Essence of theSystem Gifter
byItmauve
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AI summary
Lets you create Systems, rule frameworks that manipulate a single person's life, granting you rule-design skill so extreme that five minutes of your work equals a thousand years of crunch from the fifty best lawyers plus a starting library of common applications; rules may change at any time, but any offer extended to the Subject must be honoured until rejected, failed or expired, and you cannot kill the Subject directly. You begin with one System bound to one necessary Subject — changeable only through a complex, draining process — whose reality-warping power is nearly unlimited but always routed through relevance to that Subject: it can raise the dead who mattered to them, or move a planet's weather to arrange something for them, and it can hand the Subject enormous power limited only by that power's own mechanics, though the System cannot activate it directly. You may create loyal, unsubvertible AIs inside the System and real-world Assistants no stronger than you, earn a second System once your Subject completes a narrative arc, and hijack another creator's System on meeting their Subject — tracing who built and maintains it first, and at the moment of hijacking deploying countermeasures like sealing it, killing the creator, or erasing every trace of it from their mind and possessions.
Generated précis — the sections below are the author's original text.
Description
This Essence comes in a black bottle with red text, and tastes like cheese.
Effects
18You may create Systems, rules and frameworks designed to manipulate a person’s life.
Due to the nature and structure of this power, you gain a great ability with regards to understanding, analyzing, and designing rules. You are so good that five minutes of your work is equal to a thousand years of crunch-level work from the fifty best lawyers (sorted by that skill) chosen from across history.
You start with a library of common applications, like displaying information to a Subject or letting a Subject give inputs to the System.
While the rules of the System may be changed at any time, any “offer” extended to the Subject must be honored until it is rejected, failed, or expired.
You cannot directly kill the Subject with the System.
You may start with a single System that can target a single person. This person is the System’s Subject and is a necessary person for the System to function.
While it is possible to change the Subject, this is a major event that is complex and draining, and cannot be done trivially.
Your System has almost unlimited reality-warping power, but only in relation to its Subject. A System can bring back the dead - but the dead who are important to the Subject. A System can manipulate the weather across an entire planet - but only to arrange for certain weather for the Subject. A System can rewrite history, but only to change the important events for its Subject.
A System can (and often will) provide great power to the Subject that is not limited in action by “what is important to the Subject” but simply by the mechanics of said power. However, this power cannot be activated directly via the System.
You may create assistants and AIs to help you manage the System.
Such created beings will always be loyal to you and cannot be subverted.
AIs exist within the system only, lacking a physical form.
Assistants exist in the real world. When created, their power cannot exceed yours.
Once the Subject of a System has completed a narrative arc, you may create a second System.
If you encounter the Subject of another System, you may hijack the other System and treat it as one of yours.
Before doing so, you may trace out the System to find who created it and who is maintaining it.
You can employ a variety of countermeasures against other System-creators when hijacking their Systems, but only at the moment of hijacking.
These including “sealing” the System so it can’t be interacted with, outright killing the creator, and erasing all memory and traces of the System from the creator’s mind and possessions.
- Categories
- utilityknowledgecreationmagiccrafting
- Traits
- system interface
- Keywords
- leadershipweather controlwriting