Essence of theTrue Aasimar+ (DnD Angel)
byHyppolytos
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AI summary
Makes you a True Aasimar in the Baldur's Gate 3 mould — immortal in lifespan, hard to kill, with a god or goddess of your choosing as parent and an angelic form you design, plus a considerable boost to Wisdom and Charisma manifesting as willpower, perception, beauty, self-possession and magnetism. You regenerate from a pierced heart or torn-off limbs within a day, resist necrotic and radiant energy, magic itself and all non-magical weapons, and wield at-will divine powers with no components: radiant weapon imbuement, lie detection, healing touch and called-down beams of radiant energy, all expandable with time and effort. Allies among the good of earth and heaven come easily, a toggleable fate draws you toward interesting and lucrative things, and optional clauses make you a celestial outsider reborn on your home plane when killed elsewhere (though harder to resurrect otherwise), grant limitless potential, and let you take Dame Aylin's place in the narrative or replace her existence entirely.
Generated précis — the sections below are the author's original text.
Description
Based on Baldur's gate 3 true Aasimar race choice.
Effects
16True Aasimars are immortal in terms of lifespan and are pretty hard to kill.
You can choose a god/dess to be your parent.
You may design your angelic form. Aasimar normally have marble or gold skin, with matching hair and strange colored eyes.
You receive a considerable boost to your Wisdom and Charisma. This manifests as improved willpower, perception, beauty, sense of self and magnetism.
You can recover from getting your heart pierced or your limbs being torn off, as long as you aren't beaten to mincemeat. You also have quite the regeneration ability, being able to heal such wounds in a minute or two.
You are also resistant to necrotic and radiant energies along with all damage from non-magical attacks and weapons. You have potent resistance to magic itself, needing quite the punch to even make you feel it. You have dark vision and can manifest wings to fly freely. You do not need to breath, eat or sleep. You are proficient with all simple weapons and armors.
You can imbue your weapons with radiant energy that burns the their enemies and have multiple divine abilities on top. You can detect lies, heal with a touch, can call down radiant energy beams. Change shape to a creature weaker from them and even have the ability to raise the recently dead.
You use these powers at will like spell-like abilities, no verbal, somatic or material components. You can expand and improve your divine powers with some time and effort. If you already have great potential, then holy powers can be developed with particular ease and talent.
It is very easy for you to find allies among the good people of the earth and the heavens.
A toggleable 'fate and luck' of encountering interesting, strange, fun or lucrative things to do.
OPTIONALLY: You are celestial outsiders, if you die anywhere outside of your home plane you can choose to be reborn there.
OPTIONALLY: Unlike most living creatures, an outsider does not have a dual nature, its soul and body form one unit. As such, when slain it is harder for you to be resurrected, needing a spell such as true Resurrection or a divine power. On the upside, however, all powers and abilities that positively affect your soul also affect your body and mind and vice-versa.
OPTIONALLY: Your potential becomes limitless and infinite, which is to say, you can always grow stronger, never hitting a dead end in your development. You can learn any disciplines or skillset, even if you shouldn't be capable of it for any reason, without forgetting it and practice them into mastery and beyond, no matter how many you learn. All abilities you may have from other Essences will increase where possible and develop in ways beyond their initial purposes.
OPTIONALLY: You may self-insert or take the place of Dame Aylin either as her or replacing her existence entirely with yourself, or just taking her place in the narrative.
Your powers, skills, and abilities can never be drained, reduced, or otherwise limited in any form or fashion unless you will it.
Freely travel the Omniverse, helps if you have a way to target a particular reality such as a form of media about it.
- Categories
- supernaturalmagicutilitycombatdivine
- Traits
- charismaflightresurrectionskill masterycompanionsdivine powerimmortality
- Keywords
- angeldivine magicemotional controlgrowth potentialregenerationwealthdamagelightweaponshealingprobability manipulationresistancesoul manipulation