Essence of theModest Adventurer Perks
byHyppolytos
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AI summary
A bundle of Skyrim and JoJo Jumpchain perks: near-instant recovery of breath and stamina with much faster wound healing, luck in finance so business ventures succeed and money turns up in odd places, natural battle instincts and enough skill to clear a bandit lair alone, and the speed, silence and dexterity to pick all but the best-guarded locks and pockets. You learn new skills unusually fast and gain far more from practice than normal, and any teacher can bring you up to their level bizarrely quickly — a benefit that also passes to those you teach. You know a great many dead and living languages plus instinctive grasp of local slang, decorum and gestures, can appraise ancient artifacts for both museum and black market and deduce their use from context, can find anything or anyone considered lost, are drawn toward places and people of importance, enjoy uncanny luck in subterfuge and games of chance, and can summon a fresh passport valid at any border or its universal equivalent.
Generated précis — the sections below are the author's original text.
Description
A bunch of Skyrim and JJBA Jumpchain perks.
Effects
34You regain your breath, your stamina, almost instantly and your wounds heal significantly quicker.
You are lucky in manners of finance. Any business ventures you go into are more likely to succeed and you find a lot of money in weird places.
You have natural instincts for battle, don't mind it when things get bloody, are comfortable in armor and you're skilled enough to take out a bandit lair on your own.
You're quick, quiet and can pick all but the most well guarded locks and pockets. You're also good at rolling around silently.
You seem to pick up new skills very quickly and you improve quicker than is usual through practice, seeing considerable gains from your efforts.
As long as you're willing to learn and get a teacher with the ability they'll be able to get you up to their level bizarrely quickly. This also affects people you teach.
You have learned a great variety of both dead and living languages, and can learn others quickly. As well, you know by instinct cultural slang, proper decorum, and all the gestures & signals within a language to communicate effectively.
When it comes to ancient artifacts, you can identify their average worth on both the black market and to a museum. As well, from observing a relic's environment, you can readily discern it's usage and possible symbolic value.
Whether through sheer luck, Sherlock-levels of deduction, or tracking skill, you can find anything or anyone that is at any point considered lost.
You have a wonderful sense of direction and feel naturally drawn to places, people and objects of importance and interest. Finding some lucrative adventure is as easy as taking a short walk around a city.
You are naturally lucky in all your pursuits, games of chance will go your way more often than not. In matters of subterfuge, stealth and trickery however this luck becomes downright uncanny and the shadows themselves seem to move to obscure you.
You can summon a fresh-off-the-printer passport, allowing access to any global transportation and the ability to pass through any border checkpoint. The passport changes to a universal 'equivalent' if you find yourself in other worlds, if such an item is applicable. You can summon all other kinds of documents and identifications with your actual name and identity.
You can summon a fool-proof, sealed deal, solidly-built, ready-to-use alternate identity to use at a moment's notice. All the paperwork detailing an entirely new person who just so happens to share your face. Name, date and location of birth, list of relatives (who don't actually exist), certifications, place of residence, licenses, everything that can help make a new facade ready to use is in place. You can get a new folder, with a new identity, every time you summon it, you can also summon an old one. If paperwork is not used, it's instead a dataslate / folder of pictures or an appropriate documentation to help seal the deception.
You have a summonable wallet. Plain cow leather, yellowed with age. It has exactly 500 dollars in it, alongside a driver's license and a decent credit card. The currency, credit card and license changes based on the locality you're in, while the money refills every day.
Essence of Geto+ (Cursed Spirit Manipulation+)(Updated) A lot of the points are based on Neondagger's Essences.
You receive a pool of massive Cursed Energy. It has infinite growth in all things related to it (reserves, output, finesse, regeneration, etc...).
Optionally, you will be able to learn other generic magic, spells and powers and fuel them with cursed energy.
You are incredibly talented in Jujutsu, being able to reach Special class in only a few weeks. You will find that you have become superhuman and extremely skilled in hand to hand combat and battles in general.
You gain Cursed Spirit Manipulation, an ability to control and take Cursed Spirits. You can take in cursed spirits that are somewhat weaker than you without effort. Stronger spirits need additional binding vows. Notably, beating them up to an inch of their lives is one that is standard, you may add more vows and restrictions to make swallowing spirits easier.
Cursed spirits are not the only thing you can eat, anything that is mostly spiritual/magical/energy can be taken in.
You may choose for the spirits to be completely mindless or impose perfect loyalty on them at a whim.
All spirits you eat are nourished by your cursed energy. It continuously and passively making them stronger according to the difference in energy levels, stronger ones have less gains. You can channel CE to temporarily reinforce them.
All spirits have their 'spawn points' locked in as you as long as such thing exists. Cursed spirits, for example, reincarnate without memories after 100 years, they would normally be reborn somewhere in the world, but now they reappear back in you. Now not even death can free them from your control. You can spend energy to restore them faster though, The amount is a few times the energy level of the CS in question. You can also release them if you want.
Optionally: All spirits, regardless of source or what happens after destruction respawn back to you.
Optionally: All spirits will spawn back regardless of how they died, even soul destruction and existence erasure.
Jujutsu Sorcerers, if killed without cursed energy and with enough resentment in their hearts, can return as a cursed spirit. You can force this fate into anyone you kill, even if you kill them with sorcery. Anyone you wish turns into a cursed spirit after a period of time, gains a considerable boost in power an infallible sense of direction to find you. Given you killed them and made them into a curse, there are good odds that they will try to kill you, even someone who loves you utterly will be somewhat unbalanced by the transformation. This works only on creatures that are material, spirits are naturally unaffected.
Optionally you can also do this to those that have recently passed away without you needing to directly kill them.
You can use the Maximum technique: Uzumaki. This combines the energy of them spirits into a spiral and launches into a destructive beam. You can add as many beings as you want to this technique.
Uzumaki also extracts the Cursed Technique of the spirit if they have one. This is normally a one-use only, but if you let it sit in your brain for a few months you will acquire it forever.
All Spirits have a strange liking to you, even those who absolutely hate humans are neutral.
Your Cursed Spirit Manipulation has the potential to grow even stronger or stranger. Optionally: Without limit.
You have a power that Geto would absolutely kill to have, All cursed spirits are incredibly tasty to you. Each one is a gourmet experience.
You are immune to negative body/soul manipulations and your powers can't be stolen or suppressed.
You may travel to and from the world of JJK, bringing with you anyone or thing you wish. You can travel the Omniverse in general as well.
- Categories
- supernaturalmagicspiritualcombatutility
- Traits
- wealthsummoningskill masterydimensional travelimmunityregenerationresurrection
- Keywords
- curseleadershipstealthsoul manipulationgame mechanicsluck manipulationprobability manipulationresourcescombat skilldestruction