Essence of theReseller
byGroWLiTHeTR
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AI summary
Gives you a shop across the omniverse whose rules forbid violence, theft, privacy invasion and the spreading of curses or corruption, with any customer who breaks them placed entirely at your mercy — punishable however you see fit, including enslavement or skill-stripping if you have traded in the right goods. Your shelves regenerate a copy of anything you have bought, restocking more slowly for larger and more powerful items, so ten apples become a permanent supply. The register converts all money into a conceptual material called Value, usable for magical effects or convertible roughly one-to-one into any currency, and the counter appraises anything placed on it at a glance, from starship keys to a purse of counterfeit coins.
Generated précis — the sections below are the author's original text.
Description
By drinking this swirling and pulpy mixture that tastes similar to the Silk Road, you become a multi-omni-whatever-versal reseller.
Effects
20Shop: You get a shop to sell your bought things in, of course, and it has many rules.
In the shop violence, intimidation, and excessive posturing isn't permitted, any customers who disobeys this rule shall be placed in the shopkeeper's mercy.
In the shop robbery, thievery, and similar sneaky behavior isn't permitted, any customers who disobeys this rule shall be placed in the shopkeeper's mercy.
In the shop any perversion, mind reading, and similar privacy invading capabilities' usage isn't permitted, any customers who disobeys this rule shall be placed in the shopkeeper's mercy.
In the shop any curses, sickness, and corruption of any sort will not spread, and attempts to willingly spread them shall result in the customer being placed in the shopkeeper's mercy.
The shopkeeper, as the owner and lord of the shop, can create any additional and fair rules as he wishes.
Any customer that breaks these rules is under the shopkeeper's mercy, and thus can be punished as the shopkeeper wishes. From matching the punishment with the crime and taking away all the items the customer brought to the shop, to the capital punishment even if they would normally be immune to such a thing or are some sort of omnipotent deity.
If you've bought a slave contract, or traded one of your goods for a slave with a magical-spiritual compulsion that forces them to serve, then you can use that as a basis to turn the criminals at your mercy into slaves.
Or if you've ever dealt in an item or tool that transfers memories or skills, you can use that as a basis to take away the skills of the criminals at your mercy.
Shelves: Where your goods rest. The shelves have the ability to generate a copy of anything you buy, the stronger and larger items takes longer to restock. Going to a grocery shop and buying 10 apples will result in your shelves generating a chimera of the best traits among the 10 apples you bought, and any further purchases of apples will only increase the pool to pull from. If you buy an item that is too large for your shop then you'll have an item that symbolizes its existence or ownership, such as the keys to a car or a miniature toy version of a spacecraft, when a customer buys them the items will be parked in a suitable location they will suddenly know about. All items on your shelves have a power on them that prevents them from spoiling, not working as intended on worlds where their system isn't supported by the local rules, and otherwise creating problems they weren't already known to posses, so don't worry about selling the cure for zombies in another world for one cure for zombies is a cure for all zombies when bought from your store. It isn't possible to replicate your items' effects if their local reality and/or biology-physics allows it.
The Register: Has the ability to transform all money into a conceptual material called Value. Value can be utilized to perform magical effects or transformed into any type of money in a mostly 1 to 1 ratio, rounded down. When in the form of Value they take the form of incredibly shiny gold coins or any other suitable forms that represents your definition of 'valuable'. The Value can also be used to imbue magical abilities in items or to improve existing capabilities of the shop's items, both the merchandise and an item like a Shelf. Valuable items such as jewelry and gold bars can also be counted as money, however these exchanges only count their local value so if an item you bought for hundred bottle caps is worth a life in another world you won't see it, but if the item you are buying is worth a mountain then you'll see it.
The Counter: It has the ability to measure the value of whatever is placed on it, whether that be the keys to a space ship or a pouch of fake money. You'll know how much value it is worth with a glance, it can work as a scale and money counter when you are marketing your goods in comparison to the customer's offer. There is also a small spatial manipulation so things put on it won't roll down or stain things even if you operate a butcher.
The Sign: Your lure for the specific customers you wish to receive, it has the ability to manipulate destiny in minor ways to bring whoever you wish to your door in the mindset you'd wish for a suitable exchange, while also warding off the people you'd not want visiting your shop.
The Door: The thing connecting your shop with the other worlds, whenever you wish the door will connect with another world and time, allowing you to only receive customers when you please. Once the door is closed the time won't pass in the world customer came from. It is possible to change the exit point while the customer is inside, and change it back again whenever you wish, so you can make it so it looks like time passes in their world if you wish. You can open your door on anywhere, the space will twist to place it there and the Sign's ability will keep unwanted people from noticing the weirdness of a door being in that location.
The Shopkeeper: As the shopkeeper you have a few powers to aid you in your shopkeeping.
You have the power to converse fluently in any and all beings you come across. This power also affects anything you create with the idea of conveying a message, so any sign you write and any book you pen down will be readable by all, even if they shouldn't have the required intelligence level to conceptualize your words, such as speaking with animals or explaining the different colors to a person born blind. You can dial down on the power to be as vague as you wish.
You have a normality aura around you so you don't stick out if you go to a world of aliens, or be dressed in magical clothes in a technological wonderland. This aura will aid you in smoothing the negative reactions to your weirdness but will not detract from others' curiosity and intrigue to your unique appearance and behavior. This normality aura will also change you to grant you the barest necessities to survive in the places you go to, such as growing gills to be able to exist in Bikini Bottom however the changes are temporary unless you spend enough time with them to make them become permanent.
You have the power to teleport to the shop at will, which will activate automatically should you get stuck in a situation where you'd want to activate it or had died. Yes, that does mean you are impossible to imprison or kill forever. Even mind control and similar will not work as you will find yourself back at the shop and its rules will break the control over you.
When inside the shop you cannot grow worse other than surface level damage, such as muscle strain or the callouses of work. This power will keep you from getting sick, your muscles from atrophying, starving, or any existing health condition from progressing negatively, even getting bisected at the hip will stop bleeding the moment you enter the shop. The only direction for your body to go is a positive direction so the more stress you put on it the more it will improve fundamentally. Does not include regeneration or anything of the sort, so if you get bisected you'll be stuck without legs until you either die(at which point you reappear in the shop in perfect health) or find a way to regrow them, maybe via a potion you bought or using Value.
Lastly you are the god of your domain, and your domain is your shop. While in the shop you can grant yourself infinite strength, twist space and the rooms to reshape the shop's interiors, or to set up an Euclidean landscape, or teleport objects(doesn't work on customers until they break a rule) and yourself around with a thought, or slow down customers' time rate or increase your own to arrange your stock before they can realize. However unless you enhance yourself one way or another these abilities will not extend outside of the shop.
- Categories
- utilitysupernaturalmagicsocialcombat
- Traits
- wealthnecromancyregenerationsuperhuman physiqueteleportationdimensional travelenhanced intelligence
- Keywords
- superhuman strengthcursegodhoodimmunityintelligencemind controlomnipotenceperfect healthstealthsystem interfacetechnologytelepathyresourcesaura