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Essence of thePatamage

byMrMalinco

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AI summary

Grants a unique form of alpha reality manipulation, altering the root reality behind all of creation to produce your results, powered by a resource called patafuel that starts at a moderate amount and refills from empty within a few hours. Burning enough patafuel can create any result imaginable, with vague general wishes costing more than precisely specified effects. Cost scales with duration (toggled effects drain continuously, timed ones charge up front), strength, area of effect, cast time (instant creation costing far more than taking a few seconds), precision, and inherent difficulty — and results too large to make at once can be built up as "projects" funded bit by bit over weeks, which do not exist until complete; despite the name the power is not magical and is unaffected by anti-magic, and being tied to the core of existence it cannot be suppressed, altered, removed or copied.

Generated précis — the sections below are the author's original text.

Description

By drinking this Essence you'll gain a unique form of alpha reality manipulation.

Effects

3
  • The alpha reality is the origin of all realities. This means that you are manipulating the root behind all of creation to create your results.

  • This Ability is powered by a unique resource called "patafuel". You'll start with a moderate amount that will regenerate from empty to full in a few hours.

  • By burning enough patafuel you will be able to create any result imaginably. General ideas are possible but require more fuel than precise effects.

DrawbacksThe cost is calculated by several factors, namely:

  • Duration: Toggleable effects continuously consume fuel, while timed effects take their amount instantly upon activation.

    • A toggled strength buff continuously consume fuel, a strength buff that lasts 30 minutes consumes its cost directly.

  • Strength: Effects of the same nature but with varying degrees of power consume different amounts of fuel.

    • A strength buff that allows you to lift 100 tonnes costs more than a strength buff that allows you to life 10 tonnes.

  • Area of Effect: As the affected area increases so do the costs.

    • A strength buff that affects a hundred people will consume more fuel than if it would affect ten.

  • Cast time: The time used to bring an effect into existence regulates its cost. Theoretically any effect can be created instantly.

    • Taking three seconds to create a strength buff will take significantly less fuel than creating it instantly.

  • Precision: Precise imagination about the wanted effect can lead to higher cost-efficiency.

    • This power takes the most direct approach, so just wanting a bolder to disappear would lead to its disintegration,

    • Which is far more costly than the alternative of telekinetically moving it out of the way.

  • Difficulty: Results that are harder to achieve take more fuel.

    • Actually stopping time is significantly harder than changing your relative passage of time compared to others.

  • You can start "projects": A result that cannot be created at ones can be built over time.

    • If you wanted to create an item over a few weeks, you can build it bit by bit by pouring fuel into its project, whenever you can.

    • Projects do not come into existence until completion.

    • Trying to start a project costs fuel, proportional to the wanted effect.

  • This power, despite its name, is not inherently magical in nature and so isn't affected by magic changing effects.

  • Being connected to the very core of existence this abilites is inviolable and so cannot be suppressed, altered, removed, copied, etc.

Categories
utilitycreationmagicsupernatural
Traits
craftingreality warpingregeneration
Keywords
plant control
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