Essence of theLiving Weapon
byMystikoa
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AI summary
Optionally cures every ailment you have, then makes your true form a weapon of potentially peerless might — losing smell and taste, gaining odd quirks of touch, and being mostly immobile until bonded — driven by a growing urge to find a wielder, which you can hold at bay by setting feasible worthiness requirements. You can bond to any wielder capable of holding you regardless of their consent, forming a preliminary bond on approach that allows directed thought, then reshaping your form to suit them as your new default and making cosmetic modifications to their body; you may also contract with an unworthy wielder under conditions or time limits, and punish anyone unworthy who touches you while unbonded with any of your abilities, bypassing all defences but their person. At the moment of bonding you choose between two power schemes — remaining purely a weapon for slightly faster early growth, or granting your wielder a Transformation — and you can shapeshift into any mundane object or several, including appearing to be another material, though the underlying properties generally stay the same.
Generated précis — the sections below are the author's original text.
Description
By drinking a grey, metallic fluid you’ve become the ultimate conduit of power known as the Living Weapon!
Effects
37If you wish, you can have a one-time full cure of whatever ailments, whether physical, mental, or spiritual, that currently plagues you. Includes things such as near/farsightedness, genetic diseases, etc.
Your true form becomes a weapon of potentially peerless might, removing your sense of smell and taste and possibly resulting in odd quirks in the sense of touch (such as odd erogenous zones) due to literally being a weapon. In this state you are rendered mostly immobile (due to lack of limbs), but become practically indestructible and are capable of exercising your power and will into an aura that can subdue or scare any creature you could normally win an easy defeat over. However, you become drowsy and prone to sleeping for long periods of time varying from days to millennia depending on how likely it is that you’ll be found when there are no living beings within 50 feet of you, and you become unable to use any ability that would let you move aside from direct, wingless flight, which is reduced to a slow, exhausting hover at best. You can survive indefinitely in this form but you mind will be assaulted with an urge to seek out and bond to a wielder, and this urge will grow stronger when a person approaches you until it becomes irresistible.
You can prevent your urge to obtain a wielder from growing stronger normally by setting requirements that your potential wielder must meet in order to be considered ‘worthy’. However, these requirements must be feasible, and if someone who meets them wishes to wield you then the urge will come back at an unbearable strength. Note that this urge doesn’t dictate how you must act towards your wielder, it only urges you to let them wield you. You may use challenges and trials in this as long as they are possible, even ones of your own making, but you must let your wielder challenge them if they request it.
You may also make a contract between yourself and a wielder that doesn’t meet your standards of ‘worthiness’ under normal circumstances, allowing them to use your abilities under certain conditions or until a certain time limit has passed or an objective (that they truly desire to complete much more than they desire to keep you) has been completed.
If someone you deem ‘unworthy’ dares try to lay a hand on you whilst you are unbonded, you may use any of your abilities to punish them, including movement abilities if you intend to attack them directly, bypassing any defense that they have aside from their plain durability. Also, even if you do not have the capability normally, you may put a curse on them that is as hard to break as you are powerful, doing things like sealing away senses, causing constant pain or sending them into a berserk state. Note that if someone manages to overcome whatever you do to them, they may use your abilities at half power.
You are able to ‘bond’ to a wielder regardless of their consent, but they must be capable of wielding you as a weapon, even if only barely. Upon a potential wielder approaching you, a preliminary bond will form, allowing you to communicate through directed thoughts for as long as they stay within your 50 foot range. Once bonded, your bond will expand and grow stronger, mentally tying you to your wielder and allowing you to feel eachothers emotions, mental state and share any thought you don’t purposely conceal.
You may change your form to better suit your new wielder at this point, and this will become your ‘default state’ until your bond is severed.
You may also modify your wielder’s body to an extent, allowing you to make cosmetic changes so they better fit you if you wish. Any powers and abilities you have that’d let you move, including essence based ones, are only fully usable once you are bonded.
At the moment that you make your bond you must choose between two different power schemes. The first of these leaves you as just a weapon, but allows you to grow slightly faster in the beginning. The second allows you to give your wielder a ‘Transformation’, boosting both of your powers temporarily and giving your wielder armor in exchange for starting with a slower rate of growth. You may also select a theme for yourself at this time, sealing away or dampening any powers that don’t follow this theme in exchange for a corresponding boost to everything else. This theme also dictates your color pallet to an extent.
You have an uncanny ability to shapeshift your form into any mundane object or even multiple, and this includes appearing as another material if you wish, though the properties and smaller details of your form generally won’t change unless necessary. With this you can modify your default state in any way you want, turning into a pair of gauntlets, a frying pan, a shotgun, or a combination of all, the possibilities are immense, but be mindful of your wielder. Notably, it’s easier to change into something that your wielder has an affinity with than something they don’t. You magically generate any required ammunition using your wielder’s energy, though unless you or your wielder modify it yourselves it’ll all be generic ammo.
