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Essence of theLooper and the Achievement Store

byGroWLiTHeTR

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AI summary

Makes you immortal through time looping: each death restarts you as a child with your memories intact, along with whatever you purchased from the Achievement Store using points tallied from your accumulated feats. The store sells templates of fictional characters, whole Essences and specific superpowers, and certain achievements grant things outright without purchase — finding the love of your life in one loop etches them into your fate as a recurring presence in future ones. A safety clause keeps your nature from ever being believed: you can try to tell people, but they will assume you are a psychic rather than an immortal looper.

Generated précis — the sections below are the author's original text.

Description

Upon consuming this Essence, you become an immortal by way of time looping, restarting from childhood each time you die with your memories and whatever you buy from The Achievement Store.

Effects

5
  • As you are about to die you will feel yourself distancing from your body, things not being as real or emotional, the events around you seeming more like a movie reel rather than something you are experiencing first hand. You will see your surroundings but also see overlapping flashes of your past, starting from the first time you went to the toilet all by yourself. And right there, in the corner of your gaze, if you focus on it, you'll see an achievement board grading all your deeds on a point based system one by one. These achievements will start with you going to the bathroom by yourself and will range from surviving the first day of school to your first kiss, from surviving to legal age to getting into a fight for the first time, from marriage to going on a picnic, from meeting celebrities to the amount of times you sat down and watched the sunset, to much grander deeds like saving the world or destroying it. Everything that you've achieved from the most simple to the most important will be graded in a fair and unbiased manner, and there won't be any negative points for any deed, even stupid things like 'managed to trip on a banana peel for real' will be worth a couple of points. The flashing of your life will end the moment you die and you'll find yourself floating in a void with multiple screens floating in front of you, that would be The Achievement Store.

  • The Achievement Store is the store where you'll be using all those tallied up points. You can buy all sorts of things here from templates of 'fictional' characters to Essences, to specific superpowers to magic, to changes to your world's history to changes to how reality works, to entire lineages of background to previously fictional races, to… You get the idea. If it exists in the Omniverse then you can get it in the Achievement Store. The pricing is fair, and you'll find the options you'd consider buying rather than nonsensical options like 'there was an apple tree instead of a peach tree in XYZ coordinates'. You can even buy single loop items or mentally search for items you wish for, editing their parameters to change their pricing as you wish.

  • Once you finish spending you'll find yourself back as a child, after the first time you went to the toilet unassisted. Armed with whatever you bought and your memories as the only difference from the loop before. And any unspent points will be waiting for the next time you die.

  • Certain feats might earn you things without the need to buy them. Finding the love of your life in one life will etch their presence in your fate, making them into a recurring element in your future loops. Defeating an enemy through the skin of your teeth will make defeating them that time again in the next loop easier. Building your own home from scratch with your own hands will make your next time building it easier and easier.

  • Safety Clause: You are immune to leaking your nature as a looper, you can try to tell people but they will far more likely think you a psychic than an immortal time looper. Any attempts to change or influence you in anyway, whether through manipulation or magical corruption will slide off the moment you enter the shop. The moment you start a loop you will be a child mentally, if more mature seeming due to knowledge of an adult, so do not worry about the morality of being an adult looking like a child. And if you'd like to end your loop but couldn't for any reason then the loop will end automatically, freeing you of any inescapable torments or similar events. This clause is foolproof, all attempts to prevent you from ending your loop or trying to affect what you buy or don't buy in the Achievement Shop is removed the moment you enter the shop.

Categories
utilitysupernaturalmagicmentalcombat
Traits
craftingimmortalityimmunitypsychic powerssystem interface
Keywords
game mechanicsmemory manipulation
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