Essence ofModded Minecraft
byItmauve
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AI summary
Gives you a perfectly healthy, more-than-human body — leaping over a metre from standing in full armour, sprinting for minutes without tiring, holding your breath for ages — which you may customise along with a default outfit that reappears at a moment's notice, plus a 27-slot extra-spatial inventory where each slot holds a tool or a roomful of one material, items shrinking while stored and returning to full size when placed. You gain the ability to Build, placing items into the world in fixed positions that can even float, to craft and process at great speed (simple mechanical recipes directly in your inventory), to construct workbenches, machinery and infrastructure for more complex processing given fuel, power or reagents, and to add inventories to any of it, all tracked by a searchable mental blueprint book that extrapolates recipes and variants. Your mind is likewise improved — non-degrading, with inviolable but suppressible memories, immunity to long-term stress, isolation and tedium — and drinking it places you in a new Minecraft world of linked planes, whether an infinite Overworld of tiny biomes and no seasons, a Skyblock, a Stoneblock, or a Nether.
Generated précis — the sections below are the author's original text.
Description
This essence comes in a voxelized bottle and shifts across the rainbow. It tastes like sugar, wood, sulfur, and gold.
Effects
22Your Minecraft powers:
You gain a perfectly healthy body. A body that is more than human. Capable of leaping over a meter in the air from a standing start while wearing full armor, sprinting and leaping for several minutes straight without getting tired, holding its breath for nearly a minute, and breaking almost any material given enough time. Your body is also tough enough to take severe punishment without losing combat effectiveness, perfectly healing in moments with enough food, resistant to any temperatures short of being immersed in -40° solid material or dunked in orange-hot lava, counteracting poisons in under a minute, and shrugging off curses in hours at most. It does not age or otherwise decay, has no hygiene requirements, does not require oxygen (only air), and only requires food for actions or regeneration (not maintaining itself.)
You may customize your new body, as well as create a default clothing option that automatically covers you unless you wear something else or specifically remove it. Even then you can be wearing it at a moment’s notice.
You possess an inventory, an extra-spatial storage space capable of holding materials and items. It has 27 internal slots, each capable of holding a single tool or filled container, or up to a large room's worth of a single type of material, decoration, consumable, workstation, or machinery. Fluids and living beings can only be stored in a container. Objects in the inventory will automatically stasis themselves unless required otherwise. 10 additional slots make the hotbar. Hotbar slots can have their contents called to hand or dismissed with a thought, and switching slots between the main inventory and your hotbar takes a moment's concentration.
Tools in your hands maintain their full size, but other materials and items have a reduced form while held via your inventory. When placing down items from your inventory, they return to full size. You may also eject items from your inventory, in which case they appear as softball-sized versions, that slightly float and spin slowly. These can merge together into a single “entity.” If you can pick up something, you can add it to your inventory. In addition, when properly harvesting something, you may immediately add it to your inventory.Your inventory automatically Identifies anything inside it.
You may don and doff clothing and armor directly using your inventory. This will resize them to fit you.
You now have the ability to Build, placing items from your inventory into the world in a fixed manner. Most materials and structures you can produce are amenable to this, though materials like sand, gravel, or dust are not. Objects placed like this can float and will not move unless manipulated properly. You may also “Unbuild” when removing materials, making the objects and material around the removed part float like you Built them.
You are capable of crafting and processing materials at great speed. You can perform some of this directly in your inventory, though this requires it to be sufficiently simple in scope and mechanical actions only.
You may construct workbenches, machinery, and infrastructure that allows you to craft more complex products or perform other sorts of processing. Most types of them will require fuel, power, and/or reagents to work.
You have a mental blueprint book capable of keeping track of everything you are capable of crafting or processing. It lets you search through it and filter it in multiple ways with an intuitive interface. It will automatically extrapolate simple recipes and variants from any materials in your inventory, and can verify when your own ideas for crafting will work. It can also bookmark blueprints if you want to keep track of what you want to make.
Your mind is improved. It cannot decay or otherwise degrade. Memories become inviolable but also suppressable. Long-term stress, isolation, and other potential sources of degradation will have no effects. You can handle tedium without problems. Your ability to comprehend and apply rules in complex systems has been greatly expanded and can be expanded more by practice. Your skills remain sharp even when disused. Your ability to learn and experiment is greatly improved as well. Attempting to master digital logic could see you go from having no knowledge to designing and programming 8-bit computers within months.
You can construct chests that have their own inventories, similar to yours. You may also add inventories to your workbenches, machinery, and infrastructure to allow them to work with your storage and inventory. Doing so is relatively simple and does not require rare resources or complex crafting.
Whenever you die, you may respawn at any bed you have slept in at perfect health. You may also add a bed to your respawn points by laying a hand on it for a moment. However, beds will be removed from your respawn points if they are moved or destroyed. The contents of your inventory will be dropped into the world at your point of death, as is some of your XP. The rest is lost. Your corpse may or may not exist, depending on your desires.
Your Modding powers.
You are capable of collecting XP, an arcane energy, from various tasks. Harvesting or processing various materials, killing monsters and animals, and trading with people are the most common sources of XP. XP is consumed to create mods and power functions within mods.
