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Essence of theIdle Jumpchain Final Version

byMeVIEv

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AI summary

Pays you 10 Choice Points a day with no cap, spendable on Jumpdocs sorted into four tiers by their settings' power ceilings: Low (mundane up to Japan-scale), Middle (planet), High (galaxy) and Transcendent (universal and beyond), costing 100, 250, 500 and 1,000 CP respectively and each raising your daily income when taken. You start with one Jumpdoc opportunity and gain another every 100 days plus one whenever you fully buy out a Jumpdoc, with your first Low-tier free and your first purchase at each higher tier half price, and you unlock each tier by taking two of the one below. You cannot take drawbacks but count as having them where a perk requires it, jump-completion rewards can be claimed as free perks or items whenever you like, Gauntlet Jumpdocs are free and pay a flat 1,000 CP while cutting 60 days off your next opportunity, you get one supplement per two Jumpdocs (Bodymod and Warehouse exempt from tier limits), and you can travel to any Jumpdoc world with an identity generated from your choices as in ordinary Jumpchain.

Generated précis — the sections below are the author's original text.

Description

By drinking this Essence you gain the power of Idle Jumpchain which follows next rules:

Effects

28
  • Each day you gain 10 CP (Choice Points) which you can spend on your Jumpdocs. There is no upper limit on how many points you can collect.

  • For this Essence Jumpdocs are separated to 4 tiers depending on power of perks and upper limit of their setting (mental and/or knowledge perks do not affect this):

  • Low-tier – from mundane level up to being able to affect/destroy/create something on a scale of Japan;

  • Middle-tier – up to planet-level;

  • High-tier – up to galaxy-level;

  • Transcendent-tier - from Universal-level and up.

  • You have to pay 100 CP to pick Low-tier Jumpdoc, 250 CP for Middle-tier, 500 CP for High-tier, and 1'000 CP for Transcendent. When you pick them, depending on their tier, your income increases - +5CP/day for Low-tier, +10CP/day for Middle-tier, +15CP/d for High-tier and +20CP/d for the Transcendent tier.

  • You start with 1 opportunity to pick Jumpdoc and you gain 1 more each 100 days, you gain 1 extra each time you fully buy out everything in one of your Jumpdocs(in case of perks/items that can be bought multiple times, you only have to do it once). You also can gain more of them by buying 1 opportunity for 1'000 CP.

  • First time picking Low-tier Jumpdoc is free, higher tiers are 50% off for the first purchase.

  • You can't take drawbacks, in case some perk or item requires it, then you count as if you have it.

  • In case of rewards for completing the jump you can treat it as a free perks/items, you can take them at any moment you want.

  • You can only start from Low-tier and unlock higher tiers by picking 2 of the previous tier (2 Low-tier to unlock Middle-tier, 2 Middle tier to unlock High-tier and 2 High-tier to unlock Transcendent-tier).

  • You can get Gauntlet Jumpdocs for free, but instead of increasing income they all give you a flat sum of 1'000CP on picking them and shorten cooldown for the next Jumpdoc picking opportunity by 60 days. Also you can only have 1 Gauntlet per 2 regular Jumpdocs of the same or lower tier.

  • You can get 1 supplement per 2 Jumpdocs, with their strength depending on the tier unlocked, with the exception of the Bodymod and Warehouse which are not limited by your current tier but you can only get one of each. Also in case of non CP Supplements their income counts separately – you gain 1/100th supplement points amount of what you would usually get per jump per day.

  • You can travel to worlds of Jumpdocs you have, where you will gain identity depending on your choices in the doc not unlike regular Jumpchain. If you pick 2 or more Jumpdocs from the same fandom you can travel to different parallel versions of that world. The difference is that you can gain extra CP by completing missions there. Missions usually consist of affecting protagonist/antagonist/supporting characters from media Jump is based on; collecting something extremely rare/legendary/mythical; affecting the fate of the world etc… While you are in your or Jump worlds time in other worlds you visited is stopped for you. You are also not limited to staying only 10 years in Jump world.

  • When you get in certain situations you will get CP income multiplier for a day. All multipliers are additive to each other, you can't get the same multiplier trigger more than once per day. Multipliers:

  • For getting in a situation in which even with all of your powers you are under immediate threat of losing your life you get +100% multiplier, it only works if you didn't get into such situation with main reason behind this being getting this multiplier;

  • Sparring +10%;

  • Fight to death +30%;

  • Participate in minor battle (from 10 to 100 participants) +20%;

  • Participate in medium battle (up to 10'000 participants) +40%;

  • Participate in major battle (from 10'000 participants and up) +60%;

  • Participate in multiple (more than 3) battles in a single day +30%;

  • Have an intercourse +15%.

  • In case of your death in the Jump world if you do not have revival opportunities this world is forever locked for you, unless you gain the ability of traveling to different worlds. This includes your homeworld.

  • Each time you leave from one world to another you get cleaned of all mental, spiritual, parasitical and other kinds of control and all kinds of corruption. You can also set conditions on which you would be instantly sent to another world, in that case you would not be able to return back for a week.

  • You also have an ability to switch between your Alt-forms freely.

  • Any of your abilities gained from Jumpdocs cannot be copied, drained, stolen, sealed etc…

Categories
utilitycombatsupernatural
Traits
dimensional travelresurrectionsystem interfaceunlimited growth
Keywords
growth potentialgame mechanicscombat skillresources
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