Essence of theMinion Master
byGroWLiTHeTR
- Views
- 0 views
- Favorites
- 0 favorites
AI summary
Lets you conjure minions from your shadow at a cost in physical, mental and spiritual energy, each with maximised and uncapped skill, talent, affinity and even luck for their assigned task, seeded with everything you know about it. They blend perfectly into whatever environment their task requires, appear preternaturally close to hand whenever you need them, never tire, sleep or eat, always perform at their peak, and remain unquestionably loyal no matter how thankless or demeaning the work — with teamwork between similarly tasked minions producing extraordinary synergy. You also gain the Mastermind package: a mind impervious to control or intrusion, a body that only improves with age, and a soul that radiates such normality that you register as just another random person.
Generated précis — the sections below are the author's original text.
Description
This thick and potent tasting Essence grants you the power to conjure specialized minions from your own shadow to command.
Effects
13Shadow Conjuring: By focusing on your shadow you can conjure a minion. Conjuring a minion drains your physical, mental, and spiritual energy. You can easily notice the physical drain, the mental drain is similar to getting drunk, the spiritual will be shown by your shadow’s darkness getting lighter and a sense of emotional numbness. You do not want to be under the sun when you have no shadow, unless you want to make people believe in vampires by seeing you getting a case of spontaneous combustion. To pull out a minion from your shadow you must focus on the task you need them for and they will appear wearing clothing similar to your own, though of lesser quality due to being minions.
Savant Aptitude: The minion’s skills, talents, affinity, and even luck for their designated tasks are maximized and uncapped. Upon creation all the knowledge you have about their task will copy into them, and from that point on their memories related to their task will stay eternally sharp, and their intelligence is the level of a savant in their specialized area, though in exchange they are worse off in all other areas. A hacker minion would be the best hacker you can find and keep getting better at it without stop, however that same minion would require twice the effort and time to become a half decent at anything that doesn’t involve hacking or computer work.
Faceless Workers: It is easy for your minions to blend in with the environment of their task, a minion tasked with being a prostitute would be indistinguishable from any other prostitute on the street. Same with a police minion, they could easily go into the police headquarters and they would be very hard to notice, unless they entered a strictly restricted area that only select few people can go into.
Preplanned Help: Your minions are preternaturally in tune with your needs and desires. When you need their talents you will always find them in easy reach, as if they sensed they would be of use to you at that time and in that exact location, with the exact tools they are carrying, a day ahead of the time.
Staying Power: Your minions do not get tired, they do not need food breaks or even sleep. Whatever task you assign to them they will do their best to accomplish as well as they can. They perform at peak performance 24/7, and even getting killed won’t keep them down any longer than 48 hours, they will just clock in as if nothing happened the day after, and even the people who killed them before won’t see anything out of the ordinary with that.
Unquestionable Loyalty: No matter how thankless, no matter how bad your treatment of them gets, no matter how shameful or demeaning the tasks they are given is… Your minions will follow through with the goal of keeping you safe, helping you achieve your desires, preventing things you don’t want from happening, and accomplishing any command you give to them, in that exact order of priority. They might complain and bitch about it if you give the minion focused on governing your business the task of cleaning your toilet, but they will clean that toilet until it sparkles, though depending on their aptitude they just might decide to be smart about it and just buy a new toilet or call a cleaning service instead, justifying their actions by stating how little they know about cleaning or how much better the new toilet is than the old one if questioned.
Teamwork Synergy: If multiple minions sharing the same task or similar enough are created and sent to work together then their teamwork will make the dream work. They will display a level of synergy that is simply awe inspiring, quickly reaching higher and higher level of expertise through challenging each other, exchanging ideas, and coming at each others’ theories from different ways. The more minions with the same focus working together the faster their growth rate will be, though there is a soft cap of around 4-7 minions(depending on the task complexity), any more than that and the minion groups will split into cliques, and a hard cap of 40. After 40, the minions will split into distinct groups.
Minion Master’s Mind: A Minion Master’s thought process is always a mystery until they reveal it themselves in a grand monologue. Your mind is untouchable. No esoteric abilities, not mind control, drugs, nor even mundane manipulation will be able to affect or let alone control you. Should anyone try you will always know that something is wrong and can take the fight to them, whether that be changing your glasses on instinct or invading any would be telepath’s mind to read through their memories, though they might cut the connection before you can get anything. Also all your memories will be eternal, though you might need some time to sort through irrelevant memories before finding the relevant one if it has been a long time.
