Essence of theUltimate Jumpchain - Alternative Version
byMeVIEv
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AI summary
Perfectly heals every physical, mental and spiritual wound, illness and deficiency once, then loosens your limits so far that you can bear this Essence's full weight along with any number of perks and power systems, and places you in a white 5×5×5 metre proto-Warehouse suited to your survival with an indestructible terminal only you can operate. Before your first Jump you gain a free extra Supplement every tenth Jump with more purchasable at 50,000 CP, exit each world outside its timeline so you can return to the exact moment you left, and may spend up to 400 days in your Warehouse between Jumps (unlimited after the chain ends). A failed Jump costs only what you bought in it and requires three successes before a retry, completed Jumps can be repeated with five others in between, you can switch freely between any previous form including alt-forms and different-sex forms, your identities are generated automatically to suit you since you have no Benefactor, and at the end of every Jump you are freed of any external influence such as mind control before choosing whether to go home, stay or continue.
Generated précis — the sections below are the author's original text.
Description
This Essence activates its effects in steps:
Effects
12Right after drinking this Essence, you are fully and perfectly one-time healed from all of your physical, mental and spiritual wounds, illnesses and deficiencies without any danger in the process, and without any negative repercussions. In case of mental healing, right before it happens, you become fully aware of all of your mental problems, how they affect you, and can choose what would be healed and what you would prefer not to heal and deal with by yourself later(in that case you get some information about the best ways to resolve them), mental healing works in a way like you would have dealt with those problems yourself, maybe with a help from God-tier psychologist. Right after healing is finished your core personality and current memories get strengthened, so you would not be affected by your Jump Origins too much, you are still able to grow as a person from experience through.
Your potential gets strengthened and your limits get loosened to a ridiculous degree, so much so you can bear full might of this Essence and any amount of perks and power systems you get. Also this ability heightens compatibility and synergy of all your abilities and lets you get even totally opposed perks that you would be not able to get otherwise. It even lets you stack similar perks on top of each other without any diminishing returns. Your abilities and powers are impossible to steal, copy, drain, seal, erase, etc…
You get transported to a white 5x5x5m room (proto-version of your Warehouse) which is perfectly suited for your survival, with an indestructible terminal with which only you are able to interact with, it is very easy and intuitive to use. On it you will have Jumpchain Milestone Rewards Supplement Redux (v1.0) already activated on Easy mode with extra 20 Milestone Tokens and a freebie token doubling charge that you can use to instantly double starting 4 to 8, in the future you can get new doubling charges by spending 500CP. Doubling charge can't double stating additional 20 MT, also it can't double those that was already doubled. After making your choices in supplement you can then proceed with starting your first Jump in your Jumpchain which is Generic First Jump (v1.6). After your first Jump you will get any Bodymod and Warehouse Supplement that you want (by default it is Personal Reality Supplement and Essential Body Modification Supplement). After your first Jump the Terminal will be relocated to the most convenient place in your Personal Reality/Warehouse to start new Jumps and manipulate your Supplements, through it you would be able to choose any Jump Document that existed in your home universe before you took this Essence and in the other Universes that you have visited(jumps fully created by you so you can become overpowered won't work), the Jumpdoc Repository automatically updates with every universe you visit adding new Jumpdocs that exist there, this terminal is also impossible to steal and, if lost, it returns to you in 24 hours. When you will get an ability to bank your points, you will be able to freely use them for Gauntlets and your Supplements. To give you more freedom so nobody tells you what to do and how to act, through some multidimensional timefuckery your future post Endjump-Spark yourself counts as your own Benefactor for Jumpchain.
You also gain the following boons right before your first jump:
Every 10th Jump you can take additional free Supplement and at any moment you can take an extra Supplement just by spending 50'000 CP.
After leaving any world you end up outside of its timeline, so you can return at the exact same moment you have left it.
You can spend up to 400 days between Jumps at your Warehouse (this time can be affected by some items, perks and powers, Post-chain this time is unlimited) to unwind, train, get ready for the next Jump, anything you want. You can use this time to return to previous worlds you've been in. This time can grow with different abilities, perks and items.
If you fail a Jump you do not fail the Jumpchain, but you lose everything you bought in this Jump, and you must successfully complete another three before retrying failed one.
You can repeat completed Jumps, but there must be at least 5 other ones in between.
You can freely change between any previous forms (alt-form and different sex forms included) that you took.
As you don't have an active Benefactor your in jump identities are automatically created to be most comfortable and/or most profitable to you according to your character, preferences, Origin, Perks, age, gender and other important factors.
At the end of every Jump before your decision between go home, stay and go further, you get freed of all external effects that can influence your decision (mind control and similar).
- Categories
- utilitycreationitemsmentalphysical
- Traits
- durabilitygender changemind controltime manipulation
- Keywords
- body modificationgame mechanicshealingbase of operations