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Essence of theUltimate Jumpchain

byMeVIEv

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AI summary

Heals every physical, mental and spiritual wound, illness and deficiency you have, then loosens your limits and strengthens your potential so drastically that you can bear this Essence's full weight and any number of perks, before transporting you to a white 5×5×5 metre room with an indestructible terminal only you can use, carrying your Jumpchain Milestone options. After your first Jump you gain a free extra Supplement every tenth Jump and can buy more at 50,000 CP, you exit each world outside its timeline so you can return to the exact moment you left, and you may spend up to 400 days in your Warehouse between Jumps to rest and prepare (unlimited post-chain). Failing a Jump costs you everything bought in it and requires three successes before you retry, completed Jumps can be repeated with at least five others in between, you can switch freely between any previous form including alt-forms and different-sex forms, and with no active Benefactor your in-jump identities are generated automatically to suit your character, preferences, Origin and perks.

Generated précis — the sections below are the author's original text.

Description

This Essence activates it's effects in steps:

Effects

11
  • Right after drinking this Essence you are fully healed from all of your physical, mental and spiritual wounds, illnesses and deficiencies without any danger in the process, and without any negative repercussions. In case of mental healing, right before it happens, you become fully aware of all of your mental problems, how they affect you and can choose what would be healed and what you would prefer not to heal and deal with by yourself later (in that case you get some information about the best ways to resolve them). Right after healing is finished. your core personality gets strengthened, so you would not be affected by your Jump Origins too much, you are still able to grow as a person from experience through.

  • Your potential gets strengthened and your limits get loosened to a ridiculous degree, so much so you can bear the full might of this Essence and any amount of perks you get. Also this ability heightens compatibility and synergy of all your abilities and lets you get even totally opposed perks that you would be not able to get otherwise. It even lets you stack similar perks on top of each other without any diminishing returns. Your abilities and powers are impossible to steal, copy, drain, seal, erase, etc…

  • You get transported to a white 5x5x5m room with an indestructible terminal with which only you are able to interact with, it is very easy and intuitive to use. On it you will have Jumpchain Milestone Rewards Supplement Redux (v1.0) already activated on Easy mode with extra 20 Milestone Tokens and double the gain of them (so with x2 gain and 4 starting points from Easy mode, you start with a whoopin' 28 MT (milestone tokens)). After making your choices in the supplement, you can than proceed with starting your first Jump in your Jumpchain which is Generic First Jump (v1.6). After your first Jump, you will get any Bodymod and Warehouse Supplement that you want (by default it is Personal Reality Supplement and Essential Body Modification Supplement). After your first Jump, the Terminal will be relocated to the most convenient place in your Personal Reality/Warehouse, through it you would be able to choose any Jump Document that existed in your home universe before you took this Essence and in the other Universes that you have visited (jumps fully created by you so you can become overpowered won't work), the Jumpdoc Repository automatically updates with every universe you visit adding new Jumpdocs that exist there, to start new Jumps and manipulate your Supplements. When you get an ability to bank your points, you will be able to freely use them for Gauntlets and your Supplements. To give you more freedom so nobody tells you what to do and how to act, through some multidimensional timefuckery your future post Endjump-Spark self counts as your own Benefactor for Jumpchain.

  • You also gain the following boons after your first Jump:

  • Every 10th Jump, you can take an additional free Supplement and at any moment you can take an extra Supplement just by spending 50'000 CP.

  • After leaving any world, you end up outside of it's timeline, so you can return at the exact same moment you have left it.

  • You can spend up to 400 days between Jumps at your Warehouse (this time can be affected by some items, perks and powers, Post-chain this time is unlimited) to unwind, train, get ready to next Jump, anything you want. You can use this time to return to previous world you’ve been in. This time can grow with different abilities, perks and items.

  • If you fail a Jump, you do not fail the Jumpchain, but you lose everything you bought in this Jump, and you must successfully complete another 3 before retrying the failed one.

  • You can repeat completed Jumps, but there must be at least 5 other ones in between.

  • You can freely change between any previous forms(alt-form and different sex forms included) that you took.

  • As you don't have an active Benefactor. your in jump identities are automatically created to be most comfortable and/or most profitable to you according with your character, preferences, Origin, Perks, age, gender and other important factors.

Categories
utilitycreationphysicaltransformation
Traits
durabilitygender changetime manipulation
Keywords
body modificationgame mechanicshealing
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