Essence of theSon
byLucianoWrites
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AI summary
Reworks your soul so that it is touched by Father Entropy, the primordial originator of death magic, making you one of his Children. Three gifts come standard: Ascended Spirit, placing your identity and soul beyond mortal tampering and letting them recover from any damage short of outright destruction; Knowledge of the Father, giving you innate sorcerer-like understanding of your death magic, spirits and soul energies with a passive boost to anything resembling necromancy and instinctive grasp of any new ability you acquire; and enough excess soul energy to count as five ordinary souls when fuelling your entropic powers. You can absorb the souls of the recently dead into a Sanctum, a demiplane tethered to your own soul, will eventually learn to planeswalk and open portals for yourself and your minions, command legions of undead, entropic, demonic and dreamlike servants through the dark charisma every Child possesses, and receive Gifts — blank souls your Father has invested with vast power, skills and personalities matched to your own interests, waiting in your Sanctum.
Generated précis — the sections below are the author's original text.
Description
This Essence's taste is difficult to categorize, but as you drink it you feel yourself growing in wisdom. The evening you imbibe this Essence, you are left changed, touched by the power of your father, who bathes you in cosmic knowledge and transforms you into something new.
Effects
13This Essence transforms your soul, giving it a makeover such it becomes touched by a primordial spirit; Father Entropy the originator of death magic. You have become one of his Children. If you are a man you become a Son. If not, and you wish to be a man you become a Son, your soul transformed by your father's touch. If not and you don't wish to be a son you are one of his Children. Either way your powers remain the same.
All Sons and Children benefit from three basic freebies. You also have these powers. Ascended Spirit; Your identity and soul are beyond mortal touch. You still depend upon your corporeal form to interact with the world, but you are immune to things like the impact of brain damage, you possess an eidetic memory that you yourself can edit, and are exceedingly resistant to purely mental attacks as well as outright immune to spiritual attacks.
Your soul is nearly impossible to hostilely tamper with and will recover if given enough time from any damage that does not outright destroy it. Knowledge of the Father; You are the first user of death magic in your world and you have an instinctual knowledge of your powers and magic.
You are almost akin to a Sorcerer from the likes of Dungeons and Dragons in that you innately understand your powers. You can still construct and perform elaborate rituals to construct more complex effects, but you do not need to study and research to utilize your powers, and you can sense and see magic,
Spirits, and soul-related energies. If you gain new abilities in the future you can instinctively sense how to use them and have a passive boost to abilities similar to the necromancy you're learning here. The final freebie is Entropic Soul; Your soul is a powerful thing that is perpetually trying to expand, and in doing so.
Produces enough excess soul energy to count as five regular souls for the sake of utilizing your eerie entropic powers. Death magic, the magic keyed to your soul due to your connection with The Father and innately part of you, tends to be fueled by such soul energies, and you can contain unlimited amounts of such energies as well as passively produce them. You can easily absorb the souls of the recently deceased by slightly focusing on them, so long as you are within ten meters of the body.
You understand the power of souls. You have the power to absorb the souls of the recently deceased and can place them in a Sanctum a demiplane tethered to your soul, where they can be used in a variety of ways and where you can Burn them. If you Burn 5'000 souls you get a Soul Point; a sort of internal currency you can spend to learn new necromantic, arcane, and eldritch powers, all fueled by the energy souls contain within them. You can learn all of the powers accessible to any Son (from Soul Drain to Ascension) provided you can get enough soul points to invest in the first place.
Among the range of talents you can learn, at one point in your slow progression of power you will be able to learn how to planeswalk; create portals that allow you and your minions to travel from world to world and universe to universe.
One of the central facets of any Child of the Father is their dark charisma. This dark charisma manifests in the form of them commanding mighty legions of undead, entropic, demonic, dreamy, and otherwise monstrous minions. You can learn to summon and control everything from lowly skeletons and zombies to mighty dracoliches and eldritch tanheems, provided you invest the proper soul energy into mastering your charisma. These unholy minions are devoted to you, willing to do your bidding, and ready to fight and die for you if necessary. You can also transform into minions you know how to summon, gaining versions of their powers keyed to the forms you take.
Beyond mighty minions your Father has also taken blank souls and given vast power, skills, and personalities keyed to your interests and skills and placed them in your sanctum. These are Gifts, and what lovely, seductive Gifts they are. Each is a mighty ally and loyal lover, but takes vast soul energy you awaken. You start off with 1 Gift Point which can awaken one for free. In total you have 13 unique gifts, and each takes energy equal to that contained in half a million souls.
Before you awaken you gain two unique stipends; 10 soul points to spend on powers, and 10 to spend on minions. These are abilities you know and minions you can summon right away. These abilities are cheaper for you, and so are your minions, each taking half as many souls to summon or use and you begin with one member of each minion race summoned to your side immediately.
You also get to select various perks, 4 in total, and give them to yourself.
Unlike most children you have no cap on your abilities or minions, always able to keep growing until you are the most powerful child of the father to have ever lived. Go on, child, make your father proud.
- Categories
- supernaturalspiritualmagiccompanionssocial
- Traits
- necromancysummoningcharismacraftingimmunityperfect memory
- Keywords
- leadershipdemondragonportalsshapeshiftingwealthsoul manipulationgame mechanicsdamagedarknessfireknowledge