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Essence ofLobotomy Corporation

byMaster of Tech

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AI summary

Makes you Owner and CEO of Lobotomy Corporation with your own employees, Sephirah, Abnormalities and technology including the Singularity and E.G.O. devices. You can create Abnormalities from the collective unconscious, each loyal to you and producing E.G.O. you wield at very high compatibility without the usual harm, and create your own Sephirah — human remains optional — who are extremely loyal and whose Qliphoth Meltdown forms you can access safely, plus your own Angela-style AI with an appearance of your choosing and a contract with your own Rabbit Team. You also gain the Manager's time manipulation to pause, fast-forward, rewind and reset events for the good of the business, command over the Ordeals of Dawn, Noon, Dusk and Midnight summonable individually or all at once including the White Ordeal of powerful Fixer-based entities, and finally the Seed of Light, the culmination of everything, which will one day grow into a mighty tree whose light brightens mankind's darkness.

Generated précis — the sections below are the author's original text.

Description

By drinking this rectangular-shaped vial that seems like a robot with a single eye with liquid tasting like soda, you now have access to the powers, equipment and bizarreness of Lobotomy Corporation.

Effects

10
  • You are now the Owner and CEO of L-Corp otherwise known as Lobotomy Corporation, meaning you have access to your own employees, Sephirah and Abnormalities, along with all the cool technology such as the Singularity and the E.G.O. devices.

  • You are now able to create your own Abnormalities from the collective unconscious of people and each own are loyal to you, producing their own E.G.O. for you to wield.

  • You are now able to wield E.G.O. without being badly affected and have a very high percentage with each and everyone of them.

  • You are now able to create your own Sephriah, each of them extremely loyal to you and ready to do with their intended purpose. Using human remains aka the brain and nervous tissue is optional. Their Qliphoth Meltdown forms can now be accessed without causing damage to themselves and at will.

  • You now have your own Angela, aka an AI with a human appearance that is loyal to you and your goals. Their appearance is completely up to you, want it to be actually Angela? Go ahead.

  • You also have a contract with your own Rabbit Team, who are ready to ‘graze the grass’. Aka beat the shit out of the Abnormalities or other enemies.

  • You now have the same time-manipulating abilities as the Manger/A, meaning you can pause, fast-forward, rewind and even reset things in order for your business to work better.

  • You can now activate a series of paranormal trials known as Ordeals. These Ordeals will follow your command and will go depending on the time of day, these are Dawn, Noon, Dusk and Midnight, though you can summon all of them at once. The Ordeals you have Amber, worm-like creatures that work in swarms, Crimson, a carnival-esque group of monstrous clowns that have damaging abilities that trigger after exploding, Green, Ancient looking robots with variety of weapons, Indigo, gas-masked scavengers called Sweepers, Violet a group of eldritch entities.

  • You can also summon the White Orderal, a group of powerful entities based off Fixers, each one having a unique ability. Red Fixer has an advanced robotic armor with a red light acting as its eye armed with an arm gun with a blade attached which is capable of firing a powerful energy beam that can go through walls and requires a resting period after use. White Fixer is clad in angelic armor and has a giant cannon capable of firing a devastating blast which soon turns into a fog, those caught in it suffer mental damage until they are turned insane. The cannon also has a second function; when held up, the Fixer is granted ‘divine protection’ from all incoming attacks. Black Fixer has black clothing and piercing orange goggles and has a feathered hammer that when slammed into the ground, emits soundwaves that can harm non-human entities. The suit also provides protection from corruption and corrosion. Next is the Pale Fixer who looks like he belongs to a snazzy movie mafia, armed with a rune engraved knife and gun, these equipment all have the properties of defending and damaging a soul, the briefcase also contains a mass of blue colored energy tentacles that violently attack everything but the owner. The fixer can also enter the case to teleport across short distances, causing said teleportation to damage anyone nearby with tentacles. The final Fixer is known as The Claw, a terrifying monster armored with a claw attached to its arm along with other pieces of metal attached to it. It has three colored vials, Orange to increase speed and power, Blue to increase analysis skills and sense life through objects as blue silhouettes and Green for regeneration. When all three are used, the Claw becomes a deadly monster, cutting through swathes of enemies with absolute ease. You can also don their equipment as well, sometimes it’s better to get your hands dirty.

  • And the final one, is the Seed of Light, this Seed is the culmination of everything, for one day it will grow into a mighty tree, where this light will brighten the darkness of mankind’s current state, giving them all hope. How you plan to use this is up to you.

Categories
combatitemsmagictechnologysocial
Traits
summoningteleportationregeneration
Keywords
leadershipangelweaponsdamagelightarmorcreationenergy projection
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