Essence of theCelestial Menagerie
byJus4532
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AI summary
Lets you summon anything from the Celestial Menagerie CYOA using 5 CM points, each creature, power or perk costing 1 CM to rent for 24 hours with costs reducible by investment; spent points return each day, you gain a permanent extra point weekly, and you may optionally earn 1 CP per 1,000 words you write. Rentals can be made permanent by spending 100 Points per CM, which permanently consumes that CM. All creatures are unshakeably loyal and regard you as a cherished friend, master or owner regardless of their nature — though that tolerance extends only barely to your close friends and family and not at all to anyone else — and you permanently receive Copyright, which makes your creatures, soul and powers immune to cloning, reverse-engineering and mental domination, and Mental Realm, a meditation- or dream-accessible space where each creature has territory suited to it, where they can interact with one another, and where you can train your powers at leisure.
Generated précis — the sections below are the author's original text.
Description
By drinking this Essence, you can now summon creatures, powers, and things from the Celestial Menagerie CYOA.
Effects
41You have all of the creatures, powers, and perks that are and will be available in the Celestial Menagerie, however there are several limitation to this power.
You have 5 CM (Celestial Menagerie) points to summon anything from the CYOA. Each creature, power, and perk will cost 1 CM to rent and will last for 24 hours. By spending on points, you may decrease the tier you can summon depend on the amount of CM you have left. For example, if you have 5 CM points, you can summon any creature, power, or perk that is worth 500 or less point, and by spending 1 CM point, you now can only summon creatures and power worth 400 or less points as you now have 4 CM point left.
Every 24 hours, you will regain any CM point you have used the previous day.
Every week, you will permanently gain 1 CM Point.
Optionally, you can get 1 CP for every 1'000 words you write. You may change the amount of words or points you gain at your discretion.
You have to ability to permanently gain the summons, perk, and powers permanently by spending points on them. Each CM point is worth 100 Points. You will permanently lose any CM if you do this.
All creatures are loyal to you and see you as a cherish friend/master/owner that they would never harm regardless of their nature or personality. Their opinion on you will never change, no matter what. For example, Bill Cipher or SCP-682 would actually treat you with legitimate respect and care.
Keep in mind, this only extends to you. The monstrous creatures would barely tolerate close friends, family, and lovers, and anyone else will be seen as prey/cannon folder/food/toy/etc.
You will permanently be granted these perk for free: Copyright, and Mental Realm, which will be further augmented by the power of the essence.
Copyright: Your creatures cannot be forcefully controlled or copied by others. They cannot be cloned, reverse-engineered or mentally dominated. This will also affect your soul and powers, where they cannot be stolen, copied, clone, dominated, reverse-engineered, destroyed, or used against you. They is yours and yours alone.
Mental Realm: You gain access to a purely mental realm, you can enter it either by meditating or in your dream. Inside this realm, you can find all your creatures, each one with its territory adapted to its need. This allows you to communicate with them without summoning them. While you can talk to all of your creatures in this realm, you cannot use their powers in the real world or at your physical self if you do not have enough CM points to support them. This limit does not extend to you mentally.
You can train in the mental realm, allowing you to practice and train using your powers such as Chakra, and magic at your leisure.
Your creatures can interact act with each other in this mental realm. Your creatures will behave themselves though they may not get along.
Using certain creatures and powers combinations may increase your strength and your creatures. For example, using and training with all the Clow Cards will allow you to become a true successor and equal to both Clow Reed and Sakura Kinomoto, and using all the Warrior 10 spirits will allow turn you into Susanoomon.
The creatures of the Celestial Menagerie can grow stronger through external and internal means without effecting their points. For example, you can train and bond with your Digimon creatures to achieve their mega forms, allow your shards to gather data to increase their potency, and can have a Celestialsapien grant the Omega Nanite all 5 Meta-Nanites.
As a consequence of having a myriad of creatures engraved into your soul, ranging from the smallest insect to a Creator God, your soul has transform into something…different. It can never be destroyed, harmed, stolen, or erased as it exist beyond all things. It is like the Universe, ever expanding and incomprehensible to even gods and cosmic entities as it shatters all boundaries and concepts. However, you cannot use the full power of your soul in any meaningful way, not without centuries of training and personal mediation even with the help of your creatures and powers. Though you could use a sliver of it through other means. Maybe you could ask Goetia to teach you how to create a reality marble or try to express a mere shade of your soul through Aura, the possibilities are endless. (Though you should try to stay away from powers that would directly manifest your soul like the soul wavelength from Soul Eater, unless you want to collapse the entire multiverse and kill everything throughout space, time, and beyond.)
This will also protect you from any mental and spiritual power, control, and influence. Anyone that tries to enter your mind or soul will die horribly the moment they try, either by the creatures that inhabit your soul or by the sheer magnitude and power of it.
