Essence of theWitcher
byKinglugia
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AI summary
Makes you a Witcher with a rebuilt body of your own design within human limits that never degrades from disuse or age, immense willpower and an unbreakable, incorruptible spirit, retroactive eidetic memory with tamper-proofing, a complete cure of every physiological and psychological condition, and a peak human constitution able to set world records with stamina and durability pushed further still. You innately possess the memories and muscle memory of a fully trained Witcher of no particular School — bladework, hand-to-hand, alchemical knowledge and recipes — and can cast the five common Signs: Igni for fire, Quen for a shield, Aard for a kinetic pulse, Yrden for traps and Axii for influence. A mind's eye and mental repository automatically records monsters absent from the Great Bestiary as you observe, fight or examine them, and also guides you in harvesting monster parts, herbs and materials into a dedicated preserving inventory, while your alchemical education extends beyond recipes into the theory of substituting one ingredient for another.
Generated précis — the sections below are the author's original text.
Description
By drinking this foul concoction that tastes of bitter herbs, you become a Witcher, a being who hunts things that go bump in the night; ie, monsters that prey upon humanity. You gain the following attributes:
Effects
12You gain the opportunity to rebuild a new body however you wish, within human limits; regardless your mind, body, and soul will be ready and fit for adventure. Your parameters, knowledge, abilities, etc., will not degrade from both lack of use and old age; similarly, your powers and knowledge cannot be nullified, stolen, copied, etc.
An immense willpower to keep you going through hardship while retaining a flexible mind open to new ideas and concepts. You too shall gain an equally unbreakable spirit that never gives in to despair and immune to any form of corruption, including but not limited to cognitohazards, eldritch truths, and clarketech indoctrination.
A retroactively eidetic memory with instant recall, unlimited storage, tamper-proofing, perfect indexing, and protection from any form of traumatic / harmful memories and/or information.
You are cured of any and all physiological and psychological conditions, be they congenital, genetic, acquired, as well as from injuries, environment, upbringing, exposure, etc., no matter what, you are cured of such debilities. This regenerative effect will continue to affect you in a conceptual level - any ruinous curses, magical diseases, and even mundane injuries, shall be gradually cleansed, healed, and purged. This will not stop a transformation you seek, but will instead target any undesirable aspects in such transformations.
Your base constitution is enhanced, granting you a peak human body, capable of competing in all olympic level sports events in a professional capacity, and not just win, but outright creating new world records. Your stamina and durability, however, is further amplified, rendering you more vigorous and robust than normal humans.
You innately gain the memories of a fully trained Witcher of no specific School, with the muscle memory and mental clarity to match. This entails a solid foundation in the various forms of Witcher bladework, hand-to-hand combat, alchemic knowledge and recipes, tracking, stealth, marksmanship, as well as an extensive education of monster biology and behaviorial science.
You gain the ability to cast the 5 most commonly known Witcher Signs, spells that require nothing but gestures and focus to cast- Igni, Quen, Aard, Yrden, and Axii. Igni produces a stream of fire; Quen forms a magical shield; Aard produces a pulse of kinetic force; Yrden creates magical traps; and Axii confounds the target's mind. With time and effort, your proficiency in casting them will be beyond normal Witchers, from Igni burning as hot as dragonfire with an impressive range, to creating Yrden sigils capable of ensnaring even a giant or incorporeal spirits.
You gain a form of mind's eye and mental repository when facing other monsters, monstrous beings, and inhuman beings that aren't found in the Great Bestiary of the Witchers. Upon observing, defeating, or examining them, you will find that said repository will be automatically filled, granting you knowledge on their behavioral habits, abilities, as well as their alchemic properties. Any minor but useful quirks you have observed on such beings, consciously and subconsciously, will also be added in said repository.
This form of mind's eye will also aid you in harvesting not just the body parts of monsters you have hunted down and slain, but also useful herbs and plants and other materials. You gain an inventory specifically attuned to storing and preserving them. This will also produce suitable vessels to contain them, and once within your inventory, will place such things under stasis. When emptied, these vessels will simply dissipate into the aether.
Your education in alchemy isn't just limited in knowledge and recipes for curatives, oils, poisons, and potions, which requires the usage of harvested monster parts and other relevant ingredients to brew and use, but also an extensive theory in substituting one ingredient for another, as well as tweaking and altering existing recipes for your own benefit. With time, and research, you can derive new alchemic recipes for reagents specific to whichever world you find yourself in.
You also gain the starting gear for all Witchers - a pair of swords; one silver and one steel for monsters and humans alike, a set of generic leather armor, gauntlets, and greaves. These will in time absorb the ambient essence and spirit energy of your hunts, upgrading themselves to suit your demands.
Your consumption of this Essence will also empower you to be more than your average Witcher, as you can now gradually grow stronger from the monsters you've hunted, even if you weren't the one to land the final blow. This "experience" can be guided to strengthen yourself in any desired ways, from your own combat prowess to your proficiency in the Signs, among other things.
- Categories
- magicsupernaturalcombatutilitymental
- Traits
- durabilityskill masterysuperhuman physiqueimmunityintangibilityperfect memoryregeneration
- Keywords
- superhuman strengthcurseemotional controlgrowth potentialstealthmemory manipulationfood and drinksoul manipulationcombat skillhealingarmorfire