Essence of theWorldBox
byJosnacio
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AI summary
Makes you unkillable and unaging with the ability to temporarily shed your body and view a planet from above, along with every WorldBox player power: stopping, accelerating or decelerating time for everyone but yourself while corporeal, receiving Thinker-like floods of statistics and probabilities about any world, and rewriting a world's Laws using WorldBox's own or unique ones collected elsewhere. You can create whole new worlds to visit, initially built from WorldBox elements but expandable with anything you have encountered, freely alter the environment — within sight in human form, planet-wide when incorporeal — push societies into war or peace and reshape their religions, spawn any living being from your world or the game while editing traits you have encountered, and genetically modify creatures at the subspecies level. You can also spawn any phenomenon the game allows, from meteorites and bombs to halving a world's population, and shed your body entirely to become Crabzilla, whose power rivals weapons of mass destruction.
Generated précis — the sections below are the author's original text.
Description
By drinking this Essence that tastes like stale Mountain Dew, you gain the following powers:
Effects
16You are completely unkillable, and unaging. At will, you can temporarily shed your body and see the planet from above. You gain all the powers of a WorldBox player, among them are:
You can stop time, and even accelerate and decelerate it for everyone but you. This works when you are corporeal in your own form, but not when you are possessing someone else.
You can receive an enormous amount of information about any world you find yourself in, almost like a Thinker power that lets you see probabilities and statistics.
You can change the World Laws of any world you find yourself in. You can customize any of the ones that exist in WorldBox, but you can also acquire unique ones from other worlds, which then you'll be able to use in any world.
You have the power to create entire new worlds, which you can then access at will. Initially, these worlds will only have WorldBox elements, but you can also add elements from any world you have visited.
You possess the power to freely alter the environment. When in human form, this will only affect what you can see, but when incorporeal you can do this in a planetary level. This includes the ability to spawn new resources.
You can affect governments and societies, freely forcing them to make peace or war. You can also alter aspects from these societies, like religions and such.
You can spawn any kind of living being that exists in your world, or in WorldBox. You can also edit their traits, allowing you to give others and yourself any trait you have encountered before.
You can genetically modify living beings on a subspecies level instead of a personal one. You start knowing every trait in WorldBox, but you can get new ones by meeting new species in other worlds.
You can spawn any phenomenon that exists in your world and in the WorldBox. This includes things such as meteorites, bombs, and halving the beings in a world.
At any point you can shed your body and become the Crabzilla, an almighty being with power on par with weapons of mass destruction.
You also possess powers that exist in the game, but weren't mentioned here.
You can summon The Monolith. It can mutate species into being sentient, or even evolving into a new fully sapient form.
You possess the ability of Mind Manipulation. Yours is much more comprehensive than the ones shown in the game, easily allowing you to completely rewrite someone's mind.
You can create equipment. You begin knowing how to create every equipment from WorldBox from nothing, as well as gaining the ability to recreate any equipment you have seen.
You have the ability to possess other beings while incorporeal, overtaking their entire consciousness and body from them. You can't do that to those who have a strong willpower than you.
- Categories
- utilitycosmiccreationmagicsupernatural
- Traits
- dimensional travelintangibilitysummoningtime manipulation
- Keywords
- emotional controlelemental powers