Essence of theFreemium Chain
byHidden One
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AI summary
Triggers a delayed transmigration to an unpredictable world, depositing you first in a safe exitless office where aging, hunger and harm are suspended and you fill out paperwork, optionally receiving a one-time health fix-up, sex and gender change, and reset to peak age. You then pick a random jumpchain document and build with unusual rules: there is no point budget, but everything labeled free or conditionally free becomes fully free with all conditions voided, post-jump functionality applies immediately, no Origin or Race may be taken so you remain yourself, and subsection budgets and free-floating discounts still apply. Drawbacks and the option to jump or go home are disabled, companions are optional, and optional extras include a Personal Reality or Cosmic Warehouse under the same rules and the ability to dismiss unwanted perks for one percent of their undiscounted price as warehouse points.
Generated précis — the sections below are the author's original text.
Description
The Essence looks like it is made out of strangely formed bubbles inside a clear bottle with a chain motive imprinted in the material.
Effects
18It smells and tastes like fruit flavored menthos dropped into Dr. Pepper.
Drinking this Essence triggers a slightly delayed transmigration to a different world, universe, mythos, worldline, timeline and such. There is no true way to be certain where one would end up.
The drinker is put into a small office without any exit where they have to fill out a bit of paperwork before they are on their way to adventure.
Ageing, hunger, thirst and similar discomfort is disabled inside the room and no harm can come to one inside of it.
To start their isekai adventure the drinker picks up a randomly present jumpchain document and has to make a build with several unusual distinctions from normal use.
Optional: A one-time all around health fix-up, sex & gender change as desired, as well as a one time setting of the age to peak performance happens upon the first entering of the office.
There is no starting budget available, instead every perk, item, power and similar that is labeled as free or conditionally free is marked down to being fully free.
Any conditions required to be able to take something that was conditionally free are null and void.
Everything labeled to behave differently post-jump has that specific functionality from the get-go.
No Origin, Race, Characterclass or similar can be picked, the drinker will stay as themselves unless a perk or item specifically says differently.
Specific budgets limited to subsections such as “Items”, “Powers”, “Weapon Customization” and similar are available. Usually once, depending on wording. Free floating discounts that could be applied to any number of perks, items or other are treated as if all applied to any legal choice.
Optional: Companion sections are either disabled or enabled.
Drawbacks are disabled, same for the option to jump or go home.
Optional: A Personal Reality / Cosmic Warehouse will be made available when a warehouse extension is acquired. The above rules for budget, drawbacks and available choices apply there as well.
Optional: Unwanted perks, items or other can ‘dismissed’ and grant a single percent of their undiscounted price as warehouse points or equivalent. Example: A 100 CP perk is dismissed and grants 1 WP. A free for all perk or item without an undiscounted price would grant no points.
Optional: Older jumpchain documents can have perks and items of one origin, usually drop-in, discounted instead of free. If a document like that is used the discount is relabeled as free IF the all other origins have identical perks, items or other labeled as free.
Optional: A new document to fill out will appear and force the temporary return to the office either one day, one week, one month or one year after the last one was filled out. This time may vary between documents due to random chance, power level of anything acquired, danger level of the inhabited world and other unknown factors.
None of the perks, items, powers and other acquired by the power of the Essence can be taken, manipulated, stolen or otherwise used against the drinker unless express permission is granted out of free will without coercion.
- Categories
- utilitycosmiccraftingitems
- Traits
- companionsgender changetime manipulation
- Keywords
- game mechanics