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Essence ofMany Masks

byMr Trickman

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AI summary

Lets you summon any mask that exists anywhere in creation, real or fictional, and wearing one grants all the powers, skills and abilities tied to that mask or its original wearer — Batman's cowl making you a world-class martial artist and detective, Jason's hockey mask making you what he is. Masks grant powers but not equipment unless the original could summon it at will, so Batman's mask gives you the intelligence to build gadgets rather than the gadgets themselves, and you inherit the associated weaknesses too. However, no mask can possess or corrupt you — Majora's Mask or the Terror Mask give full power while leaving you in control — and any special conditions like a required time, place or ritual are waived; the item must genuinely cover the face (full helmets count, hats don't), you can summon as many as you like but wear only one at a time unless you have multiple faces, and you may lend a mask to someone else or unsummon it whenever you wish.

Generated précis — the sections below are the author's original text.

Description

By drinking this swirling concoction you gain the ability to summon forth any and all masks known throughout all of creation. Whether real or fictional.

Effects

8
  • When you summon and wear a mask you gain any and all powers, skills and abilities associated to the mask and/or its original wearer. For example wearing Batman's mask will make you a world class martial artist and detective. Jason Voorhees' mask will make you a near unstoppable revenant, etc.

  • The mask only grants you the powers of the original wearers and not items or equipment. Unless the wearer can summon the equipment at will. Example, Batman's mask will not grant you gadgets instead the knowledge and intelligence to make them. A Fate Servants mask will allow you to use and summon Noble Phantasms.

  • You will also gain any weaknesses associated with the masks and individuals as well. Specific elements, items, etc.

  • However any form of possession or corruption associated with a mask will not effect you. Example, Majora's Mask or the Terror Mask will grant you full power from them but won't be able to possess or corrupt you. You will be in control.

  • Any special conditions a mask requires will no longer be needed such as a specific time, place, ritual, etc.

  • Any mask summoned must be a mask as in it covers the face in some way. For example a hat is not a mask unless a veil or cloth covers the face, so Sherlock Holmes' hat is not valid. A full face helmet counts such as a knights helmet or the Dr. Fate's/Nabu's Helmet of Fate.

  • You may summon as many masks as you like but you can only wear one at a time, unless you take a form with multiple head and/or faces.

  • If you wish you may lend a mask out to another and grant them its abilities. You may unsummon a mask at any time.

Categories
magicsummoningreality-warpingutility
Traits
companionsenhanced intelligenceillusions
Keywords
intelligenceprobability manipulation
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