Essence Viewer
BrowseFavoritesPopularCommunity tags
Ko-fi
  • Browse
  • Favorites
  • Popular
Back to browse

Essence of theLeftover Grabbag

byHidden One

Views
0 views
Favorites
0 favorites

AI summary

Grants a grab-bag of deliberately minor powers on strict cooldowns: Cat Copy duplicates any mundane cat you touch (the copy starts neutral toward you), Dog Gone banishes any dog or dog-like being that has a home back to it, and Dime & Nickel gives a 50% chance of finding small change whenever you check a container or pocket. You can also summon a lost sock of unpredictable condition, create a ping-pong ball that lasts ten seconds, produce a visiting card with at least one inaccurate detail, conjure a canned soda (99% grape, 1% root beer) or a fresh slice of pizza in one of four random flavors. Some of these can be trained to improve and some cannot, and the rumor that the essence came out of a drunken R&D party is false — it was internal mail, HR and legal.

Generated précis — the sections below are the author's original text.

Description

This Essence shimmers and shifts in several colors, seemingly of different levels of density for each color. Kind of like what a middle ground between a bag of skittles and a puddle of petrol might look like.

Effects

13
  • Tastes exactly like empty calories, somehow.

  • Consuming the Essence grants a multitude of minor powers.

  • Cat Copy: Touching any mundane cat allows the drinker to create a perfect copy of said cat. The copied cat is in no way compelled to be friendly but will start out at a neutral disposition but that can quickly change depending on circumstances. Ability can not be trained to improve it and has a cooldown of 1 minute between uses.

  • Dog Gone: Any dog and dog like being perceived by the drinker can be banished back to its home. Beings that do not have a place they consider home can not be banished. Ability can not be trained to improve it and has a 10 second cooldown between uses.

  • Dime & Nickel: Any time a container of some sort, including pockets, is personally checked by the drinker there is a 50% chance that the drinker finds one or more nickels and/or dimes.

  • Ability can not be trained to improve it, has no cooldown between uses and does not function in universes that do not have dimes and nickels.

  • Summon Lost Sock: A lost sock can be summoned from the place all lost socks go to. Condition and size of sock not guaranteed to be useful. Ability can not be trained to improve it and has a 10 minute cooldown between uses.

  • Create Temporary Ping-Pong Ball: Creates a tournament regulation ping-pong ball that stops existing after 10 seconds. Ability can be trained to improve it but the limitation of the balls being temporary can not be overcome, cooldown of 10 seconds between uses.

  • Create Inaccurate Visiting Card: Create a visiting card of random but reasonable design and material with a name, occupation and means of contact on it. At least one of which will be inaccurate. Ability can be trained to force only one part of the information to be inaccurate, cooldown of 10 seconds between uses.

  • Create Canned Soda: Create a mundane and drinkable canned soda, like freshly drawn from a vending machine. 99% chance to get a random grape soda and 1% chance to get a random root beer.

  • Ability can not be trained to improve it, cooldown of 5 minutes between uses.

  • Create Fresh Slice Of Pizza: Create a fresh, mundane and edible slice of pizza. 25 % chance to get either a slice of mushroom, tuna, pineapple or banana pizza. Ability can not be trained to improve it, cooldown of 15 minutes between uses.

  • Rumors of this Essence being the result of a drunken office party of the R&D department are wildly inaccurate and false. It was the internal mail, human resources and legal department that started the party.

Categories
utilitycreationitemsmagicsummoning
Traits
technology
Keywords
base of operations
Views
0 views
Favorites
0 favorites