Essence of theGunslinger
byLBLGizmo
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AI summary
Gives you a functionally peak body for your race with an edge in speed, reflexes and constitution enough to shrug off most gunshots, action-movie mastery of firearms that lets you shoot at extreme range, predict movement, thread bullets between moving objects and perform Gun-Kata for real, and mastery of the mystical Dodge Roll complete with invincibility frames. The Gun-Goddess Kaliber has smiled on you, granting Gun Magic across several disciplines you will quickly master and surpass the originals in: Enchantment and Forging for trinkets, artifacts and the Gungeon's universal ammo boxes; Synergy Magic for weaving unique combined effects between two or more objects; and Gunjuration for summoning ethereal bullets and firearms with programmable behavior — plus anything else in the games given enough study. You also have the Gungeon universe's entire technical knowledge of building and upgrading ranged weapons (the more esoteric ones awaiting further mystical study), an innate sense for timeline changes and immunity to being paradoxed out of existence.
Generated précis — the sections below are the author's original text.
Description
The essence in this gun-shaped bottle is also a gun. Don’t question it. Tastes like gunpowder, vengeance, and regret. Drinking it grants you the following:
Effects
17A functionally peak body for your race, with an edge ahead in speed, reaction times, and constitution such that you can shrug off most gunshot wounds and keep up with high-speed gunfighting.
The Gun-Goddess Kaliber has looked upon you and smiled. You are now capable of Gun Magic, with numerous smaller disciplines as a result of it. While a relative novice in these fields for now, you will quickly meet and then surpass the skill of the original Master of the Gungeon, The Lich, as you train.
Enchantment/Forging: This discipline allows for the creation of trinkets and artifacts that drastically improve your gunfighting ability, and even other aspects of yourself and your weapons. You can also recreate the universal ammo boxes and blanks found throughout the games. This additionally allows you to suffuse objects with the concept of guns, turning the objects into guns themselves on the conceptual level. This often comes with humorous results, such as a mailbox gun firing letters and packages, but also magically increases the strength and capabilities of preexisting guns. On the higher end, this allows you to make such artifacts as The Gun That Can Kill The Past, The Bullet That Can Kill The Past, the Super Hot Watch, etc.
Synergy Magic: Woven into two or more objects, this form of magic allows you to create ‘synergies’ between the objects, wherein using them in tandem grants strong and unique effects. On the higher end, you could create a set of armor like that of Cormorant, the Aimless Gunknight, that completely removes the need to reload, or (in conjunction with Enchantment) items like the Lich’s Eye Bullets.
Gunjuration: One of the most prominent disciplines in the Gungeon, this type of magic allows one to summon ethereal bullets and firearms for a number of purposes. You are not just limited to simple fire and forget patterns either, you can give your bullets an extremely wide array of qualities, such as moving of their own accord around a room and firing out more bullets at enemies. You may preload a number of these patterns (three, to begin) of relative simplicity for nearly instant casting, and find the number and complexity you can preload like this growing with practice. You can also summon gun-entities like the inhabitants of the gungeon to fight on your side or patrol/wander indefinitely until they encounter a designated enemy. On the higher end, you can rapid-fire any patterns shown by enemies or bosses in the game, and summon the likes of the High Dragun as a guard dog.
Any other unlisted or uncategorized magic effects seen in the games can be recreated by you with sufficient study.
You have an innate sense for changes to the timeline, and total immunity to being paradox’d or otherwise time-shenanigans’d out of existence. You will coast through alterations to the timeline in whatever way you find most favorable, keeping your memories and body by default. If you have access to any personal extradimensional space, it will also remain wholly unaffected.
You have action movie levels of mastery with firearms, allowing you to make shots from extreme ranges, predict enemy movements perfectly to shoot where they will be, weave bullets between moving objects, and generally perform Gun-Kata as though it were a real martial art. Wind and other environmental changes have little to no effect on your aim.
You have access to the entire technical knowledge of the Gungeon universe when it comes to the creation and upgrading of ranged weapons, although you lack the knowledge for the more esoteric weapons like the GTCKTP until you advance in your mystical studies.
You have mastered the mystical Dodge Roll, including its upwards-mobile capability from Exit the Gungeon, granting you invincibility frames during a roll wherein you cannot be harmed at all. You are naturally extremely skilled at dodging attacks, even when surrounded by hundreds of them, never panic rolling into the path of another. Your dodge roll is also much more fluid, allowing you to take fast ones to get on your feet and firing again, or slower ones for more invincibility. While Dodge Rolling, you cannot fire your guns, but you can still roll the normal way if you ever feel the need.
When flipping tables over, you also possess brief invincibility, in the form of a field that neutralizes enemy attacks in a bubble around the table, even erasing bullets from midair. These impromptu sources of cover will also take a lot more hits than normal before any get through or break the table.
You possess an ‘inventory’, allowing you to ‘wear’ as many of your enchanted passive items as you want at once, a number of active items determined by your storage ‘slots’ (some passives can increase this past the starting value of 1), and hold infinitely many guns that you may switch between on a whim.
You possess one C or lower tier Passive item, a sidearm of your own design with infinite ammo about as powerful as those the in-game Gungeoneers possess, and potentially a non-infinite ammo gun and active item also around the strength of those the other Gungeoneers have. These items are infused with the concept of You in such a way that even with total power loss or the total destruction of your abilities, they’ll still be on hand. They can be brought into and out of your inventory regardless of other restrictions.
If you wish, you may start with any four B-tier items/guns, three A-tier items/guns, or two S-tier items/guns, all from the base game(s).
Unlike the canon characters of the games, Kaliber is particularly friendly with you and cares not for your blasphemous usage of other kinds of weapons besides guns. No items or weapons that increase your Curse score in the original game will affect you in that way, and instead you may ask her politely if you want your curse increased or decreased for whatever reason. No future outside context usage of swords or the like will make her mad either.
Of course, this is all toggleable, or a sliding scale, adjusting to your liking.
Optionally, be inserted into a specific or generic Gungeon setting, including fanfiction or non-canon media.
- Categories
- combatitemsmagicsupernaturalutility
- Traits
- summoningimmunitynecromancyskill masterytime manipulationsuperhuman physique
- Keywords
- cursesuperhuman strengthweaponscreationelemental powersdamagefireart and musiccombat skillmemory manipulation