Essence of theSupreme Sorcerer
byLucas786
- Views
- 0 views
- Favorites
- 0 favorites
AI summary
Makes you the most powerful wielder of magic there is, with limitless potency, a bottomless repertoire of occult knowledge, and selective omniscience covering magic, sorcery and ritual, so that if you can imagine an effect you can most likely achieve it and will be told how. The cost is casting: every spell requires specific sequences of action scaling with the effect's nature, breadth and depth — the simplest need almost nothing, stronger ones a word of power or a gesture, and the greatest demand complex runes and patterns traced in the air or full rituals, the sort of investment needed to raise an ancient civilisation from the dead, seal a planet-devouring pseudo-god or erase a cataclysm and its consequences. Requirements and components come to you instinctively and can optionally be supplied by the Essence for ritual use only, with two notable rules: you can never break your magic's fundamental laws by, for instance, ritually blessing yourself to cast without conditions, and purely defensive magic — wards, protections, fate-weaving, anything keyed to your own survival — casts as quickly and easily as spells several tiers below it.
Generated précis — the sections below are the author's original text.
Description
By drinking this Essence full of wonders, you gain the following boons.
Effects
12You are the most powerful wielder of magic. Your potency is limitless, and there is virtually nothing that you can't achieve with your bottomless repertoire of occult knowledge.
This Essence enables you to perform a variety of extraordinary feats, such as conjuring vast illusions, modeling the landscape around you, detecting, controlling, and reshaping souls and arcane energy at will, breaching the boundaries between Earth and otherworldly planes (magical planes unsuited for human life, such as Hells, Heavens, Faerie Courts, Qlipoths, and the likes, not parallel Earths or anything of the sort), or summoning esoteric entities from nothingness.
This Essence itself is Omniscient in nature but only in selective terms such as magic, sorcery, and rituals. If you can imagine it, there is a high probability that you can achieve it. It will provide you with the necessary occult knowledge required to do so.
However, each of your spells requires specific sequences of actions and these casting conditions scale with the nature, breadth and depth of the magical effect you're trying to achieve. Your most basic spells can be cast with nothing but a thought, whether it is firing eldritch blasts and lightning bolts, levitating, briefly turning intangible to phase through wall or physical attacks, reading superficial thoughts, putting someone to sleep, etc.
But for more potent spells, you'll need more extensive casting, starting with speaking a brief word of power or making a simple gesture, then tracing more complex runes and patterns in the air with your hands, chanting several seconds-long incantations, then drawing magical circles and runes on the ground, then preparing complex rituals in a room with a very specific configuration, and so on, with almost no upper ceiling.
An example of this includes spells like bringing back a whole ancient civilization from the dead, sealing away a cosmic pseudo-god on its way to devour the planet, erase a cataclysm and its consequences from reality and collective memory on a planetary scale, curse an invulnerable and immortal divine being to make it killable, and other effects of this magnitude would require major rituals with weeks-long preparation requiring very specific items and components, create or introducing new energies such as arcane or mana, throughout the universe may take months of preparation. Introducing entirely new concepts into an existing universe, such as the magical forces present in the Hogwarts universe, could require years of preparation.
Optionally, this Essence will grant you items and components necessary for various rituals. It can only be utilized for this purpose; otherwise, it will vanish without a trace. However, I advise everyone to refrain from choosing this option. Instead, this Essence will open a portal to a dimension where the items required for the ritual can be discovered. You can embark on these adventures. The journey will be long and perilous, but it will be rewarding, as it will contribute to your growth in both magic and character.
The components and requirements of a casting or ritual for a spell that you have in mind come to you instinctively. Three things to note about your Essence:
The first is a limit. You're strictly incapable, no matter what, of breaking the fundamental rules of your magic with something like "doing a ritual to cast a blessing upon myself that allows me to cast any spell I can imagine without any restriction" or anything similar.
Second, wards, fate-weaving, spells of protection and every magical effect revolving around your survival through purely defensive means are as quick and easy to cast as spells several tiers of power and difficulty below.
Third, you possess an innate occult Sight that allows you to see and analyze any kind of magical effects down to their most fundamental components as if they were physical things, which allows you to, say, immediately know the powers an individual has or the supernatural effects an object or place is imbued with.
Finally, as you practice and gain experience in magic, your abilities will expand. Initially, you can only cast low-level spells with a mere thought, but as you progress, you will be able to use mid-level and then high-level spells with just a thought. Furthermore, your reliance on items and components will decrease or be completely eliminated; only concept-level spells will not fall into this category. At the pinnacle of mastery, you will need only a week of preparation, along with one or two items and components, to cast concept-level spells.
- Categories
- magicsupernaturalutilitycombatcosmic
- Traits
- intangibilitysummoningdimensional traveldivine powerdurabilityflightillusions
- Keywords
- angelcursedivine magicimmortalityportalscosmic powerelemental powersplant controlprobability manipulation