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Essence of theClockworks

byMystikoa

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AI summary

Replaces every organ but your brain with copper clockwork gears that perform their functions far better and are as durable as twice the toughest part of your body, immune to anti-mechanical effects, openable at your chest for painless maintenance and part replacement — you can run at full capacity for about 24 hours without them and survive another 24 before dying. You gain the knowledge to maintain your internals and to build a full-size SCP-914 with all its anomalous properties, and by touching anything living or not, in any state of matter, you can absorb it into an infinite metal-walled 'input' pocket dimension. Five mental settings — Rough, Coarse, 1:1, Fine and Very Fine — plus a mental trigger determine what happens to the contents: Rough destroys the thing's function utterly and can even kill immortals if their essence goes through, Coarse cleanly disassembles it into components while sometimes reversing permanent state changes, and 1:1 converts it into something of roughly equivalent value; ambiguous cases resolve randomly, and things that shouldn't be disassemblable, or anything put through Fine or Very Fine, can yield anomalous items, substances or effects.

Generated précis — the sections below are the author's original text.

Description

Upon drinking this essence that looks and tastes like liquid metal, you start feeling a ticking motion from within your body.

Effects

17
  • You'll find that all of your organs aside from your brain are replaced with copper clockwork gears that perfectly perform the functions of the replaced organs with a massively improved effect, even for things like processing food. The clockwork is also very durable, able to protect you from things that would damage normal organs, and allow you to live without any bodily needs.

    • The durability of these clockwork organs scales to twice the most durable part of your body (with a minimum cap of whatever the gears are made of), and even replaced parts become just as durable when placed within you. This clockwork is also responsible for performing the processes of your conversion power, so if it is damaged the results may start to become incomplete or incorrect.

  • You are immune to any anti-mechanical effects due to the abnormal, anomalous nature of your inner clockwork.

  • You can easily and harmlessly open up your chest to reveal your clockwork insides for maintenance and part replacement and just as easily perform said maintenance or part replacement if you have the right materials.

    • Despite its anomalous nature, your clockwork internals are maintained just as regular clockwork would be.

    • You can function at full capacity without your clockwork for about 24 hours, and survive with a slowing body for another 24 hours before it would kill you.

  • You have the knowledge of how to maintain your new innards, as well as knowledge on how to build a full-sized SCP-914 clockwork machine with all of its anomalous abilities.

  • Upon coming into contact with any object, living or not and in any state of matter, you may choose to absorb it into an 'input' pocket dimension. This dimension is infinite in size, and appears to anything inside like a metal room with its massive metal walls and ceiling lingering eternally in the distance. Anything within this pocket dimension has no need for any kind of sustenance whilst it remains inside.

  • You have a mental selection of five different settings: Rough, Coarse, 1:1, Fine and Very Fine, as well as a mental 'trigger'. Only one of the settings can be selected at a time. When the mental trigger is pulled, the five settings have different effects on the contents of the 'input' pocket dimension.

    • Rough causes the destruction of whatever is within the pocket dimension, such that its function is rendered completely unusable. This can even kill immortal beings as long as their essence is put through the process (e.g: putting a Lich's body through would just destroy it and sever it from the phylactery, whereas putting the phylactery through would destroy the soul within). This often takes the form of separating the 'input' into it's base elements or general chemical makeup, but can also take the form of more violent, haphazard disassembly.

    • Coarse causes the disassembly of whatever is within the pocket dimension in a clean fashion, sometimes even reversing permanent state changes to do so. (e.g: a human body may be separated into complete organ systems, a complete skeleton and complete skin. A book may be turned into leather, a block of wood, a stack of ink-stained rags and a reel of thread if those were used to make it.)

    • 1:1 converts the object into something that you see as being of roughly equivalent value, or something that is objectively speaking (or as close to objectively as possible) of equivalent value. (e.g: Money converting into its equivalent in value in another currency.)

    • Fine converts the object into something that you see as being of greater qualitative value, or something that is objectively speaking (or as close to objectively as possible) of greater quality, removing any impurities and improving any mechanical or biological functions. (e.g: Money converting into a higher denomination. 10 pounds of iron converting into 10 pounds of stainless steel.) This preserves any consciousness and/or identity of living beings placed within.

    • Very Fine improves the input to the extreme, often producing items beyond the laws of physics or sane reason. Putting in a laptop may give out a functional intelligent android, putting in a phone with a game open on it may make objects and/or people from that game real, etc. Depending on the specific result, this may or may not preserve any consciousness and/or identity of living beings placed within.

  • Converted instances are placed in the 'output' pocket dimension, a mirror of the 'input' pocket dimension with the same proportions. Items and effects in this dimension are put in stasis immediately after conversion until you choose to release them from it.

    • You may, at any time, produce the object(s) in the output dimension from any point on your body. Whatever comes from your 'output' dimension is unable to harm you for a minute after release.

  • As you use this conversion ability more, you will gain more control over the exact output that comes from the input, though it must still conform to the limitations of whatever setting the process was run at.

Notes

  • If there are multiple possibilities for an output in any option, then one is selected at random.

  • If something that can't normally be disassembled into components is input on rough or coarse settings, the result may be anomalous items, substances or effects.

    • Items placed in on Fine or Very Fine can also have anomalous effects no matter what they are.

  • Items with no normal equivalent placed in at the 1:1 setting may cause the same item to be output or output an anomalous item, substance or effect.

  • Converted items may be from brands or sources that do not exist in the reality the user resides in.

  • The conversion process fabricates the output from the items that were input through anomalous, reality-warping processes, but they are all mechanical processes nonetheless.

  • Putting multiple items through the process can combine them in different ways depending on the setting.

Categories
utilitycosmicreality-warpingsurvivalcombat
Traits
pocket dimensionspace manipulationdurabilitywealthnecromancytechnologycraftingenhanced intelligence
Keywords
immortalityimmunityintelligencedestructionresourcesart and musicdamagegame mechanicsplant control
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