Any powers that permanently transforms a creature, will still have that creature available as a summon, but you cannot summon the same creature as both a creature and that transform version. For example, you cannot have a Shard version and a normal version of SCP 682 at the same time.
You can use powers to target creatures that you have not rented or brought. For example, you can use Equip Trait to give yourself the sheer physical might of God from OPM or the magical knowledge and application of Goetia from Type-Moon, even if you do not have the points to summon them. Though any powers that involve with summoning a creature, you must have the creature beforehand to use it, either rented or brought by points.
Any creature that dies, have their existence erased, or permanently disabled in a way will always return to your soul.
You will always have full knowledge of all of the creatures that inhabit your soul.
You can summon multiple versions of the creature if they are different enough from each other and within reason. For example, you can summon all 7 emotional entities, dragons that have different DnD classes like an assassin dragon, wizard dragon, and cleric dragon, and Pokémon with different genders and personality type.
With certain creatures that have multiple alternate versions such as the Emotional Entities or certain SCPs, you can summon stronger or weaker versions of the creatures. For example, summoning the SCP-682 appear in the log of SCP-6820. The caveat is that these creatures must be born or created with those powers. You cannot summon creatures who gain these powers through external means, such as summoning the Omega Nantite with all the Meta-Nanites when Rex obtain them in the end of his series.
Creatures will always regain all their spells, powers, and etc after they are de-summon or died. For example, a Wizard Dragon losing their access to the Wish spell will immediately regain that spell after being summoned again.
Creatures that derive their powers, spell, and abilities through an external energy source or being will now be fueled by your soul, an infinite source of power. However, creatures are still limited to what their abilities, spells, and powers can do if they were still connected to their original power source or being. For example, a Cleric Dragon cannot use their Divine Intervention ability to instantly smite any beings they face. It has to be within their abilities and with reason.
Creatures that permanently bond with you such as Shards and the omega nanite will not affect your body if you summon or dismiss them. For example, you will not have a Corona Pollentia if you decide to summon a shard.
In the Celestial Menagerie, you will get powers sources and even abilities, such as chakra, mana, cursed energy, from specific creatures, items, and powers. These powers sources are permanent, and separate from one another but can be used to fuel each other or even other abilities and creatures such as the Neural Parasite from Spawn. The power sources can increased through training or gaining more CM points.
You will not receive any of the items associated with a creature category such as the Clow Cards and Digimon until you summon them.
If you are near death, or in a dangerous situation, your soul will to autonomously give you any available power and creatures that will help you, so as long as you have enough points to support them. For example, if you in danger of being frozen in time, your power will give you Equip Trait to grant the trait of adaptation from SCP-682.
If you are already died, erased from existence, permanently disable/negatively affected in any way, or your soul will immediately go into overdrive, you will retreat back into your mental realm and your soul will summon and use any and all of the creatures and powers you have to immediately fight off the threat or the situation by any means necessary. For example, if you are stuck in the hell of DC comic and was going to be attack by every single being there, up to Lucifer Morningstar himself, your soul may summon Bill Cipher with the powers and traits of TYPE-ORT, SCP-682, and Arceus to ensure your safety and eradication of all threats. This should be used as a last resort, as none of the creatures will care about collateral damage, and you cannot command them until the threat or situation is resolved. Once the threat is neutralized, your soul will immediately resurrect you in a safe location, restoring you to perfect health, in mind, body, and soul.
Any future powers sources that you can gain such as Chakra will be effected by this rule.
The rules stated by the Celestial Menagerie CYOA will still apply:
Rule 1: Each Creature can be Summoned once per day.
Rule 2: Creature remain for 24 hours or until unsummoned or killed.
Rule 3: A creature that can spawn lesser creatures is limited to 20 spawn, they will obey you and they’ll dissapear when the creature is unsummoned.
Rule 4: You can only have up to 10 different creatures summoned at a time.
Rule 5: Your summoned creature cannot completely exit a sphere with a 500m radius centered on you, except for creatures worth 900 points in that case the radius is 2 km. This is called your summoning radius.
Rule 6: Your creature obeys all your verbal orders as long as it can hear them and is able to follow them.
Rule 7: Your creature cannot take offensive action against you, unless you order them to.
Rule 8: Your summoned creatures cannot reproduce in any way either with each other or with normal creatures.
Rule 9: You can extract resources from your summoned creatures as long they are not harmed.
- Categories
- supernaturalmagicutilitysummoningspiritual
- Traits
- technologycloningdimensional travelgender changeresurrectionshapeshifting
- Keywords
- angeldragonleadershipcursedemongrowth potentialperfect healthgame mechanicssoul manipulationcosmic powerauracreation