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Essence of theMind Control Graduate

byLucianoWrites

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AI summary

Gives you the knowledge and skills of a top graduate of the interdimensional Mind Control University, or alternatively enrols you as a student for a rigorous year-long course in a class suited to your gender and sexuality. MCU teaches six disciplines: Hypnotism, far beyond the party trick Earth knows and the most versatile of the six in skilled hands; Chemistry, covering substances from perfumes that induce adoration upward; Technology, spanning technical knowledge well past mind control alone; Magic, exploiting a cosmology where reality is made of mana that scholars can manipulate directly; Psionics, navigating the psychic reality running parallel to the physical one; and Chi, manipulating the energies of living beings with a mystical bent on biology and physics. A graduate has enough skill and creativity to conquer countries within hours if they choose to be that overt, though most prefer subtler approaches.

Generated précis — the sections below are the author's original text.

Description

This Essence tastes like the sensation of acing an important test.

Effects

10
  • By consuming this Essence, you've now gained the knowledge and skills of someone who has graduated at the top of their class from the prestigious Mind Control University, a groundbreaking interdimensional university where students; invariably those interested in mind control, learn about a number of different methods to control other people's minds.

  • Alternatively you can use this to become a student attending MCU, in which you'll enter a class that is to your liking, in terms of gender and sexuality, and have to endure a rigorous, year-long course of study with your free will still intact (no small feat) to graduate.

  • At this university there are six different concentrated areas of study: Hypnotism, Chemistry, Technology, Magic, Psionics, and Chi. Each of these disciplines is incredibly powerful, though hypnosis is often considered the "weakest" of them, and they synergize remarkably powerfully with each other.

  • Hypnotism is much, much stronger than the party trick it is often considered to be on Earth. The sort of hypnotism one is taught at MCU is a versatile art that allows its most practiced and skillful users to hypnotize entire groups of people, even including things like ancient dragons and mighty elves, simultaneously, using body language, tone, microexpressions, psychology and other skill and knowledge sets to lure people into states where their minds are moldable playthings in your hands. This is also, in the hands of most MCU students, the most flexible tool in their toolkit, and it is capable of affecting a stunningly broad set of beings as well as the easiest discipline to mix with other disciplines.

  • Chemistry is a set of skills that refers to mastery of the knowledge and application of substances that achieve various ends. This can be anything from perfume that makes those who smell it adore you, or a beverage that induces incredible lust in those who imbibe it. This discipline can be incredibly handy but it should be noted that the effects of many substances will have a range of effects depending on the nature of the beings affected by them, such as a drug that can be used to make a human fall asleep only infuriating a dragon or an elf. That said, there are many chemicals and other such substances with effects that are universal! This study will also teach you the underlying science behind these devices, allowing you to gain the skills needed to refine chemistry and improve it in a staggering variety of ways.

  • Technology, as a discipline in the MCU, refers to the application of and knowledge about aspects of the physical world, and encompasses many sorts of technical knowledge that goes beyond mind control. This is a stunningly diverse field of study and will teach you about mundane fields of science as well as fields that, to you, are the stuff of science fiction and fantasy. Examples of relevant technological devices include nanobots that wipe or modify the brain, glasses that induce trances in their wearers, and many sorts of defensive technology, such as contact lenses that protect you from subliminal messages (something many MCU hypnotists love to employ).

  • Magic is a hilariously vast set of skills that takes advantage of the quirks of cosmology in the multiverse the MCU is set in, wherein reality is made of mana and skilled scholars can deftly manipulate said mana to achieve almost any end imaginable with enough willpower and knowledge. There are many different magical disciplines, and each can be used to manipulate minds in different ways if one is creative enough. Magic is also more of an art than a science (though there are absolutely scientific elements in magic), and each magic-user will have individual idiosyncrasies that make their magic slightly different from any other magic-user.

  • Psionics is a field of actions and abilities that refers to one's skills with navigating the psychic reality that exists parallel to the physical one we can all perceive. Those who learn to perceive this layer of reality are able to do all sorts of psychic shenanigans such as utilize telekinesis, read minds, and of course mind control people who lack strong enough wills to resist their minds being reshaped. This is a stunningly subtle ability set, and oftentimes the most subtle techniques here are impossible to detect when done correctly.

  • Chi is energy, and those who use Chi are skillfully manipulating the energies of living beings and incorporating some degree of mysticism into biology and physics, as this field of mind control also confers passive benefits to you. Skillful chi-users can gain immortality, become faster, stronger, more healthy, and master martial arts and other such things with absurd ease. Those who use chi to control or influence minds do so by manipulating the energies of the brain. Additionally, in this field what matters is effort. While initial talent is helpful, enough effort will eventually triumph over any level of innate talent (so long as said talent is not coupled with equal levels of effort).

  • Graduates of the MCU have enough skill and talent to conquer countries in hours, if they apply their skills correctly and creatively, though many graduates will not be so overt. It is not impossible for thoughtful graduates to conquer and control entire pantheons. Graduates with the right skill sets can also figure out how to traverse the Omniverse through their own power, such as creating teleporters that can move through dimensions or casting rituals that allow one to slip through universal barriers.

Categories
socialmagicmentalpsychicsupernatural
Traits
mind controlskill masterypsychic powerstechnologydimensional travelgender changeimmortality
Keywords
dragonenhanced sensesemotional controltelekinesistelepathyteachingart and musicelemental powers
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