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Essence ofHarry Potter

byMonx999

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AI summary

Makes you a witch or wizard with a one-time full-body resculpt (including into any Harry Potter race) and base magical potential equal to Merlin and Morgana Le Fey, optionally with their experience, knowledge and skill as well. You choose your blood status, designing or joining a canon family if half-blood or pure-blood, and may take a complete education from any wizarding school at or above Hogwarts' standard — or, declining it, be guaranteed either a school letter or an apprenticeship with a powerful, wise master. You receive a perfectly matched, unbreakable, always-returning wand or an alternative focus of any form, optional bound familiars ranging from a Kneazle to a Phoenix or Dementor who share power with you and are legally protected, immense talent for learning wandless and silent casting far faster than the greatest witches and wizards, and immense natural talent in Potions and Herbology, with magical plants inclined to cooperate and brewing times cut to a fraction — optionally elevated to mastery beyond any known to magic kind.

Generated précis — the sections below are the author's original text.

Description

By Drinking this essence you gain the following benefits.

Effects

92
  • A one-time full-body resculpt, you can also change your race into any Harry Potter race.

  • You are now a Wizard/Witch and have the ability to use harry potter magic, Your base potential is the same as Merlin and Morgana Le Fey.

    • Optionally you can have the experience, Knowledge and skill of Merlin and Morgan Le Fey as well.

  • You may choose whether you are a Muggleborn, a Half-Blood or a Pure-blood, If you choose Half-Blood or Pure-blood then you can choose whether you belong to a canon family or design your own.

  • Optionally you have received a full education from any school in Harry Potter, with the knowledge and teaching being equal or greater than Hogwarts.

    • If you don’t take this then you are guaranteed either a letter to a school of your choice if you are young enough or an apprenticeship offer from a powerful and wise master.

  • You receive a perfectly matched wand, which cannot be broken or lost, always returning to you in case it’s stolen or left behind.

    • Optionally you may receive a different focus instead, this could be a staff or a ring or even a sword, it is perfectly matched to you and will return to you if lost or stolen, it can also be recalled from wherever it is appearing in your hand instantly, no form of barrier or seal can stop it from returning to you. If you choose a staff it can have the ability to transform into a ring or bracelet when not in use.

  • Optionally you may receive your very own Familiar, this can be anything from a simple Kneazle to a Phoenix to a Nundu or even a Dementor, they are magically bound to you and not only will they do their best to aid you but both you and it can tap into each others emotions and senses. You may also grant your Familiar benefits from your essences or any other powers or abilities you obtain. If you choose a particularly big creature like a Nundu then it gains the ability to change it’s size at will usually preferring the size of a normal panther.

    • If you reincarnate into the world of Harry Potter then your Familiar will be fully registered and protected from laws that could take them away if you have a particularly dangerous creature.

    • Optionally you may receive more than one Familiar, they are guaranteed to if not get along then to at least tolerate each other for your sake.

  • You have immense talent when it comes to Casting wandlessly and silently, being able to learn how to do it with ease and in a percentage of the time even the greatest Wizards/Witches could.

  • You have immense natural talent in Potions and Herbology, Magical plants will listen to you more easily and have a much greater aversion to inconveniencing you, let alone hurting you. You will be able to brew potions in fractions of the time normally required and catastrophic failures are impossible for you unless you specifically try for them.

    • Optionally You may become a potion master and master herbologist with skill and experience that completely overshadows even the greatest masters known to magic kind.

  • Optionally you may be a master alchemist capable of turning coal into gold, creating homunculi with ease and even the famed philosophers stone with ease.

  • You are a natural Oclumens, your mind is not only much more powerful but it is also perfectly orderly and impossible to enter without your permission. Grants infinite multitasking, memory, processing power with instant recall, indexing creativity & learning capability and memory storage.

  • Optionally, you may become a master legilimens, allowing you to read and influence the minds and emotions of others. As a master, you can use it through eye contact.

  • You are a natural duellist with natural talent that would make even the greatest of duelists green with envy.

    • Optionally you may receive the skill and experience of a master dueler as well.

  • Optionally, you may become a Metamorphmagus, allowing you to change your physical appearance through sheer will alone, allowing you to take a wide variety of forms, changing gender and age, potentially looking like anyone at all, or even just changing a part of your appearance, such as the colour of your hair or shape of your nose. When you change, you have to actively change back, as you don’t have to hold your transformation. You are always able to return to your base form. You are also in perfect control of your body meaning you don’t have the clumsiness problem that alot of other Metamorphmagus’s have.