Minion Master’s Body: A Minion Master only gets more dangerous through age, not less. You only grow better at things, never worse. Your skills and abilities will stay at their peak, and if you push past your limits then your previous limit will be upgraded. All your wounds and aches will eventually heal perfectly, even if you lose a limb it will either grow back or you will find a replacement that is as good as the old one, though in the latter’s case you may choose to replace sensation with greater strength, but the strength you gain will always be worth equal to what is lost.
Minion Master’s Soul: A Minion Master watches on from the shadows as their minions sets the final stage for them. Your entire being exudes a feeling of normalcy around you. Like you are just a random kindly stranger that wouldn’t hurt a fly. While this does mean some lowest level thugs might find you to be an easy mark, it also means the big wigs of various universes won’t notice your presence or your plans regardless of their various abilities to predict the future.
Minion Master’s Luck: A Minion Master plans and plots, and then those plots does not unravel. No matter how thin the reasoning for your plans, as long as there is a plan, events will follow through. This does not mean they will unfold exactly as you plan, but they will follow your plotline. You might plan for the hero of your story to appear wounded and bleeding at your door so that you might nurse them back to full health so they trust you, they just might attempt to rob you of your valuables to find a real doctor. Or just die at your door because you were out grocery shopping at the time. Free will is chaotic and cannot be stopped no matter how carefully you plan, but human nature is simple.
Minion Master’s Looks: As the Minion Master you shouldn’t stand out unless necessary. You have a minor ability to change your looks according to the people surrounding you, the changes are retroactive from everyone else’s perspective unless you don’t want it to be. Surrounding yourself with super models would allow you to become just as good looking over time, while diving into the public transport would allow you to become perfectly camouflaged in a short time. This ability eventually grows through utilization and eventually will give you shapeshifting. You will instinctually know how to lock down parts of your body from changing, though doing so lowers the amount of ‘experience’ you get with the skill.
Minion Master’s Skill: As their boss you cannot be lesser than your minions in anything, whenever you aren’t focusing on anything all the subconscious knowledge of your minions will flow into you, allowing you to effortlessly grasp and replicate any skill your minions has. This also gives you intuitive understanding of your minions’. From communicating what you want perfectly with vague wording to understanding their exact capabilities and condition, and modify your plans accordingly. Also allows you to enter into a Sherlock Scan like state where you understand the tools (from minions to surroundings to the debts owed to you) at your hand and how to use them to get out of tough situation, whatever that might be.
Notes
You reach into your shadow and you will get a mental minion designer, picking how they look to their character traits, and their Focus.
The more narrow their focus the better they will be at it, a minion specialized at shooting a shotgun would be better shooter with it than a minion who’s specialization is firearms. The opposite is also true, a minion whose task is to be a scientist wouldn’t be anything special at first unless you put a significant amount of energy into their creation.
Technically you can summon animal minions and other non-humans, but the less you know them the more energy it will require to create them, and stronger a being is the more energy it will require to conjure it. It is possible to conjure minions with superpowers but the more powerful or complex/variable the power is the more energy it will drain.
Comparatively tactile telekinesis is much more expensive than superstrength. A power to shoot laser beams from one’s eyes is much cheaper if there isn’t a built in ability to control the lasers’ strength.
It is possible to enlarge a minion’s focus by having experienced trainer minions work on them, eventually both the trainer and the trainee will see results, from the trainer becoming a better trainer and the trainee seeing the effects of the time they spent training. A pistol shooting specialty could easily extend to firearm specialty, then to marksmanship, then to potentially smithing(guns) or geometry, or something else. Of course they will need to train from scratch for the new specialty area, and, if you assign a teacher to them for their new area, they might become experts far faster than they could before. A minion who already has the task can easily bring them up to speed.
- Categories
- companionsmagicutilitycombatcreation
- Traits
- summoningenhanced intelligencecraftingdurabilityflightmind controlshapeshifting
- Keywords
- leadershipintelligenceskill masterysuperhuman strengthtechnologytelekinesisdarknessmemory manipulationsoul manipulationweaponsart and musiccombat skill