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Essence of theLand

byIr_fane

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AI summary

Makes you a Chaos Seed of The Land with all its benefits including extra lives and a daily grant of Chaos Points equal to your level — or an Order Seed with equivalent benefits if you prefer. The Land's game-like system follows you wherever you go, along with Limitless and the Gift of Tongues, and any territory you govern gains the Settlement system; anywhere you live grows a ley line within a year (eight at most), and once a place has two you can perform a two-hour ritual to make it a Place of Power. Any seal or prison you would approve of on your continent is reinforced, sleeping more than four hours unlocks every node adjacent to your fast-travel nodes as though you had touched them, each week brings an extra life and a chest with seven Master-level skill books of your choice, and because The Land is made from all Magic you can learn magic skills from other settings simply by having been near someone who has them.

Generated précis — the sections below are the author's original text.

Effects

7
  • You gain all the benefits of being a Chaos Seed, including extra lives. You gain your level in Chaos Points each day. If you wish, you can be an 'Order' Seed instead, with equivalent benefits.

  • You benefit from The Land's (game-like) system regardless of where you are, and have both Limitless and the Gift of Tongues. Any territory you are in charge of also gains the Settlement system. You know and can conduct a five minute ritual to grant access to this system to any willing person.

  • Anywhere you reside will gain an appropriate ley-line after a year (at most 8). Once a place has two or more ley lines, you know and may conduct a two hour ritual to make it a Place of Power*.

  • The Land was made to seal certain beings to protect the universe. On the same continent (or ocean if you're in one of those) any seal, prison, or similar that you would approve of given full knowledge is strengthened by your presence. If it grows stronger over time, that happens twice as fast. If it did not become stronger over time, it does now, and damage begins fixing itself. Places of Power you have created have this ability as well, and the strengthening effect is cumulative.

  • Each time you sleep for more than four hours, you gain access to every node adjacent to a node you can use for fast travel, as if you had touched it directly. That is, every node-path you could take extends 1 node further (unless it dead-ends). Every Core Building you own gains your level in experience points for each hour you spend asleep.

  • Every week, you get 1 extra life and a chest with seven expertise skill books (Master level, or equal to your highest skill level, whichever is better) of the skills and/or subskills of your choice*, 1 Core, 1 Node Seed, and filled substitute soul stones of assorted levels (they work just like regular soul stones, but no souls were captured to make them). The node seed, shortly after planting, becomes a Node connected to the nearest three existing Nodes. Distance, even across dimensions, is not an obstacle.

  • The Land is made from all Magic, so you can have magic skills from places other than the Land, so long as you've been within a mile or so of someone who has that skill.

Categories
utilityknowledgesupernaturalspiritualcrafting
Traits
system interfacemagicskill masteryunlimited growth
Keywords
growth potentialgame mechanicssoul manipulation
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