Essence ofTerraria
byJosnacio
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AI summary
Makes you a Terrarian: immortal, regenerating from any wound within minutes and respawning hours after death, with a personal 50-slot inventory plus dedicated armor, accessory, ammo and coin slots and the ability to conjure similar inventories near containers like piggy banks and chests. You gain instinctive mastery of anything you hold, so any weapon is used expertly on first pickup, along with crafting knowledge that skips the crafting process, the Guide's complete knowledge of recipes, wilderness survival and fishing expertise, and the Nurse's medical skill plus an arcane technique that instantly restores anyone to full health or cures every physical ailment. You also know how to make every explosive the Demolitionist sells and can develop your own, have extreme skill at building guns using strange ammunition and materials, and know every creature in any Terraria world down to its temperament, abilities, weaknesses and trivia.
Generated précis — the sections below are the author's original text.
Description
By drinking this shiny, pearlescent liquid that tastes like cheap champagne you receive the following abilities:
Effects
18You are a Terrarian, and that means you are immortal. You can regenerate from any wound in a few minutes as long as you’re still alive, and even if you are killed, you will “respawn” after a few hours. Normally, the Respawn process is very arduous, most losing their former identity when they respawn, but as the Hero of Terraria you lack this weakness. You also have a pool of energy called “Health”, and all injuries you receive will instantly heal as long you still have health. Be aware though that losing all of your health means death.
You are able to craft items, as long as you have the tools to. You have an instinctual knowledge of how to bring the most of a material. But of course, that isn’t everything. As the Hero of Terraria you have the power of skipping the crafting process of an item, removing the cause and going direct to the effect. This process has a weakness though: You lack control about what you create, always creating the best item possible based on the properties of the material. Still, if you want something highly personalized you can still craft in the normal way.
You have an inventory with a certain number of spaces. This inventory can be accessed only by yourself.
You also have the conceptual ability to create similar inventories when close to certain containers. Depending on the container, the items might be able to be accessed by others; a piggy bank is a personal item, so only you would be able to access, and all piggy banks inventory you create would be connected with one another. Meanwhile a chest would be shared by everyone with the same ability. Tools and weapons can’t be changed, but materials can be freely shaped after you remove it from your inventory, like manipulating wood to make wooden planks into a house.
You have three slots specialized for armors, and five slots to place special equipment, alongside three slots for ammo, and three slots for coins. Your inventory has 50 normal slots, and several others for things like ammunition, armor, equipment, etc.
As a Terrarian, you have instinctive knowledge of how to bring the best of anything you hold. If you hold a sword, you can masterfully use swordsmanship, even if you never held a sword in your life before. If you have a bow and an arrow, you can instantly become a master archer. And if you hold a magic weapon, you can bring the best effect from it even if you never cast a spell in your life.
Like the Guide, you know the result of Crafting from any material. Also gives you a somewhat accurate knowledge about the Terraria worlds in general.
You have knowledge and innate skill of how to survive in the wild. For some reason, it also grants an unnaturally complete knowledge about fishing, and the fish species of any world you find yourself in.
Like the Nurse, you have a thorough knowledge about medicine. But that is not all, you also have an arcane technique that allows you to instantly bring anyone's Health to the full. If used in someone who doesn't possess Health it will heal them of every physical injury they possess instead.
You have comprehensive knowledge about how to create several kinds of explosives. By default, this includes anything that the Demolitionist sells, but you can develop your own explosives with time.
You have extreme skills in crafting guns, especially guns that use weird ammunition and strange materials.
You know about pretty much every kind of creature you can find in any Terraria world, including their temperament, behavior, abilities, weakness, strengths and trivia.
You have the arcane knowledge of Reforging, being able to reforge an item, changing its positive and negative attributes in the process. Just try not to swindle anyone from their money, okay?
You are the Steampunker, Cyborg, Mechanic and Goblin Tinkerer in one. You can make all kinds of advanced technology seen in Terraria.
You can infinitely recreate any item that you have thorough knowledge of. Although such knowledge could only be obtained by "research" as in testing the item in all kinds of odd ways, and possibly breaking dozens of the same item. For some reason, the amount of knowledge you need for personal equipment is decreased; Say, you would need to destroy several tons of wood to understand all of its properties, but you only need to understand the basics you would get by destroying one to discover the properties of a sword.
You can choose if you are an Early-Game, or an End-Game Terrarian (If the later, you can choose to have anything you want that exist in a Terraria world already researched).
You can choose to be inserted in any kind of Terraria World, from any of the seeds, any version, any mod, etc. Like a normal Terraria character, you can travel to any kind of world (As long as they are Terraria Worlds).
Optionally, you may start with a town with any or all “NPCs” already living in it. The Tax Collector considers you as the owner of the Town. You can’t have NPCs that would contradict the lore of your world, though (Like having the Clothier before you kill Skeletron, for example.)
- Categories
- combatknowledgeitemsutilitysupernatural
- Traits
- craftingmagicimmortalityregenerationskill masterytechnologywealth
- Keywords
- weaponscreationdestructionhealing