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Essence ofChains

byLunahaile

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AI summary

Gives you summonable chains, by default from your arms but trainable to emerge from anywhere on your body, undetectable by any means including exotic ones while unused and never registering as weapons. They start with a three-metre reach, extendable by slowly forcing the maximum extrusion further, and although the lack of a sharp tip limits their raw attack power they excel at binding and general utility, moving under your control as naturally as a limb. One forearm-thick chain can be summoned at a time initially, improvable up to a collective bulk of half your torso, and they serve as both whip and magical focus; dipping them in molten metal changes their properties, appearance and power at will, breaking one resets its maximum length so it can be resummoned in full (leaving behind a possibly intractable alloy), they can do anything their metals can so long as they stay chain-shaped, they range in scale from thousands of jewellery links to a single naval chain, and you gain basic competence at fighting with them.

Generated précis — the sections below are the author's original text.

Effects

12
  • You are granted with access to summonable chains. These can be trained to be summonable from any part of your body, but begin with your arms by default.

  • These chains cannot be registered as weapons or detected by any means when not in use, including exotic means of detection.

  • The starting range is 3 meters by default, but can be slowly, gradually trained by emitting the maximum amount of chain from your body and attempting to force it to grow it further. The growth rate is fixed at 1 cm per meter, scaling to match. (Increasing to 1 meter per km, exc).

  • The chain has no sharp tip, limiting it's attack power, but has high potential for wrapping around targets or use as a tool.

  • You gain control over this chain, allowing you to twist and maneuver it like it was a portion of your own body.

  • By default, only one chain the size of your forearm can be summoned at a time. This can be improved, though the maximum collective size must be half that of your torso.

  • These Chains can be used as a magical foci, as well as a whip.

  • By dipping the chain in molten metal, you can change and adapt it's properties, adapting and changing it's appearance and power at will.

  • Should the chain ever be broken, the maximum length will reset, allowing you to resummon it's full size. Be aware that the resulting alloy may be exceptionally difficult to work with if you wish to use it for forging, depending on the amount of absorbed metals.

  • These chains are capable of anything the metals are capable of, but must remain in the form of chains.

  • You acquire basic competency in using whips/chains in combat, allowing you to disarm or kill an opponent from afar.

  • The size of these chains are variable, from thousands of small jewelry chains to a single large naval chain.

Categories
combatmagicsurvivaltransformation
Traits
summoning
Keywords
adaptation
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