Essence of theBackrooms
byLucianoWrites
- Views
- 0 views
- Favorites
- 0 favorites
AI summary
Makes you undisputed monarch of a Backrooms of your own, in whichever continuity you choose, where every entity, level and object obeys you without question — so even something like the Leviathan of the Liminal Archives can be pacified — and you can reshape a level's composition at will, including warping it in ways that instantly kill anything inside. You can create levels, entities and objects with a thought, invent wholly new ones, and modify existing entities or individual specimens, and you can send anyone from the Frontrooms into your Backrooms with a thought so long as you are within a few dozen metres of them. You also dictate the rules — where wanderers arrive, what happens when they die, whether they can die at all — and can bring things back the other way, summoning entities or objects into the Frontrooms or opening temporary or permanent portals to specific levels.
Generated précis — the sections below are the author's original text.
Description
This Essence has the same refreshing taste as a bottle of almond water downed during a brief moment of rest in a safe corner of a habitable level.
Effects
7By imbibing this essence you become the undisputed monarch of a Backrooms of your own. You can decide if this refers to some specific continuity or not, and whether or not any other continuity of the Backrooms exists in a meaningful sense when you first drink this essence. This also means you can make yourself the ultimate monarch of every Backrooms continuity, if you wish.
As the monarch of the Backrooms all entities, levels, and objects obey you without question. This means you can pacify impossibly hostile entities like the Leviathan of the Liminal Archives, or turn pacifistic entities into depraved killers with a word.
You can control the composition of levels, even warping them in ways that immediately kill entities and wanderers alike and destroy objects with ease.
You can create levels, entities, and objects with a thought. If you want you can create wholly new entities and objects as well as modify specific entities or even specific examples of more common Backrooms natives such as partygoers or hounds. This also means you can modify objects such as turning almond water into a liquid steroid or turning a squirt gun into a paintbrush that creates unique paints based on what anomalous liquids you have safely loaded into the gun-turned-brush.
One of the most important things you can do with this is send someone from the Frontrooms to the Backrooms you lord over. You can do this with a thought, so long as you are within a few dozen meters of the individual(s) in question. This can manifest in a number of ways, such as them immediately vanishing into thin air or cursing them so that the next time they take a step or lean against something they seem to glitch into the floor or wall.
You dictate the rules of the Backrooms. You can decide where new wanderers first appear, what happens when a wanderer dies in the Backrooms, or even set up unique conditions such as an inability to die from old age, and ending hunger and thirst in the bounds of your Backrooms or dialing up the rate at which such conditions set in.
You can bring things from the Backrooms into the Frontrooms, whether it is summoning individual entities, or objects, or creating temporary or permanent portals into specific Backrooms levels. These portals can be as blatant or as subtle as you wish, and can even involve creating thresholds where certain activities can result in one going from the Frontrooms to the Backrooms even by accident.
- Categories
- utilitycreationcombatmagicitems
- Traits
- portalssummoning
- Keywords
- elemental powersweapons