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Essence of theWell-Prepared Wizard

byJobn

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AI summary

Grants permanently-on, souped-up versions of several D&D spells: Freedom of Movement so nothing magical or mundane can bind or slow you, Water Breathing, Overland Flight at a walking-effort 10 mph with hovering and faster speeds available, Greater Invisibility covering you and your gear, and True Seeing that pierces illusions, darkness and transmutations though not solid objects. Mind Blank shields you from any magic that would detect, read or influence your thoughts and emotions, and Contingency lets you spend an hour meditating to set a trigger condition and destination for an automatic Greater Teleportation — instant travel to any place you know, carrying gear and consenting companions — or Plane Shift where appropriate, which moves you to another plane within about 500 miles of your target. All of these except Contingency toggle on and off at will and count as inherent parts of your being, immune to anything that detects, suppresses or copies magic.

Generated précis — the sections below are the author's original text.

Description

You gain the effects of various slightly souped-up spells from Dungeons & Dragons.

Effects

10
  • Freedom of Movement: You can move and act freely under any circumstances. Magic or other supernatural effects cannot bind you. Mundane effects, such as people trying to grab you or difficult terrain, simply fail. You can act as nimbly underwater as you can on land.

  • Water Breathing: You can breathe water as easily as air.

  • Overland Flight: You can fly as easily as walking at about 10 mph. Higher speeds are possible with exertion proportional to the higher speed. You can float without moving, if you wish.

  • Greater Invisibility: You and anything you are wearing or carrying become invisible.

  • True Seeing: You can see through magical and mundane illusions, as well as darkness. You can see the true forms of anything that has been transmuted by magic, including shapeshifters. However, you cannot see through solid objects.

  • Mind Blank: You are protected against any magic that would detect, influence, or read emotions or thoughts. Any mind-affecting magic affects you as if you were an inanimate object (which generally means not at all). Any magical attempt to view you, specifically, will fail, and any magical to attempt to view an area you are in will fail to detect you. Sufficiently advanced technology that is indistinguishable from magic may be regarded as magical for the purposes of this spell.

  • Contingency: You may spend an hour meditating to set a condition under which Greater Teleportation will be cast on yourself as well as a target destination. If in an appropriate setting, you may substitute Plane Shift for Greater Teleportation. The condition must be clear and unambiguous, but it can be as general or convoluted as you wish. After the condition is met and Greater Teleportation is cast, you must wait 24 hours and complete another hour of meditation to prepare Contingency again. You can also meditate to change the trigger condition or destination.

    • Greater Teleportation: You instantly teleport any distance to a location you have been to or at least have a fairly detailed description of. Anything you are carrying or wearing comes with you, as does anyone touching you if both you and them consent.

    • Plane Shift: You instantly travel to another plane of existence or alternate dimension. You can set a particular destination on the plane, but you may appear up to 500 miles away from your chosen destination. Gear, clothing, and willing allies can be brought with you, as with Greater Teleportation.

  • These spells can be toggled on and off at will, except for Contingency. They are considered inherent parts of your being, and do not interact with any effect that detects, suppresses, copies, or in any way interacts with magic.

Categories
magicutilitysupernaturalphysicaltransformation
Traits
teleportationillusionsflightstealthcompanionsshapeshiftingtechnology
Keywords
enhanced sensesdragonelemental powers
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