Essence ofExpertise Mastery, Completion, Perfection & Transcendence
byHp-seer
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AI summary
Structures every skill and ability into 102 tiers, with higher tiers taking longer to level — seconds for Tier 0, hours for Tier 11–20, decades to centuries for Tier 61–70 — and defines four milestones: Mastery at level 100, Completion at level 10,000, Perfection when all sub-expertises reach 100, and Transcendence when all reach 10,000. Each milestone carries rewards, as does hitting 100 or 10,000 expertises within a tier, and progress lowers the tier of related expertises, which is a benefit. Expertises gain a sub-expertise every level, sub-expertises are themselves higher-tier, completing one across 10,000 different expertises levels up its own expertise version, and completing 10,000 expertises sharing a tag benefits everything with that tag — with system assistance needed less and less as things refine toward Completion.
Generated précis — the sections below are the author's original text.
Effects
77Essence for Mastering,Completing,Perfecting&Transcending any Expertises, Skills,Abilities,etc.
This Essence breaks things down into 102 Tiers (Tier 0-100 and any expertises you get to Completion Transcend the tier system and fully integrating into you)(So the Higher a Expertises Tier the more Assists the Essence needs to give).(and Mastering, Completing, Perfecting, Transcending a Expertise is a bit like Refining a piece of Ore and extracting the precious Metals from it, just because a Expertise has a lower tier doesn't mean it's less valuable just like the precious metal extracted from Ore is not less Valuable).
Tier 0 things take seconds to Minutes to level up to 100.
Tier 1-10 things take Minutes to Hours to get to level 100.
Tier 11-20 things take Hours to Days.
Tier 21-30 take Days to Weeks.
Tier 31-40 take weeks to months.
Tier 41-50 take Months to years.
Tier 51-60 years to Decades.
Tier 61-70 Decades to Centuries.
Etc.
Getting a Expertise to Level 100 is Mastery.
Getting a Expertise to level 10'000 is Completion.
Getting all of a Expertises Sub-Expertises to level 100 is Perfection.
Getting all of a Expertises Sub-Expertises to level 10'000 is Transcendence.
There are rewards for Mastering, Completing, Perfecting and Transcending an Expertise.
There are rewards for Mastering, Completing, Perfecting and Transcending 100 & 10'000 Expertises of each Tier.
Mastering, Completing, Perfecting, Transcending an Expertise can lower the tier of other Expertises which is a Good thing.
Expertises get a Sub-Expertises every level.
Sub-Expertises are themselves higher tier expertises and if you Complete a sub-expertise on 10'000 different Expertises each time you Complete the Sub-Expertise it's Expertises version gains a level. (So say you Complete the Channeling Sub-Expertise for 10'000 Expertises that will level the Channeling Expertise to Completion).
Expertises can have more then 10'000 Sub-Expertises and once you have Completed your first 10'000 Sub-Expertises for that Expertise you can freely progress the rest.
The Higher the Tier an Expertise the more specialized it is. So healing would be a lower tier expertise than Physical healing. but would also be more general so like Healing would heal everything and mastering,completing, etc Higher Tier more specialized healing expertises would improve it.(So imagine the Base Healing Experience is a Square or some other shape, the physical healing empties would be a Smaller square or some other shape inside it, so Completing, Perfecting, etc it would improve the base healing.)
If you Complete 10'000 Expertises that share a Tag, Like Tier 0,Healing,etc then good things happen for Expertises that share that tag.(Like completing 10'000 healing expertises will lower the tier of healing skills and help them progress faster and remove negative things, like say you have a 99.999% penalty to healing expertise that will help remove for healing skills you haven't started progressing or in the process of progressing).
So the further a Expertise is from Perfection, Transcendence, etc the more System assistance you need (with Completed Expertises needing no System assistance) So as you progress Expertises they get Refined).
The Essence gives You a resource that corrects mistakes, errors, etc with Completed skills need no resources because you have perfected them.
Higher tier Expertise require more resources to correct their errors, mistakes,etc.
