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Essence ofMercurial Superpowers

byMystikoa

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AI summary

Gives you a random ability from the Superpower Wiki every day: you roll three powers, keep one and discard the rest, with three resets per week to throw out a lineup (usable only shortly after rolling, non-stacking) plus free resets earned for significant achievements, rolling a 10 on a power rating, or maxing a permanent power. Each new power gets a random 1–10 "power rating" determining its strength and versatility, from the article's weakest possible interpretation up to its strongest, and you gain instinctive grasp of its basic functions while deeper mastery is gated by that rating. Your powers are guaranteed never to interact badly with each other, any power needing ki, magic, chakra or similar comes with enough energy to fuel it to maximum at least once before recharging (with reserves growing through use like a muscle and no permanent harm from housing more energy than your body is built for), low-level active powers without a specified energy source generally cost stamina, and rolled powers can permanently reshape the world around you even passively — Eldritch Magic thinning the walls between worlds and seeding magic into reality after a single use.

Generated précis — the sections below are the author's original text.

Description

Upon drinking this vial of silver essence with a rainbow sheen, you hear an indistinct whisper cursing something far beyond your comprehension. You can barely make out the word ‘Arbiter’ amongst the curses.

Effects

27
  • By drinking this essence, you have obtained the power to get random abilities from the Superpower Wiki every day.

  • Every day, you have to randomly choose 3 powers from that website. You then choose a single power from your list and discard the rest.

  • If you don’t like the lineup of powers, you get three resets per week that allow you to throw out the lineup and choose another. These resets do not stack, and can only be used shortly after you get the lineup.

    • You gain a free reset for every significant achievement you attain using the powers from this essence, as well as every time you roll a 10 for your power rating and every time you reach the current maximum level on a permanent power. This reset can swap just the powers themselves, or the power rating as well as the powers.

  • You will have a minor instinctive ability to understand and use the basic functions of the power, but your higher understanding will be limited by the power rating of the power itself, with lower numbers you will have to figure out more advanced usages on your own.

  • Your powers are guaranteed not to react in a negative fashion with eachother, even if they would normally react in a volatile fashion.

    • This does not affect processes that cause temporary negative effects for permanent positive gains.

  • If a power requires a specific energy source such as Ki, magic, or chakra, you will have the energy to fuel the power to its maximum potential, even if only once before you need to recharge.

    • You can increase these energies by repeatedly making use of powers that draw upon them, like exercising a muscle.

    • There will be no permanent negative consequences from housing a large amount of energy with an unenhanced body. However, there may be consequences that last until the body is upgraded.

  • Low-level active powers that do not specify that they use a specific kind of energy tend to use up a proportional amount of stamina to use, but this is not always the case.

  • Every time you select a new power, select a random number from 1 to 10, the power and versatility of your new ability will be decided by this ‘power rating’ number, with 1 either being the lowest possible interpretation of the article description or, for invariably potent powers, a limited variant of the power, and 10 being the most potent portrayal of the power, possibly with supplemental abilities. For example, if you have miracle manipulation, a 10 may be as powerful as Bernkastel, a multiversal witch capable of destroying all of creation, while a 1 would be closer to Sanae Kochiya, a miko who takes several days of preparation depending on how impossible and strong the miracle is, with other numbers being somewhere in the middle.

    • Using a reset rerolls this number as well, unless it is a free reset.

  • Powers that you roll can have permanent, lasting effects on the world around you even passively, such as Eldritch Magic weakening the walls between worlds and causing Magic to slowly become a part of the world with even a single use, if its powerful enough.

  • If you roll an ability with a power rating of 10, you will permanently gain a minor version of the power with heavy limitations, a sub-power of the power, or a physical trait from physiology affecting powers.

    • These powers will very slowly grow more powerful, whilst losing the limitations at the same rate, but can be improved much quicker with active use. It will still take a long time to get them to the level of the ability that created them, however, and they will not be able to surpass the maximum definition of the ability they spawned from unless you have some other way of evolving the ability past that point.

    • Extremely potent powers can grant permanent powers at as low of a rating as 8, but may not express their full power and will only grant access to a limited number of applications unless you meet certain conditions (e.g: having a certain level of overall power, discounting the potent ability).

    • Some powers, such as ones that only grant the user more powers, will require the user to perform certain thematically appropriate actions in order to gain access to some or all of the powers in question. Unearned powers may negatively affect the permanent powers from a high roll.

      • You may roll again for free if the power that you'd gain isn't hinted at, or take a power themed after the method used.

  • At will, you may open a status screen that lists your current random ability, as well as all of the permanent minor powers and physical traits you have obtained and every power that you have from other origins.

    • You may also choose to mark their improvement in gamer-esque levels if you so wish, as well as any physical or mental statistic as long as they have been improved permanently by a power.

      • You can choose to be unable to lose revealed stats to degradation over time.

  • Whenever you undergo heavy mental or emotional stress, take a serious wound, or are put in a situation where you are at high risk of such and don't have a good response, you may immediately burn a reset in order to perform an emergency roll, changing your current power and power rating immediately, though you must either burn more resets to change again or take the power as-is.

    • If you roll an 8 or higher and have a power that can be applied to other powers (e.g: Continuous Force), you may immediately roll the power and rating again and combine the two powers for free.

  • It may be possible to regain certain non-innate powers via your own efforts even if the power has already left you. However, this may be a long and difficult process, depending on the power itself, and may not give you the same level of power.

  • No power granted directly by this Essence, including the Essence itself may be permanently sealed away, destroyed, stolen, suppressed, or otherwise manipulated in a negative fashion by outside sources, nor may your ability to use said powers. It may be done temporarily, but this will not last longer than a year or two at most, and if it is done repeatedly then the interference will steadily become less effective until it doesn’t do anything.

    • It will also become harder for the perpetrator to tell that you have regained your strength, especially from a distance. Scrying, remote viewing and Sensory abilities will both start being twisted to see you as you were after the perpetrator's influence, making up false events to let things make sense.

Categories
magiccombatsupernaturaldivineutility
Traits
divine powermiraclessuperhuman physiquesystem interface
Keywords
divine magiccursesuperhuman strengthart and musicauracreationdestructionfire
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