You may add mods to your world. These allow new materials, new possibilities for crafting and processing, new powers, new planes, or new creatures to the world. In order to do this, you need large amounts of XP, greater amounts the more different the mod is from the state of the world and the more powerful the mod. They may be as simple as a new option for another mod, like a new enchantment, or as complex as a new plane with new creatures and materials. Mods may interact with your Minecraft powers as well, allowing you to enhance them.
You may use mods created for the Minecraft game as a guide for your mods. However, the exact mechanics may differ significantly, being guided by the nature of XP.
However, new materials and creatures will not spawn in your current world. You must travel to an unvisited plane (of an appropriate type) in order to access those new world features. Mods that grant powers always require some method to build up to the full power, with a proportional cost.
You may use books to organize your thoughts and designs for a new Mod. When the mod is created, the XP will fill out the parts not specified in your design, creating a good guidebook. Even if you do not have anything written in a book, you may still turn it into a guidebook when you create a mod.
When contemplating a potential mod, you will know how much XP must be spent to create it.
You may fully or partly deactivate any of your mods at any time. Only your free will can do this - you cannot be coerced or controlled into doing so.
You may at will enter Expert Mode, where you get increased XP. However, crafting and processing is more complex, difficult, and tedious, and monsters become more common and more dangerous. You may exit it after getting out of bed from either dying or sleeping.
ScenariosWorlds
When you drink this potion, you find yourself in a new Minecraft world. This world has a few planes within it.
You may find yourself in an "Overworld," a world that is an infinite world, extending flat in all directions. While it resembles the Earth you knew in terrain and composition, this world has a wildly varying climate, with tiny biomes and no seasons. While there are animals that you would recognize here, there are also monsters that want to kill you. All of them seem to spring out of the ground. There is civilization, but only in the form of scattered villages. The plants here are incredible, being capable of growing to maturity in minutes.
A "Skyblock" is a type of Overworld that is empty air except for a single floating island. A "Stoneblock" is the reverse, infinite stone in all directions except for a small hollow. You may also find yourself in a "Nether," an infinite system of caves and caverns, filled with hostile monsters and lava. Much of it is barren wastes. Traveling in the Nether is faster than traveling in the Overworld.
Minecraft worlds have a third plane that you may not start on: the "End," floating islands in an infinite void populated by the Ender Dragon and the Endermen it rules over. Be cautious, as the Enderman will be angered by your gaze and the Ender Dragon is hostile. If you kill it, you get its egg.
This first world comes with some mods already active.
"Redstone," which adds a powdery mineral to the world, called redstone. Redstone can be used as a conductor of its own special power, and is used as the basis for actuators, sensors, and power sources.
"Brewing" which adds the Blaze monster to the Nether. The blaze's rods can be used to make a workstation where potions can be made. Ingredients are catalyzed by ground-up blaze rods to form potions, which provide temporary effects. Ingredients can also modify the effect of completed potions.
“Beacon” allows for the creation of structures that grant abilities within range of a beam emitted from the structure using rare materials, including a star-shaped crystal found in the corpse of the deadly Wither monster. It adds the Wither and Wither Skeleton monsters.
“Fishing” allows for collecting fish and treasure, and other items from empty water.
“Enchanting,” which allows you to spend XP and materials to give your equipment special properties, and spend XP to power some of those properties.
“Fluid sources,” which allows you manipulate liquids into flowing indefinitely in a fixed space and duplicating under some circumstances.
You may construct portals between planes to begin with. An Ender Dragon's egg can be used to construct a portal connecting to a new Minecraft world. Minecraft worlds that are already connected may be further linked by portals that do not require an egg. With sufficient investment into plane and portal mods, you may head out into the multiverse by constructing portals.
Creating a mod to allow yourself the use of a power existing in a universe you are in is very cheap, but will have a normal cost outside the universe. The same applies to mods about unique materials, constructions, or creatures.
Once you kill your first Ender Dragon, you may travel between your original homeworld and your linked worlds using any inter-world portal you construct.
You may return to your original homeworld, your Minecraft worlds, or any world in the multiverse moments after you last left it.
When a mod creates a new plane, new copies of that plane can be reached from any of the worlds you have connected.
When you create a connection to a new world, you may disallow the usage of some mods in it, preventing minerals and creatures based on those mods from generating in it.
Multiplayer.
You may enable others to use your mods, opening up the possibilities of those mods to those people alone. You may also restrict certain features of the mod and/or revoke mod access, if you want.
You may grant others a similar copy of the “Minecraft Powers,” which you may again restrict and revoke.
If you’ve granted Minecraft Powers or mod access to someone, they may collect XP. You can let others accumulate the XP that they generate or you may have any XP they collect be transferred to you, and you can switch this at will, for individuals and groups. Any XP you allow someone to accumulate cannot be taken in this manner.
- Categories
- utilitycraftingmagiccreationsupernatural
- Traits
- portalsdimensional traveltechnologysystem interfacedurabilitynecromancy
- Keywords
- dragoncurseperfect healthpocket dimensionregenerationskill masterywealthgame mechanicswritinganimal controlarmor