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Essence of theHorseman of Pestilence

byMonx999

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AI summary

Gives you a one-time full-body resculpt and a supernaturally enhanced body far beyond mortal limits with true immortality, strength enough to devastate a city with a flick, speed to cross the United States in a minute, durability that shrugs off a supernova, unlimited mental capacity and recall, and immunity to all poison and disease that you can selectively suspend. You gain mastery of every magic concerning poison and disease, absolute dominion over insects, venomous amphibians and vermin, the ability to invent otherwise impossible poisons and diseases including beneficial ones like a disease of immortality or regeneration, and control over when plagues begin and whom they infect. You also receive a sickly white horse wreathed in disease that travels at light speed and teleports across vast distances, a bow of rotting wood with an infinite quiver of arrows carrying every disease known and unknown, leaving trails of pestilence behind them, control over the concepts of rot and decay so absolute that you could decay time itself to a halt, and — as the first of your siblings — the power to begin an apocalypse whenever you take on your full power, take up your bow and let your horse take a single step.

Generated précis — the sections below are the author's original text.

Description

By drinking this Essence, you gain the following benefits:

Effects

14
  • A one-time full-body resculpt.

  • Your body is supernaturally enhanced far beyond that of a mere mortal not only gaining immense physical and mental increases compared to a human, but you also become a true immortal, you will never age beyond that of your prime and if you are already past that point, your body will be rewound to its prime.

  • Your physical abilities are such that you could decimate an entire city with but a single flick or run from one of the US to the other within a minute.

  • Your durability is such that a sun could go supernova on you and you wouldn’t feel a thing.

  • You have unlimited mental capacity and memory recall.

  • You are immune to all poisons and diseases, though you can selectively allow yourself to be affected by certain poisons or diseases.

  • You gain mastery over all forms of magic that have to do with poisons, diseases and so on.

  • You gain absolute dominion over all insects, poisonous amphibians, rates, etc.

  • You can create new poisons and diseases that would normally be impossible to make, you can even make “beneficial” diseases such as a disease of immortality or a disease of regeneration.

  • You gain control over all diseases and sicknesses allowing you to choose when to start new plagues or whether or not they will infect someone.

  • You gain a white sickly horse covered in boils and leaking pus and emitting an aura of disease, it is capable of moving as fast as light and can traverse immense distances in an instant by teleporting to something sick.

  • You gain a twisted bow made of rotting wood and an infinite quiver of gnarled arrows that carry every disease and poison both known and unknown to man, every arrow loosed will leave behind a trail of disease that will disperse and seek out new hosts to infect. Both the bow and arrows are loyal to only you, hurting any and all who try to use them without your permission. The bow and arrows cannot be broken or stolen and if they somehow are or you misplace them, they will simply reappear on your body or in your pocket dimension if you have one.

  • You gain control over the very concepts of rot and decay allowing you to rot or decay anything even other concepts, making it possible to slow down if not outright stop time just by decaying its very concept.

  • As the first of your siblings, you gain the power to kick off an apocalypse whenever you wish all that is required is to take on your full power, equip your bow and have your loyal horse take a single step with you on it. This will only happen if you truly want it to so you don't have to worry about accidentally starting an Apocalypse.

Categories
combatsupernaturalutilityitemsmagic
Traits
immortalitydurabilityenhanced intelligenceimmunitypocket dimensionregenerationskill mastery
Keywords
leadershipintelligencespace manipulationteleportationtime manipulationpoisonweaponsmemory manipulationplagues
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