Expertises can have positives, negatives, Low affinity, etc issues that are completely removed,resolved,etc on the way to mastery,completion,etc and in-fact the Positives increase. So even if you have no affinity, talent, etc for something you can still progress it to Perfection, Transcendence.(So like if you have a 99.99 percent penalty on a expertise that will lower as you progress it and complete disappear before you get it to Mastery, Completion,etc depending on how bad the penalty is).
You also get a System shop with all Tier 0 and Completed,etc things are Free.(Just like how Tier 0 and Completed Expertises are free).
All that you buy from the shop progress threw use.
You can use the resources that Correct higher tier incomplete expertises to pay for higher tier stuff from Shop.
In order to unlock an Expertise, you need to progress the required lower tier expertises and prerequisites. (So like say you want to learn to heal Old wounds you need to Master or Complete both the open old wounds expertise and the healing Healing).
Expertises taken beyond Mastery gain magical, supernatural, etc effects, etc.
If you are in an area where an expertise is supposed to be practices, is supported,etc an Expertise can temporarily have it tier lowered. (So, Healing expertises tiers are temporarily lowered in or at a Hospital).
Same for thing from the shop, they will temporarily have their tier lowered. (Like say medical consumables and equipment will have their tier temporarily lowered in a Hospital).
Using the right Equipment also Temporarily lowers Tiers. (So wearing Scrubs and having the right tools will temporarily lower the tiers of Healing Expertise and things from the Shop.)
The more people that Master, Complete, Perfect,etc an Expertise, etc the Better. (Like the more people that Master,Complete,etc a expertises or something from the shop, etc the lower it's tier gets so it's easier for others to progress it).
You can sacrifice stuff to temporarily lower the tier, cost, etc of things, Just like using the right Area, Equipment, Etc also lowers Costs,Tiers. (So say sacrificing medical consumables to lower the resources cost to Correct Incomplete and higher tier healing expertises,etc).
The also Shop lets you get rooms, areas, etc instances that (Tier 0 is free) So like you can get a Room instance at a Hospital,School,etc,
You don't have to get them there but being at a appropriate place lowers the Tier, cost, etc.
Learning Theory can also progress expertises, etc.
It should take a day (8 Hours) to complete a lot of Tier 0 Expertises.(or less depending on location,equipment,all ready mastered,completed,etc expertises, how many people have already Mastered,Completed,etc them,etc).
By the time you have completed a expertises its first 10'000 Sub-Expertises it should be completed.(So if you focus on completing Sub-Expertises as you get the by the time you max the 10'000 one the main expertise should be Complete).
Sacrifice Items, Consumables,etc to lower the cost of Expertises or using them as components for expertises counts as at least 1 use of those things and you can master&complete items this way. But it may not progress the items, consumables, etc equivalent sub-expertises.
You can master,complete,Perfect,Transcend anything and everything if you want to.
If you don't want a Expertises then it won't progress.(Although the more Expertises, items, etc you progress the better the Essence, Shop, System,etc gets to know you) (Once you master your first 10'000 expertises,items,etc the shop, system, Essence, etc should know your preferences although master 10'000 expertises of a tier, tag, etc will improve this).
Thing progressed to Mastery,Completion,Perfection,Transcendence doesn't Atrophy, etc.
Anything that you progress to completion,etc gets to know you better and understand you better.
You can even mutually progress,improve,etc relationships. (So there is a relationship section just like the Expertise and Shop section.)
You can process lower tier items to make and progress higher tier ones. (Like say you buy a onion, if you cut it right it can be processed into a higher tier form for example sliced onions.
Although its better for something to be at completion, perfection, etc than a higher tier. With Items just like Expertises,etc lowering in tier as you progress them to completion,Transcendence).
Other people using things you make, produce, etc benefits you. Like other people eating or using Consumables ketchup that you make Progress them. (You eating food,Consumables,equipment,etc that you make also help progress them.
Teaching,Guiding,etc other also helps progress your Expertises,etc.(When teaching,guiding,etc others the thing you are helping them with lowers to the tier you have it at).
So it's about Mastering, Completing, Perfecting, Transcending,etc Expertises, etc.
Higher Tier stuff from the shop costs the same resource that corrects expertises.