When you and your wielder hit a major milestone of strength, you have the ability to ‘Ascend’, taking on a more powerful appearance and consolidating your strength, elevating the raw power of all of you and your wielder’s abilities to roughly the same level and gaining some passive enhancements to all parameters as well as some special boosts. This ‘Ascension’ applies to your wielder as well if you chose to give them a transformation, also modifying their transformed appearance to the same tune. There are as many ascension as there are milestones of power to hit.
You are able to hide yourself within your wielder’s body in a couple of ways: You can dissolve the majority of your physical form leaving only a glowing tattoo on your wielder’s body, or becoming an innocuous accessory that doesn’t seem to hold any power.
Once you are hidden, it’s near-impossible for even the keenest, most refined scan to detect you no matter the mechanics or method used. You toggle this ability on and off.
You cannot be separated from your wielder unless whatever force is trying to do so overwhelms the combined power of you and your wielder, kills your wielder, breaks you, or if you or your wielder decide to leave the bond yourselves. If you ever decide to leave your wielder, you can choose if your parting would harm or kill them, and can automatically exclude them from your ‘worthiness parameters’. If your wielder leaves you, you can cause them a degree of harm but not kill them. Note that your overall power is ‘Sealed’ back to the condition that you started in once you leave your current wielder, allowing you to use its full might for the purposes of your aura but nothing else until it’s naturally obtained once more or in emergency situations, becoming active along with your wielder’s durability buff.
You are able to multiply your wielder strength, speed, agility and any other corporeal aspects many times their normal capacity, the amount you can unleash is limited by your overall power and how much stress your wielder’s body can handle. Of course, you can ignore the second half of this and allow for physical feats surpassing even gods, but this will be at the expense of your wielder’s body.
You are immensely tough, able to withstand forces that would destroy a planet, survive at near absolute zero temperatures and the heart of the sun. This durability scales up with your level of power and you are able to protect your wielder from a similar level of punishment, but only as an emergency measure that will exhaust your power afterwards. This emergency protection can last as long as it takes for your wielder to be removed from the situation that necessitated it, but not a second longer. This protection comes along with all of the power that you collected with your previous wielders being accessible again all at once, but the power can only be actually used if your wielder has an immense amount of willpower.
You can also permanently absorb weapons, materials used to create weapons and even esoteric substances like Fairy Blood directly into your body to enhance it. (e.g: You can absorb Adamantium/Barbadium into your steel and make it just as durable as that metal or you can absorb an armor that nullifies harmful magic to grant your weapon body that ability.)
You are able to absorb, copy or steal any inherent power, knowledge or ability your wielder has, no matter if they are metaphysical or incorporeal in nature. For example, you might absorb the Gamer power if your wielder has it, or the capability to use Chakra, or produce mana. As long as your wielder has them you are able to steal or copy them for yourself. However, this does not allow you to use them all initially, as they will become ‘Records’ that will grant you knowledge of what the ability is, but won’t let you use them without harming your wielder until you reach a level of power that is ‘reasonable’ for them to have that power, though what is ‘reasonable’ is up to you at the time of drinking this Essence. The same rule applies to your own powers, to a slightly lesser extent.
You can absorb and learn new powers, skill, or abilities by killing others, dealing damage to others without killing them only gives a partial effect proportional to their injury, while full murder grants everything they have. These obtained boons are subject to the ‘reasonability’ rule above. You can even acquire memories of the target by the same means, which is not subject to the ‘reasonability’ rule. You can harm your own wielder to the same effect if you want.
You do take on the weaknesses of anything you absorb into yourself, but these weaknesses can all be trained away with enough exposure.
You have influence over your wielder’s body, mind, soul and any other aspect of their being. This allows you to shape then how you see fit over time and training, and also allows you an instinctual understanding about how to make any changes you want to without harming them. Be warned though, it is possible for your wielder to detect the changes that you are making if they are too overt. However, any change you make require time to appear and settle, with changes to the mind and body ranging from near instant to taking months, and change to the soul or other deeper aspects taking between hours and years to change depending on how much they stray from the wielder’s core nature.
You have a telepathic link to your wielder that allows for communication and for you to detect eachother’s location, emotions and general mental state. This link his essence based and can never be broken, blocked or disturbed unless you allow it or your bond is broken entirely, though you may suppress it for training purposes.
Any ability, power of skill you have can be transferred or taught to your wielder, even if their bodies shouldn’t be capable of using it, once they are strong enough to handle it. You can choose how to ability manifest. Incidentally, you can give your wielder nothing and use the ability yourself, though there’ll always be something hinting that they’re not the one using it and things that require a humanoid body won’t work. It’s up to you.
You do not have any major vulnerability, but if you have selected a theme then powers of an opposing theme that would be strong against it annoy you more than others, they give you the equivalent of a throbbing headache. For this fact, it becomes slightly more difficult for you to overcome these abilities than normal, though only slightly.
