Essence of theSkill Orb
byGroWLiTHeTR
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AI summary
Lets you create Skill Orbs — crystal balls each assigned a skill, in which a simulated copy of you trains it around the clock while the orb generates whatever environment and opposition that training requires. Assigned skills become precisely quantifiable and never decay from disuse, and the copy will eventually reach perfection but cannot break past it, which requires either divinity, an uncapper, or breaking through by your own effort — easier to repeat once done the first time. You can also drain a mastered skill's experience into an unassigned orb to make an Experience Orb, lowering your own level but letting you hand your skills to someone else instantly, assign physical attributes like poison resistance or running speed, and stack several orbs on one skill for faster progress.
Generated précis — the sections below are the author's original text.
Description
By drinking this 'isekai cheat' tasting Essence, you gain the power to create Skill Orbs!
Effects
19You can create Skills Orbs. They are crystal balls that you can assign skill to, once assigned a simulated copy of you will appear in the crystal ball and start training the skill 24/7.
The Skill Orb will generate environment and conditions to help the clone train the skill, such as generating enemies to simulate a firefight, or a cityscape to let the clone train freerunning.
Once a skill is assigned to the Skill Orb it becomes quantifiable in exact details and will not deteriorate in level through time or disuse.
The copy can reach perfection with every skill eventually, but it is impossible for it to break past it.
Once you reach perfection in a skill the Skill Orb will not offer additional improvement, you'll need to break past the perfection barrier through another way.
There are two ways to do that, one is through attaining divinity or somehow obtaining an uncapper, such as magic that allows you to go past mundane limits.
The second option is to train the skill yourself and breakthrough via effort. With this option you'll need to repeat it for every skill, but it will become easier to repeat it after doing it once.
You also have the option to fill an unassigned Skill Orb with experience in a skill you used a Skill Orb on previously, this creates an Experience Orb.
Creating the Experience Orb lowers your skill level equal to the amount of experience placed in it, but you can train it back up again.
You can give the Experience Orb to someone else to teach them your skills instantly.
If you wish the Skill Orbs can be stored inside your soul, however Experience Orbs have to exist in the physical world.
The copies of yourself in the Skill Orbs aren't really clones, they don't have a will of their own.
It is possible to assign physical capabilities to the Skill Orbs too, such as setting it to train poison resistance or running speed.
Once a skill breaks past the perfection barrier the Skill Orb will be able to increase its level further without a problem.
You can assign multiple Skill Orbs to the same skill to increase the training efficiency.
You can merge two Skill Orbs with the same skill together to allow your copies to work together, such as helping each other train flexibility or combat coordination with your instincts. This will bring in better gains than unfused Skill Orbs.
If a skill has side effects, such as killing the user in exchange for blowing them up, the copies of you will die again and again until the skill becomes survivable, merely knocking you out.
The skills that are hard to train or ones you do not have an idea on how to train, such as telekinesis, will still be able to turned into Skill Orbs but they will either become foggy or your copy will try various things one after another, trying to find the correct way to attain or train the skill.
Getting tanned or pale can be considered a skill, and you are also able to take on or dismiss the changes the training creates in you, such as your form becoming buff whenever you pull on your strength and shrinking back down afterwards or your hands gaining callouses to make them more durable before returning to soft and properly moisturized in moments.
- Categories
- creationtransformationutilitycombatsurvival
- Traits
- cloningcultivationdurabilitygodhoodmagictelekinesis
- Keywords
- armorbarrier creation