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Essence of theVtuber

byItmauve

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AI summary

Lets you remake your body into any human-based form whose torso, head and arms map to a Vtuber rig — cosmetic and mechanical benefits only, no mythological ones — with full control of your voice as everyone including you hears it, and a second form that passes as normal for your world, switchable at will. You can manifest any pictured outfit as a real, mundane-propertied garment, optionally purely cosmetic, and can change either form whenever you are off stream, which 'reincarnates' your Vtuber persona and swaps your streaming and social accounts, restored if you return to an old form. You can also enter the world of a game directly or travel between it and wherever you are streaming from, with game worlds behaving exactly as the game does except where your influence applies — 'physics' making geometry and mechanics behave like the real world, 'psychology' giving other actors real intelligence and initiative beyond their railroading, and 'lore' and 'logic' having the largest effects, expanding maps and turning tiny settlements into cities of millions.

Generated précis — the sections below are the author's original text.

Description

This Essence tastes like blue raspberry and comes in a play-button-shaped glass flask.

Effects

70
  • You may remake your body into any human-based form. Your upper torso, head, and arms must be mappable to a Vtuber streaming rig skeleton, but aside from your appearance is your choice.

  • This body only gains cosmetic and mechanical benefits from your form, not any mythological or magical benefits.

  • You have control over what your voice will sound like, and you hear the same voice when talking as everyone else does.

  • This body has a second form, which fits within the “normal” for your world. You can switch between them at will. When drinking, this may be retconned as your previous form.

  • You can manifest any image of an outfit as a real outfit on your person, though this manifested outfit will only have mundane properties. This outfit can be fully cosmetic if desired, leaving the functional properties of your previous outfit in place.

  • Any time you are not on stream, you can change both of either form. If it is the Vtuber form this is “reincarnating” as a vtuber.

  • This will change your accounts used for streaming, social media, video hosting, and so on.

  • Returning to a previous form will give you back the accounts used in that form.

  • You can enter the world of a game to experience it more directly, or, if you are already in a different world compared to the one you are streaming to, you can transfer between them.

  • Game worlds behave exactly like the game, except for your influence in the form of things like “physics,” “psychology,” “lore,” and “logic.”

  • At minimum, your influence is enough that your body is comfortable to you, and is not limited to the game’s animation sets or stuck with cutscene scripts.

  • “Physics” increases the similarity of the game world’s physics to that of your normal world. This includes things like the formerly-immutable map geometry becoming like that of what you would expect from the real world, increasing freedom of movement and options, and other such things. This will generally not remove options that were available in-game, unless as a consequence of the introduction of actual physics.

  • “Psychology” increases the intelligence and initiative of other actors in the world, letting them keep working even through your bypass of game railroading. At higher levels, they can start going off the rails on their own, even with only minimal interference from you.

  • “Lore” and “logic” can have the greatest and most powerful effects. They are required to expand the map beyond what was is normally present, turning tiny settlements into cities with the millions present in lore, adding flexibility and depth to your powers, and altering many aspects of the world as more is added. The worlds will be deeper, more complex, and make more sense.

  • These influences can be increased at any time, but can only be reversed by save-scumming.

  • For a MMO or similar sort of game, influences are different. They will affect the entire game, and cannot be reverted or patched by the devs without your approval.

  • “Physics,” “lore,” and “logic” have atemporal influences. They will affect things regardless of “when” they happen in the game’s timeline.

  • “Psychology” only applies going forward from the point in time when you increased the influence.

  • The changes you make to events, either directly or through events, immediately overtake the events at the original change. Anyone who (re)plays the mission experiences the new event. If they experience things chronologically (like doing the next mission), all events will follow as per the amount of “logic,” “lore,” and “psychology” that has been added.

  • Changes propagate the more they are witnessed by players, as well over IRL-time. This not only affects non-chronological access to events, but also will retcon rewards to a more appropriate form.

  • You can come back to the worlds where you have no streaming presence at the moment you left them, effectively freezing them.

  • While in a video game world, you have appropriate powers as your player character would have.

  • You will only maintain these powers while in the game.

  • In a video game’s world, if you die you just get kicked to respawn, the main menu, or out of the world. No lasting harm will happen from anything that happens to you in a video game world.

  • You can automatically understand foreign languages if you enter a game world or play a video game set to use that language (or if that is the only language.) Interacting with the language quickly and permanently increases your fluency, even including words you never heard via the game. This includes cultural context.

  • You gain the ability to handle interacting with your audience without it interfering with other tasks like playing video games, cooking, and programming.

  • This includes keeping up a persona, a stream of commentary and reactions, keeping your face expressive, and reading chat.

  • As for personality and an assumed persona, you understand how to cultivate and work with it, as well as switch out between personas and keep them separate.

  • You find incredibly easy to play off other characters, increasing and diminishing aspects of a persona to help with this.

  • You can also read fast enough to keep up with chat even if millions of people were spamming it with copypasta memes, strings of emojis, and hastily-typed messages. This reading ability is so potent it bypasses the frame limits of screens, the auto-scroll of a chat feed, rapid flipping of pages, and other things.

