Essence Viewer
BrowseFavoritesPopularCommunity tags
Ko-fi
  • Browse
  • Favorites
  • Popular
Back to browse

Essence of theTerraformer

byMgunh1

Views
0 views
Favorites
0 favorites

AI summary

Makes you a living Terraformer immune to all environmental hazards from vacuum to crushing ocean depths, able to teleport between planets you know of or ask your power to find the nearest uninhabited world matching criteria you set. You must work with existing bodies — anything from a dwarf planetoid to a gas giant — and can set basic parameters like gravity and atmospheric composition first, though pushing too far beyond normal physics produces odd results. The real work is shaping 'lands', regions willed into supporting particular geology and life, where more detail means less area — declaring somewhere a desert covers vast ground, while fine-grained design covers little — and without another method you can only populate them with ex-nihilo earth animals from any period of its history, excluding humans; you can also terraform worlds that already have a biosphere, with your power warning you how badly your changes would harm it and showing you how to repair pollution and environmental damage.

Generated précis — the sections below are the author's original text.

Description

By consuming this Essence, you become a living Terraformer, capable of bringing dead worlds to life.

Effects

8
  • You are immune to any and all environmental issues, such as the lack of air in space, or the crushing depths of the ocean.

  • You can teleport from planet to planet that you know of and can simply request your power to take you to the nearest uninhabited planet or star system. You can set requests for the kind of planet you wish to go to and your power will seek out the nearest match. Your speed while on a planet is likewise instantaneous but only while acting in your roll as a terraformer.

    • Your power tends to default to finding uninhabited planets to terraform, but you can go to any planet you yourself are aware of, including earth.

  • You must work with already existing planets, but those planets can be anything from a dwarf planetoid to a gas-giant.

  • You can set basic info for your planet (such as gravity level, atmospheric pressure and make up, etc) before properly terraforming it. Note that going too far out of the normal bounds of physics can result in odd things happening, such as giving a planetoid the size of Pluto Earth-like gravity might end up with magic gravity creating crystals replacing the core and glowing purple magma as a result.

  • Your real work relies on creating 'lands', areas shaped by your will to support certain geological structures and life forms. The more detailed your work, the smaller the area of land you have to work with. Simply declaring an area as a 'desert' could see the land stretch over an entire continent, but trying to build a fully functioning city would have your focus limited to just a few hundred square kilometres at a time (New York City is approx. 800 square kilometres for comparison). 'Theming' a world with a singular planet spanning climate or ecosystem is recommended to make things easier.

  • Without some other method, you are limited to populating your planets with earth-based animals (excluding humans), but can pick animals from any period in earth's history up to modern day. Animals are created by your will ex-nihilo, with a basic understanding of how they should survive based on how the animal would have lived back on earth and some minor modifications to survive on the planet you created (dinosaurs wont have too much issue adapting to living on a planet with modern oxygen levels, for instance, but don't expect Carboniferous insects to do the same).

  • You can terraform planets with an already existing biosphere. Your power will alert you if changes will negatively affect the existing biosphere and how badly it will affect it. You will also know how best to repair damaged areas, such as from pollution or environmental disasters.

Categories
magicutilitycompanionssupernaturalcreation
Traits
craftingimmunitysystem interfaceteleportation
Keywords
elemental powersanimal control
Views
0 views
Favorites
0 favorites