Essence of theEntity Creator
bylunar8108
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AI summary
Lets you create entities of any kind — humans, pet rocks, vampires, eldritch beings — with any powers you like, paid for from an energy pool that refills from empty in five days, with stronger entities costing more and additional energy buying them a background in the world (a bare identity costing almost nothing, real connections and possessions costing considerably more). You can build in innate drawbacks — a vampire's blood thirst, a werewolf's silver weakness, sociopathy — to buy more power or a better background, provided they are genuine drawbacks, which an entity can eventually shed through great effort; spending your entire starting pool buys a Spider-Man-class entity with a minimal history and no drawbacks. Every entity has infinite potential and can train without limit and evolve far past its original design, can learn power systems it encounters but not simply copy specific powers (learning chakra in Naruto, but never spontaneously developing a Sharingan), and is ageless, aging only when it chooses and never faster, remaining at prime capability even if its appearance grows old.
Generated précis — the sections below are the author's original text.
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60You have gained the ability to create entities.
These entities can be anything you desire, be it humans, a pet rock, vampires, eldritch beings or other things.
Their powers can also be anything you desire, be it magic, cultivation, psionics or anything else.
These entities are created from the energy pool you have gained from this Essence.
The stronger the entity the bigger the cost.
Through spending some energy you can give an entity a background in the world.
A completely bare-bone background, with no connections, possessions or anything else except for an identity and basic knowledge about the world cost almost nothing.
The more advantages the background gives the bigger the cost.
You can give an entity innate drawbacks while creating them to let them start with more power or a better background.
These drawbacks can be things like the need to drink blood like a vampire, the weakness of a werewolf to silver or simply a mental drawback like sociopathy.
The bigger the drawback the bigger the boons it can give.
These must be actual drawbacks.
It is possible for an entity to eventually get rid of a drawback, but it is going to take them a lot of work, time and effort.
If you spend the entire energy pool that you are starting with you can create a Spiderman class entity that has a history with minimal impact and no drawbacks.
Your starting energy pool refills fast enough to go from 0% to 100% in 5 days.
All entities have the following:
All entities have infinite potential, they can train any part of themselves without limit and can develop & evolve in ways far beyond their starting design.
They can learn power systems they encounter, but can’t simply copy powers. (as an example: in Naruto they could learn chakra, but can’t suddenly develop a Sharingan after encountering one).
All entities are ageless.
Entities only age when they want to, they can pause and continue their aging process whenever they want to, but they cannot speed up their aging process.
Even if an entity grows old their power, health, etc… will still be the same as if they were in their prime, only their appearance changes.
No matter how old an entity becomes, they won’t die from old age.
All entities start with the knowledge of your mother language and the language of the place they are created in. (as long as it isn’t a language of power, those will cost some energy from your energy pool).
All created entities care about you and they start with a loyalty level that is comparable to the most fanatic NPCs from Nazarick, they would burn entire worlds down for you without even blinking an eye.
This tends to grow even more extreme over time.
This loyalty is practically a minor superpower on its own and strong enough for your entities to have immunity to a decent amount of mind control and a high level of resistance against any mind control strong enough to get through the immunity.
This doesn’t mean they will blindly obey your commands, they have their own will and personalities, it is not unlikely for some to think they simply know better what is good for you, if you mess up with what kind of entities you create it is not impossible for you to get stuck inside a golden cage.
There is a connection between you and every entity you have created.
This connection allows for contact between you and the entities, you can feel the emotions of any entity you have created and talk with them.
They can also feel your emotions and start conversations with you themselves.
You can look through the eyes of the entities you have created if you want to.
Entities can also learn how to feel the links of other entities connected with you and communicate through it with each other.
You and your entities can dream about events that the other experienced, the more important the experience the more likely it is to happen.
The entities can also use this link in different ways depending on their powers and natures.
An entity that achieved godhood could use this connection to give you blessings.
A lich could pull your soul to them through this connection when you die for safekeeping.
A white mage might be able to use their spells through this connection to heal you.
A martial artist cannot simply give you their fighting skills through this connection.
A fire mage cannot use this connection to cast fireball at your enemies.
This connection makes it so that you and your entities can always sense where the other is.
An entity that learned how to planeswalk could use this connection to slowly make their ways to your plane of existence no matter where they are.
You can use this connection to imbue them with the energy from your energy pool to temporarily boost their growth rate tremendously.
If they ever die you can use this connection to slowly bring them back to life, this is expensive and will likely take multiple energy pools at the very least. The stronger the entity the more extreme the cost.
When they come back to live you can choose whether you want them to revive in the place they died, next to you or next to another entity.
It is possible for you to block the connections, but it is also possible for your entities to break through this block with effort.
How much effort depends on the entities, the weaker ones might never get through it while the strongest ones might be able to ignore the block entirely.
You could create an entity in another universe/multiverse if you desire it, you could even put them inside settings you are already familiar in through books or other forms of media.
Your energy pool will only be half as effective if used in this way.
At the moment of creation you can decide if you want there to be a difference between the speed that time goes between you.
At the start you can’t make a difference bigger than 1:10.
The communication between you and your entities through your connection can also be done through something like a mental chatroom, seeing as it will otherwise be very difficult to talk with the time differences.
Once the Essence becomes stronger you can do more extreme time differences.
You can’t change the time difference after the creation of an entity.
If they ever leave that universe the time difference will change, this is because the time difference is between the universe you are in and the one they are in.
You cannot destroy or manipulate an entity that you have created, this is the Essence of the Entity Creator, not the Essence of the Entity Destroyer / Manipulator.
This Essence grows through time and effort.
The growth of your entities also gives a small feedback to your Essence and causes the Essence to slowly grow together with your entities.
This Essence is protected against anything like power copiers, manipulators, stealers, etc…
This protection is strong enough that even at the start Omniversal ROB’s can’t do anything against it, but there are beings strong enough to get through it.
If you encounter a higher entity capable of getting through this protection and angry enough to do it, you fucked up beyond belief somewhere and you have bigger problems to worry about.
- Categories
- utilitycreationsupernaturalmagicsocial
- Traits
- immunitymind controlcompanionscultivationdimensional traveldivine powereternal youth
- Keywords
- leadershipdivine magicgodhoodimmortalitynecromancypsychic powersresurrectionsummoningvampirismgame mechanicsfireknowledge