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Essence of theVampire (DnD/Pathfinder)

byHyppolytos

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AI summary

Makes you a DnD/Pathfinder vampire with all the species' usual strengths and weaknesses plus age empowerments carrying you far beyond the norm, starting as a fledgling turned instantly evil — an alignment you can wrestle your way back out of. Your mental, spiritual and physical stats rise across the board, your beauty markedly so, you see perfectly in darkness, and only enchanted magical weapons can touch you while everything else phases through; your durability keys off your force of personality, and you hold absolute undead immunity to mind-affecting effects, soul and lifeforce attacks, bleed and more. Feeding is a mental compulsion with a grace period of at least four days that lengthens as you grow stronger, giving euphoria and a slight power boost but skippable entirely with willpower, and you are immune to fatigue with infinite stamina, wielding potent charm and domination, life-draining strikes, spider-climbing, no shadow or reflection, and command over wild beasts.

Generated précis — the sections below are the author's original text.

Effects

3
  • You are a vampire in the manner of the DnD/pathfinder ones. You have all the common strengths and weakness that are common to the species. You also receive age empowerenents that will take you far beyond the norm.

  • You are an undead, humanoid being that feeds on the blood and life of the living.

  • You start out as a normal fledgling. After becoming a vampire you, like everyone, becomes evil instantly. But this is minor to you and you can change your 'alignment' with some grappling with your morals.

STATS

  • You look mostly like you did in life, except with a considerable boost in beauty. Your 'stats' are boosted across the board, in both mental, spiritual and physical matters. You can beat up a peasant mob easily, but don't expect to casually destroy a strong knight with a magical sword.

  • You can see in the dark just as easily as you see in light.

DEFENSES

  • You are immune to common weapons, only a enchanted, magical sword can hurt you, anything else just phases through you.

  • Due to your nature you are also possess the common immunities of undead, and these have been enhanced to be absolute.

  • 1) Your physical durability is empowered by your 'charisma/sense of self/beauty/force of personality'; 2) Immunity to all mind-affecting effects, attacks on the soul and lifeforce; 3) Immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning and all similar effects. You also have considerable resistance to cold and electricity.

  • Every once in a while you must feed, at minimum, with a grace period of 4 days, growing longer and longer with your overall power. This is merely a mental malady, and you can choose to not do so with sufficient willpower. But it becomes more difficult the longer you don't feed.

  • The benefits of feeding are also mostly mental, you receive an burst of euphoria and become slightly stronger.

  • Again, you don't actually need to feed, with enough willpower you are entirely needless. You are also completely immune to Exhaustion and Fatigue, having infinite stamina.

POWERS

  • You possess powerful charm and dominating abilities. Being able to make people see you as a dear friend or directly crushing their will.

  • You can also drain energy and life force by striking others. You are also able to climb walls and ceilings like a spider, and you possess neither a shadow or a reflection. At will You can call upon wild animals to help you, turn into any sort of animal and also assume a gaseous form.

  • You can raise anyone you drain of blood or energy as a vampire spawn under your control, the number under your control is related to your power level.

  • You possess powerful regenerative abilities, you heal what wounds at a fast pace. Most importantly, any time you would be destroyed you become an invulnerable Gas Cloud. As long as you reach your coffin in 2 hours, and wait for an hour (incapacitated) inside you will rise again good as new. If you don't reach it in time, you will be destroyed.

  • You have a ritual taking 3 hours to make a new mystically relevant coffin.

  • Being staked through the heart while incapacitated will kill you, but you will come back the moment it's out. Other holy methods can also seal you as well. WEAKNESS.

  • You also suffer through all the weakness common to vampires. Garlic, mirrors, holy symbols can keep you at bay without some great effort of will on your part. Running water and sunlight will destroy you as well after a dozen seconds.

  • Other methods of killing you will outright fail unless they are using truly legendary magic.

TRUE POWER

  • Most important of all, you receive Age Empowerement without limits. Becoming older will empower you across the board and make you immune to all your weakness. This will affect you in your entirety, not limited to Vampirism.

  • This is very much affected by any other training boosts you may have.

  • Your 'stats' will continuously grow. In 100 years you will become a mature vampire, you be immune to garlic and gain a small amount of magical resistance. At 200 you will be old, and immune to mirrors and the need for invitations and your magical defense will become stronger, the magic needed to even hit you will be greater, much less hurt you and you can spend a few minutes out in sunlight. At 400, you will ancient and immune to holy symbols and your other powers and resistances will at least double in strength. At 800, you be a Vampire Patriarch and you will be completely immune to sunlight and running water, your other powers will also be considerably booster.

  • These boosts are milestones but that doesn't mean that you will only achieve that sort of power at that point in time. Instead, it will work more like a gradual growth.

  • This growth will never stop, your powers will continue to grow and your last vulnerability, destruction, will be constantly eroded. You will eventually become like the vampire ilithid and it's leader (Athaekeetha), being able to regenerate as a gas cloud without a coffin after 24hrs and always recovering from even the most complete destruction.

  • Your body/mind/soul are immune to unwanted/negative manipulation, your powers cannot be negatively affected.

  • You can travel the Omniverse after some time in a dnd or a pathfinder universe.

Categories
supernaturalmagicsurvivalcombatdestruction
Traits
immunityvampirismcharismadurabilitynecromancyregeneration
Keywords
emotional controlenhanced sensesleadershipsoul manipulationweaponsanimal controldamagedarknesselemental powersresistancestamina
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