Essence of theOldwalker (MTG)
byMonx999
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AI summary
Makes you any MTG race or combination of races with an ignited spark that the Mending never touched, held solely by you and immune to theft, blocking or tampering, so no future Mending can affect it. You become a true immortal who reforms seconds after any death including soul destruction or reality erasure, and as a Planeswalker you survive any climate or dimension — walking the ocean floor, crossing space, living inside a sun — breathing where breath is impossible and immune to poisons, toxins and every form of corruption, compleation included. You also gain beyond-genius intellect with infinite multitasking, memory and recall, infinite patience, immunity to insanity effects, memetic hazards and mind manipulation, true shapeshifting with no mass limits that can copy others' abilities and merge them into a single form with quick-change presets, durability enough to tank a nuke and growing with you, and Allspeak for understanding and using every language written, spoken or otherwise.
Generated précis — the sections below are the author's original text.
Description
By drinking this Essence, you gain the following benefits:
Effects
55You may be any race or combination of races from MTG.
Your spark has ignited and against all odds was not affected by the Mending.
Your spark is yours and yours alone, none but yourself can affect it, ensuring another Mending will never affect you, more so this also stops it from being stolen, blocked, tampered with or anything else.
You are now a true immortal, nothing not even soul destruction or reality erasure can kill you, as you will simply reform a few seconds later wherever you wish.
As a Planeswalker you have gained the ability to survive in any climate or dimension, allowing you to walk along the bottom of the ocean without worry, traverse space without concern and even live within the in between of dimensions completely safe and unharmed.
This of course grants you the ability to breath in unbreathable areas and other such things and even makes you immune to poisons, toxins, etc.
This also makes you immune to all forms of corruption, including things like completion.
You receive a beyond genius intellect.
You gain infinite multitasking, memory, processing power with instant recall, indexing, creativity & learning capability and memory storage. Even if your memories are somehow erased, they will eventually return.
You gain infinite patience.
You are now immune to any and all insanity inducing effects and memetic hazards.
As a side effect of this, you are now completely immune to all forms or mind and memory manipulation.
As a result of your spark igniting, you now have access to true shapeshifting, this grants you the ability to change your shape at will and more so you have no mass limitations.
You can use this to not only copy abilities and powers from others but using this you can also combine them all into one form.
You can set presets which will allow you to quickly change to forms you set up ahead of time.
As a result of becoming one with your soul and igniting your Spark, your body is now much more durable allowing you to tank a nuke without damage, this will grow as you grow in strength and power.
You receive the power known as the Allspeak which grants you ability to understand and speak/write all written, vocal and not written languages, this also comes with a memetic hazard protection that will make sure you don't go insane if you hear some eldritch language.
You possess immense magical abilities far outstripping even the gods in power and you will only grow. You yourself have your own pool of mana that is not reliant on bonded lands, this pool starts at being equal to every scrap of mana on Dominaria at it's peak, this pool will grow naturally over time, though you can speed it up by casting magic and spending mana.
You are able to use any and all of the Colors at a masters level.
You may choose to have an affinity in any and all of the Colors including Colorless.
You will be able to learn new magics at a glance and master them with only a months work at the most.
You are able to bond with the various lands to bolster your own magic, your connection is infinite, meaning no matter where you are you will be able to access the lands you have bonded with, you are not limited to just lands as you can also bond with entire planes.
In time and with mastery with your powers you will even be able to bond with the very Blind Eternities themselves an infinite source of Almighty power. This will also grant you complete control over the Eldrazi and the ability to make more as you wish.
Optionally, you may start as a master in any of the known magic styles in MTG.
Optionally, you may be a master artificer far surpassing some of even the greatest artificers in MTG, to the point that creating legendary artifacts that can singlehandedly shape a worlds history is childs play to you.
Instead you may start as a beginner artificer, with the genius and natural talent that surpasses even the greatest artificers.
You are capable of summoning anyone and anything you have seen from across the dimensions, you may also instead summon copies that are perfectly loyal to you.
