human hands, finding your old soulless body and directing it to carry you, or anything else you can think of.
Blessed Item: You can have three boons that you grant to your users. They can be anything, a few examples would be the ability to breathe underwater, immortality, teleportation, insane luck with ladies, master hacking skills, Path To Victory, magical girl transformation, showing them the future, absorbing the souls of those slain within you to summon as troops later, or even always getting green lights in traffic.
Cursed Item: You can have three curses that you can grant to your users. They can be anything, a few examples would be keeping them from wearing anything but you, bloodlust, werewolfism/vampirism, increased dramatization to the death of anyone who die near them(people’s bodies popping like blood filled balloons upon contact with the thing that would kill them), always hitting their knee to things, attracting the gazes of any would be predator(human and animal) towards them, enhanced emotions/sensations, making them 100% or 0% fertile, corrupting them, twisting them into worshiping you, the weather shifting with their emotions, and so much more. You can detail every minute bit of how they work, like only activating when you get stolen or by your will.
Reincarnating Item: If you ever get destroyed, or decide to, you will be able to reincarnate in another world, any world. You will be able to customize everything, from what you are, your looks, your life up to the point ‘you’ entered the picture, whether you were the same person or whether you would be possessing the body of someone else, the world itself, and more. However you won’t have the benefits of this Essence unless the being you are reincarnating as is ‘you’, and all the growth you gained in your current life will be lost upon reincarnating, though you will be able to keep 1(+the number of times you reincarnated before) ability.
Soul Bond: Optionally you can tie the soul of someone to you, preventing them from aging or dying to anything but violence, and they will have the ability to summon you from anywhere, even other worlds should they get Isekai-ed, though you can resist the summoning. If you think for a year that it would’ve been better to not be bonded to them then the bond will sever. You can have multiple people you are bonded to, however the larger the number the weaker the protection will be.
Reincarnation Ticket: You get a ‘ticket’ only you can see, it grants you the ability to reincarnate in fictional worlds. You can pass this ticket to someone else, and they can do the same later on.
Allure: Optionally you might gain an aura similar to the One Ring, which whispers into the minds of others and tempts them to find you, put you on, or use you regardless of the warning signs surrounding you. You can design how the aura works, from specifying what type of person would feel it to the direction it is pointed at.
Optionally you can spill this Essence on an item you own, however due to the item not having a soul it will bond with you and you will be the one directing its growth.
- Categories
- supernaturalutilitymagiccombatspiritual
- Traits
- resurrectionsummoningsystem interfacetechnologydimensional travelenhanced intelligenceimmortality
- Keywords
- curseastral projectionintelligencepsychic powersteleportationtime manipulationvampirismgame mechanicssoul manipulationcreationanimal controlauradestruction