  • Optionally, you may choose to become an Animagus. This can be any animal, including a magical animal like a Phoenix, giving you access to all it’s abilities both in and out of Animal form, you will have perfect control over these powers so you need not worry about petrifying someone on accident if your a basilisk, there will also be no compatibility problems between powers. You may also pick more than one form, allowing you to pick as many animal forms you want.

  • Optionally you may gain the ability to cast and perceive Ancient magic, allowing you to use magics not seen in centuries by the Magical World.

  • Optionally, you may become a parselmouth, which allows you to talk and control snakes, and to bring anyone to a mind-shattering orgasm due to the vibrating tongue and snake like movements. It also allows you to use parselmagic. This also works on dragons though you will have a noticeable accent to them.

  • Optionally you may gain the ability of animal speak the ability to speak to any and all animals.

  • Optionally You can be a master enchanter, akin to a broken HP fanfiction main character enchanter. Space enlargements, Fidelius charms and protection wards are your bread and butter.

  • Optionally you may receive any of the Deathly Hallows they are all loyal to you and will never betray you.

  • You now own a space expanded suitcase, which you can shrink and put around your neck using the necklace which hangs on it should you lose the suitcase in any way, then it will simply return to you at will. If it is destroyed you can resummon it at it will appear in your hand, all of its contents just as they were when before it was destroyed. When you enter the suitcase, you will enter a room with 13 doors, all of which leads to space enlarged rooms. The Suitcase will have what is essentially a minor ai that will be able to help you to an extent and if you have house elves or similar creatures it will be able to communicate with them to aid you even better.

    • Door 1: The apartment.

      • This is a large home that takes the design and appearance of your choosing, coming fully furnished.

      • It will always have enough room for you, your companions and any guests you end up having over.

      • There is a special sex room that increases the sensitivity and horniness of all within, by default the room is furbished with a bed and all the sex toys and other accessories you need but can also be changed by you to include items and furniture for certain kinks if you wish. You can be immune to or only affected by one of the room effects if you wish. All occupants of the room are protected by a field that ensures to permanent or serious harm may befall any within.

      • The kitchen restock every day, containing any food, drink, desert, spices and anything else edible you have had before.

    • Door 2: The Library.

      • The library is filled with books, containing the entire magical knowledge of the wizarding world, including lost knowledge. This includes all types of spells, potions, runes, history, forbidden magic you name it. This is not just the Magic from canon, but also any Magic from any fanfiction or any other HP world. The Library has infinite room constantly adding more space as needed. Any books taken out of the library without your permission will immediately disappear then reappear in their correct spot within the library.

      • The Library has a bottomless chest near the from of the Library with a gem on the top, any books placed within the chest will then be automatically sorted once you leave. By default the sorter will sort things into World then category then alphabetically, however if it any time you wish for a different sorting method or to add a special category then simply place you hand against the gem on the chest and either think what you want or allow the chest to read your mind where it will then change it’s settings to match what you wish.

      • Near the front of the library is a large book containing the location of every book/scroll contained within. The book also has two forms of search functions, the first is a simply search engine like google, you put in a description or keyword and not only will it tell you where it is it will shift the library around so that category is in front. The second in intent based like the chest simply place your hand against the book and either think what you want or let it in and it will bring the sections you want to the forefront.

      • Finally there is a small box with a gem on front, if you want to just get a specific book and don’t want look for it simply place your hand against the gem and state the book and it will appear within the box.

    • Door 3: Potions and Alchemy Lab.

      • You have a perfect lab for magical experiments, focused mostly on potioneering and alchemy.

      • Any potions or alchemical crafts made within are 10x stronger/more effective.

      • The lab has cabinets that directly access to the Storage Room.

      • The room is covered by a magic field that will ensure no harmful fumes escape and are dealt with safely and correctly.

    • Door 4: Medical Room.

      • This room contains a healing matrix ward, making anyone inside the room slowly heal back to fully healed state.

      • Any healing spell done in this room is ten times more effective.

      • Any healing potion taken in this room is ten times more effective.

    • Door 5: Dojo/Gym.

      • This room contains a massive dojo filled with various training dummies and workout equipment.

      • The room comes with a time dilation enchantment that means every 24hrs spent within is but a single hour on the outside.

      • The room comes with various enchantments that ensure no real or permanent injuries can be sustained while within along with other enchantments which ensures any gains from training are the maximum amount.

    • Door 6: Greenhouse.

      • You have an infinite greenhouse that has plots for all forms of plant life.

      • There are underwater plots for plants that either require being underwater or flourish there better.

      • There are large plots to grow trees in.

      • Anything planted within the Greenhouse will not only grow much faster with the longest something could take being 3 months but they are all guaranteed never to get sick though they can still die if you neglect them.

      • All sentient plants are much more docile and cooperative.

