Essence of theSupernatural Charges
byMeVIEv
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AI summary
Gives you supernatural Charges that imbue items — and at higher levels living beings and places — with effects, ranked Minor, Medium, Major, Ultimate, Super, Continental, Planetary, Star system, Star cluster, Galaxy, Galaxy cluster, Universe and Multiverse, with ten of one rank merging into one of the next but never the reverse. You accrue 20 Minor and 2 Medium daily, one Major weekly, one Ultimate monthly, one Super yearly and one Continental per decade, with no storage limit, and can spend ten times your current income of a given rank to double that income. Minor Charges multiply an item's existing mundane property up to fivefold for a week; Medium adds supernatural effects consistent with the item's normal use for up to a month; Major grants year-long effects to living beings and permanent effects to items; and Ultimate grants living beings supernatural powers, optionally weakened tenfold in exchange for being perfectly controllable and trainable — with permanent effects generally coming out ten times weaker than temporary ones, resonant pairings up to twice as strong, and you yourself able to safely carry any number of Charge effects.
Generated précis — the sections below are the author's original text.
Description
You now can control supernatural charges which can be used in a multitude of ways and follow the next rules:
Effects
17You can use Charges to give supernatural effects to items and, at higher levels of charges, even to living beings and places.
Here is the progression of Charges: Minor -> Medium -> Major -> Ultimate -> Super -> Continental -> Planetary -> Star system -> Star cluster -> Galaxy -> Galaxy cluster -> Universe -> Multiverse. Each Charge tier effect is at least 10 times stronger than the previous one.
You can merge 10 Charges of the same level to get 1 Charge level higher, but you can't do it the other way.
You gain 20 Minor and 2 Medium Charges per day, 1 Major Charge per week, 1 Ultimate Charge per month, 1 Super Charge per year, Continental-level Charge per 10 Years etc…(With decimal increase in number of years required per strength level up to Multiversal).
You do not have a limit to how many Charges you can keep at any time.
You can use 10 times the current income of the Charge to increase it twofold (for example 200 Minor for 40 income, then 400 Minor for 80 income). You can also use quadruple standard starting income numbers for twofold increase in frequency of income gain with lowest limit being a day (example using 4 Major Charges to increase frequency to 3,5 days, then 4 Charges again for frequency increased to 1,75 of a day and final upgrade being 4 Charges for frequency increase to once a day).
When you use a Charge to give something or someone a permanent effect it comes out 10 times weaker than if it was temporary. Also in case of giving permanent effects it is recommended that item(or living being) quality/durability/metaphysical importance is high enough or that you first use permanent durability upgrade ro supernatural capacity effect of the same tier.
As a wielder of this ability you can safely have any amount of Charge effects on you.
In case of supernatural ability and item having resonance (for example sustenance for food) its effect can be up to 2 times stronger than it should be.
Charge Effects:
Minor Charge effect strength is in its name – minor it can increase mundane effect or characteristic that item already has up to 5 times that can last up to a week.
Starting from Medium Charge it is possible to add supernatural effects that are not too much contrary to the standard usage of the item and can last up to a month.
Starting from the Major Charge you can give temporary effects that can last up to a year to living beings and permanent effects to items.
Starting from the Ultimate Charge you can give living beings supernatural powers, in exchange of weakening ability 10 times you can make it perfectly controllable, trainable and body adapts to it(only for living beings), temporary effects can last up to 10 years.
Starting from Super Charge you can give temporary supernatural effects to a place the size of a Greenland, place effects are 20 times weaker than item or living being ones, temporary effects last up to 100 years.
Starting from Continental Charge you can give places permanent effects in exchange of reducing their size 10 times and effect by 2 times, temporary effects lasting up to 1000 years.
Starting from Planetary Charges and further not much changes except for at least 10 times increase in strength and size of effect with each tier.
- Categories
- utilitycosmicsurvivalphysicalknowledge
- Traits
- durabilitysystem interfacedimensional travelsuperhuman physiqueunlimited growth
- Keywords
- growth potentialsuperhuman strengthgame mechanicsresourcescosmic power