You can sell higher tier stuff that you make to the shop for the resources.
The resources improve and progress by spending the resources just like how everything else is mastered, Completed, Perfected,etc.
(The the resource like everything else can be improved 10'000 times) (spending Resources on something improves, Progresses,etc it.)
Maybe you can sacrifice 100 mastered items,consumables,etc to make a complete one.(and sacrificing the consumables counts for progressing them. (so sacrificing 10'000 of a time, consumable, etc gets it to completion but not perfection on transcendence) (To get it to perfection you you to complete 10'000 of its equivalent of Sub-Expertises and to get it to transcendence you need to complete all of them).
Just like how the same sub-expertises can appear on multiple Expertises so to can the Sub-expertises equivalents for items, rooms, etc appear on multiple items, instances, etc.
There are Expertises, etc that that make your resources us more efficient,Which you need for buying and correcting higher tier things (Although its almost always better to buy lower tier,Mastered, Completed, Perfected,Etc things that are Free and process lower tier things).
Tier 100 things cost all 100 resources in the beginning and Tier 1 cost 1. (your max resource tool is 100) (At first it takes 24 hours to regenerate 100 resources) (s 4.2 per hour, 0.07 per min, 0.00116 per second).
Once you complete 10'000 sub-expertises of an expertise, etc all other sub expertises of that expertise can progress freely. (Assuming that the expertise,etc don't just have 10'000 sub-expertises).
You can manually make it so expertises, items, etc that you don't want won't progress (and the system, Essence, etc will learn your preferences and not progress expertises you don't want automatically).
Looking for a Expertise, item in the Shop, instance,etc and if you want to find it you will (Things you really don't want will not show up,although again it could require some training so the system can get to know you).
If you want a Expertise, etc that is a Higher Tier the system can learn to show you the lower tier things you need to lower its tier.
The system, shop, etc learns and can offer recommendations.
When first starting, The starting Tier will get you ten special expertise,Item,etc slots and by the time you complete 10'000 of that tier all of that tier has the same benefits that the ten special slots you start with. (You can change your slotted thing at anytime and even queue things to more into a slot when one of the current one is complete.) (The Queue can be trained and get to know you and will automatically slot something you are working on if you have a free slot).
Progression can also come from more that just time, it can also be time casting,doing,etc something 10'000 times,etc. (So casting a spell 10'000 times or doing something 10'000 times, etc).
Paying attention to a expertise, etc can progress it.
So there are multiple ways to progress, improve, etc things,(So thinking about,using,making,etc a item,etc are all ways to progress,etc it).
Expertise, etc can progress Concurrently, Simultaneously, etc (all expertises, etc can progress Perfectly Concurrently, Simultaneously,etc.
Passive expertises are generally always higher tier than Active ones. (So like Active healing expertise are lower tier than their passive counterparts with. Thing existing on a scale from fully active to fully passive, although passive expertises generally will appear as sub-expertises on their active counterparts).
When you complete a more specialized expertise it can merge into a more general one and have the more general expertise do what the specialized one did perfectly.(You can still use the more specialized expertise and it still counts for things) (You can still see it as its own thing if you want to) (So Completing, Perfecting, Transcending, etc physical healing will making so The base healing has the same effect as the physical healing expertise because physical healing is just part of the healing expertise).
There is Candy-Crush/Tetris effect we're once you complete a expertise, etc and it becomes innate, intrinsic, etc? other expertise to drop down and become lower tier so for ones above 100 they become visible. (Things above 100 progress).
Expertise that progress and are completed,etc count for all tiers they have passed through. (So if a expertise starts as above 100 and you drop it down to tier 0 when you complete it it counts for tier 0-100 and innate,etc and what ever expertise above 100 are called).
There is 10'002 tiers but only tier 0-100 and Innate,etc are visible. (Completing, etc 10'000 expertise of a tier does good things).(Maybe their are expertises above 10'000 although of they are the are all in one tier like how completed,etc expertises move into their own Tier).
There is something for completing, etc 10'000 tier 0-100 expertises 100 & 10'000 times.(And for 10'000 plus what ever expertise above 10'000 are called.)
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