Essence of theROBslayer
byItmauve
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AI summary
Makes you a ROBslayer, capable of killing theoretically omnipotent beings, gods and aspects of reality, armed with four metaphysical items you can manifest physically. Your Blade is a guaranteed one-hit kill against ROBs — imbued attacks cannot miss, be dodged, blocked, retconned or neutralised, can target a ROB through an avatar, an expression of their power or a possessed person, and kill instantly, unforeseeably and unrecoverably, with any aspects of reality the slain ROB was holding up manifesting as Mantles you can take on for a share of their power and responsibilities. Your Shield protects designated people, organisations, civilisations and territories from ROB interference, can retgone past ROB effects over a timescale you choose and briefly hold up collapsing reality after a kill; your Armor shields you from ROBs, reality warping and retcons, tells you what memories you should have afterward, requires your affirmative uncoerced consent — with advance knowledge of exactly what is intended — for any ROB to affect you, and absorbs effects a slain ROB was maintaining on you; and your Cloak hides your nature absolutely, misdirects ROBs into blaming other actors with fabricated evidence, and conceals you from precognition and mass data analysis while hiding its own activity so you never register as a blind spot.
Generated précis — the sections below are the author's original text.
Description
This essence comes in a plain flask with a glass stopper. It tastes like mundane water, which is what any analysis will say it is.
Effects
13You are now are ROBslayer, a being capable of killing theoretically omnipotent beings, as well as gods, aspects of reality, and other similarly powerful beings. (“ROBs”).
You have gained a Blade, Shield, Armor, and Cloak. These are metaphysical, though you may manifest them physically.
Your Blade.
Your Blade is how you kill your targets. It is imbued into your attacks, and even can even strike through things such as remotely operated weapon systems and laser target designation.
Your Blade is a one-hit kill against ROBs. Imbuing an attack with your Blade will make it unable to miss, be retconned, dodged, blocked, or otherwise neutralized provided the target is a ROB. It has no other effects on the attack.
You may target a ROB through an avatar, expression of their power, or a possessed person.
Slaying a ROB is unrecoverable, unforeseeable, and instant.
If the ROB you slew was maintaining important aspects of reality, then your Blade will manifest them as Mantles. You can use them yourself to gain some of the ROB’s powers (related to the important aspect), but doing so also saddles you with some of their responsibilities and obligations. Mantles can be given freely and uncoerced by their holders.
Your Shield.
Your Shield protects others from ROBs. You may designate people, organizations, civilizations, and territory to be protected.
Your Shield protects them from any or all ROBs directly interfering. This choice is binary - either any given ROB can effect them or not.
You may retgone past effects from ROBs, choosing a timescale and undoing all effects made during that time.
If you slay a ROB and important aspects of reality immediately collapse, your Shield will be able to maintain them instead for a short time.
EquipmentYour Armor
Your Armor protects you from ROBs. It also protects you from reality warping and retcons in general.
If a retcon happens, it will tell you what memories you should have in the new timeline.
ROBs can only affect you with your positive, affirmative, uncoerced consent. You may consent to only specific parts of a given set of changes, if you want to avoid enforced drawbacks.
You instantly and immediately know how a ROB is planning to affect you. This allows you immediately decide what parts you want to accept.
If a ROB was actively maintaining effects on you when you slew it, your Armor can make them part of itself and allow you to continue to benefit.
Your Cloak.
Your Cloak prevents you from being noticed. There are multiple modes that it can hide you with.
First, it will always prevent your nature as a ROBslayer from being noticed or detected. Even if other ROBs see you slay a ROB, they will not think you were responsible.
If a ROB notices that you blocked their attempts, they will think that some other actor was responsible. They will even perceive evidence to that effect.
You may also hide from precognition and mass data analysis. You can appear to be just not a ROBslayer, less powerful or knowledgable than you actually are, ordinary and not a threat, not present, or any mix in between those.
The Cloak will hide its own activities from those performing or using the precognition or analysis. They will be unable to finger you as being a blind spot or a deviation from their predictions or models.
Your Cloak can also protect you from any sort of fate or narrative causality.
- Categories
- combatitemsmagicsurvivalreality-warping
- Traits
- precognitioncloningomnipotencereality warpingtime manipulation
- Keywords
- enhanced sensesarmorweaponsbarrier creationdamagecreation