Essence of theStickmin
byLagoMoro
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AI summary
Gives you Henry Stickmin's abilities: the power to become a stick-figure version of yourself with big head and extremities and a very thin body (offering no particular advantage), plus enormous competence at anything the setting considers criminal, especially breaking into and out of places and stealing. Your actions follow moderate cartoon logic, so posing as a mannequin can genuinely fool people — but cartoon logic favors what is funny, so it may refuse to cooperate or backfire. Whenever you face a challenge, time stops and you are offered between two and eight tools, abilities or actions with at least one viable, including the recurring "teleporter" remote that never once works as intended; if a choice fails, time stops again with a humorous message and you may rewind and pick differently or accept your fate — and you also get a trusty blue scooter that never runs out of fuel, can be modified for sea or space travel, and returns to you within days if lost or destroyed.
Generated précis — the sections below are the author's original text.
Description
By drinking this Essence, you will gain all the abilities of the famous thief Henry Stickmin.
Effects
7You gain the ability to transform yourself into a stick-figure version of yourself: the head and extremities are relatively big, while everything else is really thin. Besides the different proportions, this new body doesn't offer you any particular advantage or disadvantage. You can change forms at will.
You gain a huge amount of competence in any activity that can be considered “criminal” for your setting. In particular, you become a master at breaking in and out of places, and at stealing.
All your actions will follow moderate cartoon logic. For example, staying still and posing as a mannequin can actually fool most people. Keep in mind, however, that cartoon logic favors what is funny, so sometimes it will refuse to work – or even work against you – precisely because it's the funnier option in that situation.
Every time you're faced with a challenge, time will stop, and you will be presented with a choice of various tools, abilities and/or actions; the number of options available every time range from 2 to 8, but they're usually limited to 3-4. At least one of those options will help you achieve your IMMEDIATE goal. After selecting an option (or choosing to not select any option), time will resume. If you chose an option, you will immediately gain the ability/tool depicted in it; however, you will lose said ability/tool once you stop using it. This power can give you tools/abilities that you don't normally possess, or that are fantastical in nature.
One recurring option is a “teleporter”, which has always the appearance of a small remote with various buttons on it. The teleporter will NEVER function as intended; not even the Archdeity of Eternity can change this constant. Sometimes it will just teleport you a few meters away from your intended destination, and sometimes it will smear your body across the entire universe.
If your choice causes you to “fail” your IMMEDIATE goal, time will stop, and you will be greeted by an humorous message. At that point, you can either go back in time and pick another option; or just accept your fate. Picking the same option again will always cause the same result.
You gain access to a trusty blue scooter that never runs out of fuel. You can easily modify it to add various accessories or to allow it to travel different environments, like the sea or space. If lost or destroyed, you will recover it after a few days.
- Categories
- utility
- Traits
- teleportation