      • A chest with direct access to the Storage Room. The chest can be used to collect anything that you need from the Storage Room or send things to it.

      • A cabinet with all the necessary tools needed to plant, care for and harvest the plants.

    • Door 7: Stables.

      • This room contains multiple stables that will transform into the perfect habitat for whichever creature inhabits it.

      • The room has a magic field that makes creatures more docile and cooperative.

      • The room has a magic field that keeps all animals within perfectly healthy and while not making them happy it does nudge them in that direction.

      • A cabinet with all the necessary tools needed to care for the animals.

      • A storage room containing the best food to feed to each animal with the name of said animal on the correct boxes.

  • Door 8: Workshop.

    • This room contains a workshop that has all the necessary items and tools necessary to conduct magical study and progress. Within the Room are [] doors.

      • Door 1: Ritual Room.

        • A beautiful and absolutely flawless ritual chamber. Any rituals performed in this chamber will have their effect enhanced in any way you want them to, so long as what you want is within the general idea of the ritual. It allows you to ignore any outside requirements like star alignments and date, but not requirements like sacrifices or chants.

      • Door 2: Forge.

        • Within is a giant forge that can output flames that surpass even the sun. The forge is enchanted to ensure no heat escapes so you wont have to worry about being burned, it also protects anything put in only ever using just the right heat for the item.

        • The room is stocked with all the tools and machines a Smith could ask for. If it can be considered a form of smithing there are tools in here for it, some examples are: Weapon and Armor Smithing, Jewelsmithing, Runesmith, Etc.

        • Any items made within this room are 10x stronger.

    • Door 9: Storage Warehouse.

      • This room contains anything that is not a book or scroll. The entire room has multiple spells attached to it to ensure the freshness of anything that can rot and that they are clean of any and all diseases or germs and other such things. At the front of the room is a search index and item retrieval box like the ones in the Library.

      • Near the front is a second door that leads into the Vault which can hold any and all of your money and other valuable things you don’t want to keep in normal storage. At the entrance to the vault is a small bag and card, the bag has direct access to all the coins and ingots within the vault, you can retrieve any money or ingots by inserting your hand and thinking the amount or ingot type then pulling out. The Card has direct access to your money that will instantly exchange it for the proper currency so you can use your coins in places outside the magical world by using what is essentially a bank card.

      • Both the Vault and Storage room have an anti stealing ward that will immediately summon back anything that was taken out of it without your permission. Within the storage room is a box titled [Capture] within are ten totally not pokeballs that will capture any creature within them that they are thrown at or placed against. If broken or stolen the box will be refilled and stolen ones will disintegrate to ensure no one using them against your will.

    • Door 10: Room of Requirements.

      • You have your very own Room of Requirements, which is further enhanced in ways that will suit you.

    • Door 11: Portal Chamber.

      • Within is an infinitely expanding room that by default has a single archway that has a portal leading to your home-world.

      • Any Essences you’ve taken that are connected to other worlds will also form portals here. By default the portals will lead you to the main setting of the world about 3 weeks before canon start. If a world has various different starts more portals will be created for those starts.

      • New portals can be created by you at will and this is not limited to other worlds as you can create portals for different places within your current world of others.

    • Door 12: Dungeons.

      • Within is a large facility filled with a dozen cells and a few Punishment/Torture/Interrogation rooms. If you ever fill up all the cells new ones will be added.

      • The cells shut down any special powers or abilities making anyone within them that is considered a prisoner a powerless baseline human. Any hostile intent towards you or anyone else will result in the prisoners being hit with a wave of pure agony worse than even the cruciatus spell until they stop.

      • The Punishment/Torture/Interrogation rooms rooms come with multiple enchantments that ensures those within can never die from wounds and that when asked a question by you they MUST answer truthfully without any half-truths or misreadings, this will also stop them from keeping quiet as a means to avoid speaking the truth as when you ask a question they will be forced to answer.

      • The dungeons themselves have an enchantment that slowly wears down the psyche and resistance of all those trapped within, overtime as someone stays there they will begin to become subservient to you without any input from you.

    • Door 13: Time Chamber.

      • Inside this room, you will find that time outside moves slower then inside. The time dilation is so that one day outside is one year inside.

      • The Room has an effect like the Room of Requirements changing to what you want.

      • Your age is frozen when in this room ensuring you won’t age when within the room. This effect can be toggled on and off.

  • Optionally, you may at any time choose to take a one way trip into the world of Harry Potter, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
magicutilitysupernaturalcraftingknowledge
Traits
portalscompanionssummoningwealthdimensional travelskill mastery
Keywords
resurrectionshapeshiftingtechnologytime manipulationdragonenhanced sensesgender changeimmortalityimmunityleadershipsize manipulationwriting
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