You need sustenance to maintain your abilities and thought whilst you have a bond, though you may slowly reduce this to nothing over years of lowering your intake and adjusting to it. At your most desperate, you can enter a state of stasis or near stasis that can let you wait out for the closest form of sustenance for as long as necessary, highly resembling your initial, unbonded form.
There are three means you can get sustenance. The first is feeding from your wielder’s energies, your wielder will need to have some form of energy for this method be it electricity, life-force or mana, though it’s impossible for you to feel satisfied with this alone unless you feed so much that you risk killing your wielder over time, which will be mildly satisfying and actually noticeably boost your power output. The second is consumption, be it eating or drinking normal food and drinks or consuming the energies of other beings predatorily, you can consume the energy of anything that you deal damage to in order to replenish your energy, especially if you are left embedded within them, this will only ever be mildly satisfying unless you consume over half of your maximum capacity in energy and you can only consume so much energy at once before you start to feel bloated. And the last method is absorbing sexual energy through the lewd acts of either you or your wielder much like an incubus or succubus. This is by far the most effective method, and you can get it from your wielder, through your wielder, or using your wielder to get it from someone else. This is the only method that can completely satisfy you without any downsides.
Your growth is loosely tied to your wielder’s growth and vice versa. Your abilities will grow at a very quick pace when you are fighting with or training your wielder, and when you are separated your growth rate slows to half of your normal growth rate. In addition to this, as you have no limits, your wielder doesn’t have any limits either, able to grow indefinitely stronger, and you both can always grow noticeably stronger in a reasonable amount of time.
Once you have bonded, you may form a living body of your specification separate from your weapon body. This form can’t leave the general area that your weapon is in, but otherwise has all of the normal senses unless you specify otherwise, allows you to use abilities that you need a humanoid body to do, as well as eat or drink and talk directly to people regardless of if it would be able to do so normally. It can also summon a hollow replica of your weapon body sized for it to wield comfortably to use as a weapon or just for training purposes. This body can be dissolved at will, and it is very difficult (but not impossible) for things used on this body to affect you enough to render you unable to do so. Note that if you have selected a theme, this body will also have to follow that theme.
You can enter the inner world of your current wielder. This inner world is the manifestation of the essence of your wielder’s soul, thus allowing you to monitor its state as well as their true, inner emotions (generally in the form of weather conditions). You may also summon them to this place when they are asleep or in a meditative trance, in order to confront them with their own inner issues and help them work through them and find a solution or even just to train them in a more spiritual fashion. Things are much more symbolic in this inner world, such as allowing one’s self to be impaled by another being more synonymous with ‘acceptance’ than a lethal wound, as long as no lethal intent is present on either side.
Any of your abilities or your weapons abilities cannot be suppressed, copied, mimic, absorbed, nullified or negatively affected in any way by any being without your permission. Your ability to use them, or to use them for the right cause, has less restriction.
Any influence placed on your mind or soul will slowly fade over time, and this will speed up to minutes if your wielder is close to or holding you.
The sensations of combat, such as the feeling of clashing against another weapon or cleaving through an opponent’s flesh, are now rather enjoyable to you, and you are impervious to trauma from witnessing gore or violent acts.
You may toggle on a reaction on the chain of fate of the world you are that would inevitably make you met a wielder or make a wielder met you, though how long it’ll take is still ambiguous.
You know a spell that would fling you through the multiverse in the direction of sentient, sapient life that is capable of wielding you. You can’t choose the exact identity of this wielder but you can set general ‘requirements’ of how you want your wielder to be like (e.g: species and gender) and the spell will send you to a wielder that meet these requirements.
Upon casting this spell, you can choose to be split into multiple weapons. Doing so will divide your power and mind between your different blades, possibly resulting in different or more exaggerated personalities than your norm. Each of your blades will function as above aside from the reduced starting power, but will have complementary or opposing Themes and will be bound by an unbreakable fate to eventually recombine and form you again. When this happens, you’ll remember everything that happened as the split yous and gain all of the combined power growth at once, potentially boosting your abilities massively. If one of your weapons is destroyed, you’ll regain the memories and power, split across the remaining pieces of you.
You may also sacrifice your attained power from all of your wielders in your current world into this spell in order to get flung into a specific setting, though this doesn’t sacrifice any knowledge or ability to use techniques and the metaphysics that allow them to work will be preserved as well (if only for those specific techniques and derivations of them).
If you enter a setting with living weapons, you may classify yourself as one of them, though this only affects others’ detection of you and your power and not how said power manifests.
- Categories
- combatitemssupernaturalmagicphysical
- Traits
- durabilityflightshapeshiftingstealthsummoningunlimited growthcrafting
- Keywords
- growth potentialcursedimensional travelemotional controlgender changeintangibilityperfect healthperfect memorysuperhuman agilitytelepathyweaponssoul manipulationdamage