  • You have a Stream Deck, a configurable virtual interface that you can use to control aspects of this power. All of its features have robust and intuitive configuration settings.

  • This includes things like your appearance, clothing, and which powers you have active.

  • It includes an inventory, which is where items you buy from games go.

  • This acts as the source of your streaming. You can start, pause, put up a “please hold” image, and so on with nothing but this interface. This connects to streaming hosts with an unbannable account. It also does similar for VODs, chat, social media, and any other aspect of your Vtuber career related to the internet.

  • The previous includes moderation. Auto-moderation is pretty good, and it will work with members of your community you grant moderator power to. Punishments can range from short mutes and bans to being fully unable to watch your streams, view any fanart of you, have any fanart existent in the world, seek you or any of your fans out, or even talk about you at all, forever.

  • This can adjust video effects like camera positioning (including first-person cameras), anime-fying, adding interface elements, altering your outfit as far as the stream is concerned (for example, to remove a helmet or replace an outfit entirely,) and many other such effects.

  • It comes with a fast, powerful creative software suite for video and image editing.

  • It can interface with computers you own, even across world boundaries. This allows it to stream games you play normally, on computers and other devices.

  • It can also act as, or mimic a game’s interface while inside a game’s world. This includes fake title screens and menus.

  • This also contains controls for automatic game interference. This includes both rewards and things like “Twitch Trolls <X>,” where donations could be used to make things harder for a streamer.

  • You get reward points from your streams and viewers.

  • Points are rewarded for each viewer for how long they watch. This includes VOD/archive viewing. This is a trickle per person-hour but it scales.

  • Points are rewarded for memes, fanart, clip videos, off-stream fan actions, and so on. Rewards for something like a screencap meme are usually about 100-400 person-hours worth of watching.

  • Points are rewarded if your viewers donate money to you. Rewards for small superchats would usually be about 20-200 person-hours of watching.

  • Points can be used to purchase the powers and items you, personally, had from games you have completed.

  • Games don’t have to be 100%’ed to be “completed,” and completing the main campaign or a challenge run of some sort will usually trigger it as “completed.” Games without a clear “completed” threshold like online PvP games or sandbox games will “complete” gradually, starting with basic rewards available first, followed by more potent options.

  • Completing a game for a second time does not necessarily mean you will get new options unlocked. You would have to make a new build or increase your stats beyond what they reached before. Purchasing an option does not prevent you from buying options that were, in-game, mutually exclusive.

  • “Powers” includes not only things like active combat powers used by the player character but everything from properties of the player like their health system, equipment slots, and the way they level up, to unit abilities from tactics and strategy games.

  • “Items” are not limited to things that you equip or put in your inventory, but also include property, party members, vehicles, and blueprints, as well as “default” fixed gear.

  • Powers stack together smartly. They are also scaled appropriately, as different games rarely have 1 HP or 1 MP mean the same thing.

  • Likewise, items also get scaled to fit appropriately with each other.

  • This adjustment may also change some functionality of the purchase. (For example, a power that is only usable once and only affected by loading screens may instead function with a cooldown, require a rest period, or something else depending on what makes sense.)

  • Powers and items gain toggles where that would make sense.

  • More potent purchases cost more.

  • Granular/leveled things like stat increases or tiered upgrades can be gained one step at a time.

  • Reward points can also be used to improve your abilities and equipment you have gotten from games. This includes merging items of the same type/slot into each other, and merging energy pools together.

  • When upgrading something within what it could reach in-game, it is more expensive than reaching that in-game and then buying it.

  • Upgrades past what can be reached in-game, but still in-line with what is offered are more expensive than “canon” upgrades.

  • Out-of-line upgrades are more expensive still.

  • Reward points can be converted into currency. This will use the same ratios as converting from currency.

  • You can rely on the power of your fans, translated through their mascots.

  • Your mascots can be added to a game, replacing support and en-masse characters. This generates a mod that can be shared.

  • You can have mini-summons of your mascots around you. They will react to what chat is currently thinking, when streaming, and can pull knowledge from the collective consciousness of your fanbase. This knowledge will be conveyed through single-syllable talk (like “wah!” or “nya!”)

  • For every fan that offers to provide a service, you can summon a familiar-type mascot to provide that service, subject to their small size and the fact that they are limited by your own power. (So mainly helping you around the house, until you start collecting a lot of power.)

  • You have special powers that work for other Vtubers you are collabing with.

  • While collabing with another vtuber, you can transfer them to and from another world.

  • You can force-enter the world of a game they’re playing.

  • You can force them to transform into their Vtuber form.

  • When a Vtuber collabs with you, you can gift them a temporary copy of many of the powers here, including their own Stream Deck and reward points. Their reward points earned while collabing with you are persistent and will not be lost if they don’t immediately spend them.

  • You can permanently gift another Vtuber a copy of this Essence while colllabing with them.

Categories
utilityknowledgemagicsocialsupernatural
Traits
system interfacesummoningwealthtechnologycompanionscraftingcultivationenhanced intelligence
Keywords
intelligencelanguage comprehensionnecromancyresurrectionshapeshiftingtime manipulationgame mechanicsresourcescreation
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