You summons cannot be banished, exiled or taken over by anyone, even supreme beings.
You have the ability to telepathically communicate with any summons you have summoned, this has no range allowing you to do it across dimensions with ease.
This telepathy cannot be severed, manipulated or listened in on without your express permission.
Optionally, you may start with the ability to summon any and all summons of your choice. Note this is a one time choice so you can't choose more after this.
You gain the ability to traverse the Omniverse in it's entirety, like other Old Walkers you can bring along anyone and everyone you wish without difficulty or cost, while normally this simply comes as the ability to walk the Blind eternities, YOU can open portals both temporary and permanent to any and all dimensions.
This will also allow you to access parallel worlds as well.
You are safe from the Eldrazi and other beings like them, they will not see you as a threat or a danger and will leave you alone so long as you leave them alone, and even if you do attack them they will not make chase if you decide to flee afterwards.
You can use this ability to traverse a plane without leaving it allowing you a quick method of movement.
You have no limit to how many portals you can make or how large.
You gain intuitive knowledge of the surrounding Multiverse, as time goes on your awareness will spread across the Omniverse allowing you to more safely traverse it.
You can at anytime send a astral projection to another plane to scout it as you wish, by default this image is invisible and untouchable to all but you can toggle this at will.
You have no limit to how many projections you may have active at any given time.
You will never planeswalk or portal anywhere immediately dangerous unless you specifically want to, so no need to worry about planswalking into an active volcano.
You can always return to any planes you have been to before. By default, all MTG planes are already "seen" allowing you to go to them at will whenever.
Any world traveling tech or abilities you create will function correctly and be perfectly safe.
Your Planeswalking can never be stopped or blocked, meaning no barrier or seal can stop you, this also extends tour you comprehensions of the Multiverse.
You gain complete and total control of the planes allowing you to create, destroy and modify planes to your hearts content. You have no limits on what you can create and with time you could even create a new Omniverse if you so wished.
This allows you to put up shrouds around planes stopping all but those you allow from entering or leaving by any means, this will also hide this plane from wandering eyes, even from supreme beings.
With this you could summon things into other planes whenever you wish.
With this you could merge planes at will, either fully or even just pieces and of course you can de-merge them at any time without difficulty or consequence.
You have complete mastery over the very flow of a planes time as well, being able to stop, reverse, fast forward a planes time, you can also safely make changes to a planes timeline without any fear of it blowing up in you face, more so you will always know what a change will do both close and far reaching. This also grants you the ability to Timewalk.
You have complete awareness of all planes you have created or bonded, meaning you will always know when others enter your worlds. You can also use this to remotely view your worlds and even their timelines.
You are able to create and ignite others sparks turning them into Planeswalkers, you may choose if they are pre or post-Mending, though pre-Mending walkers will cost more energy.
You may also at anytime strip any of your Planeswalkers of their spark, granting you all of their power and removing their ability to Planeswalk.
You, like Nicol Bolas, have mastered the ability of De-Sparking, allowing you to take the spark of anyone not just those you have created.
Optionally, you may receive any and all items from across the MTG multiverse, they cannot be destroyed or taken from you and you may recall them to you at any time. Some examples of items you may have are:
The Weatherlight.
The Might Stone.
The Weak Stone
If you choose the Might Stone or Weak Stone you may optionally have them merged with your eyes.
Optionally You may receive a highly intuitive archive containing all the knowledge and technological blueprints of the MTG Multiverse.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Chandra.
Liliana.
Jace.
Elspeth.
Kaya.
Nahiri.
Nissa.
Any other Character from Magic the Gathering.
Optionally, you may at any time choose to take a one way trip into any of the worlds of Magic the Gathering, or variations of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- utilitymagicsupernaturalmentalcombat
- Traits
- summoningdimensional travelimmunityenhanced intelligenceportalsskill masteryshapeshifting
- Keywords
- intelligencegrowth potentialleadershiptelepathytime manipulationastral projectioncompanionsdurabilityillusionsimmortalityresurrectionstealthtechnology